Age | Commit message (Collapse) | Author |
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This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
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See commit 7cbf5a9289 for more information.
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This ensures that the save files are sorted numerically instead of
'hoping' for it.
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Before displayMousePointer() that calls display16x16IndexedBuf() did the
blit and I forgot to add it when removing the custom cursor handling in
38cd5b2ac3.
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At least during the title screens when the game is just waiting for
user input it shouldn't use a full CPU core.
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