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2018-03-30BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()Eugene Sandulenko
2018-03-30I18N: Update translations templatesThierry Crozat
2018-03-30XEEN: Add POTFILESLothar Serra Mari
2018-03-29XEEN: Improvements for trip to RivercityPaul Gilbert
This slightly slows down movement to more closely match the original, and stops a turn pass from occurring when Rivercity is reached
2018-03-29XEEN: Added intangible debugger commandPaul Gilbert
2018-03-29XEEN: Fix LLoyd's Beacon spell in Clouds of XeenPaul Gilbert
2018-03-30BLADERUNNER: Initial code for acquireCluesByRelations()Eugene Sandulenko
2018-03-29LILLIPUT: Remove some useless codeStrangerke
2018-03-28PSP2: allow loading games from uma0: in addition to ux0:rsn8887
2018-03-28LILLIPUT: Fix narrowing conversion compiler errors on psp2 buildrsn8887
2018-03-28XEEN: Fix check for if party has swimming skillPaul Gilbert
2018-03-28XEEN: Don't allow dismissing characters holding Elder weapons in SwordsPaul Gilbert
2018-03-28XEEN: Use correct quest items list depending on gamePaul Gilbert
2018-03-28XEEN: Add data for Swords of Xeen to create_xeenPaul Gilbert
2018-03-28XEEN: String fixes in create_xeenPaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-29LILLIPUT: Rename sound opcodesStrangerke
2018-03-29COMMON: Fix Doxygen commentAdrian Frühwirth
2018-03-29JANITORIAL: Fix typoAdrian Frühwirth
2018-03-29BLADERUNNER: Remove unnecessary returnsEugene Sandulenko
2018-03-29BLADERUNNER: Fix buffer overflow in PoliceMazeEugene Sandulenko
2018-03-29BLADERUNNER: Fix incorrect loop end checkEugene Sandulenko
2018-03-29BLADERUNNER: Added clarifying comment for a bug in originalEugene Sandulenko
2018-03-29BLADERUNNER: Initialize class variablesEugene Sandulenko
2018-03-28LILLIPUT: Fix name in configure.engineStrangerke
2018-03-28TUCKER: Follow code formatting convention for switch statementsAdrian Frühwirth
2018-03-28TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speechAdrian Frühwirth
See commit 7cbf5a9289 for more information.
2018-03-28LILLIPUT: more renaming and refactoringStrangerke
2018-03-28LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacterStrangerke
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Rename some more opcodesStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLIPUT: Some more renamingStrangerke
2018-03-28LILLIPUT: Silent some CppCheck warningsStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLUPUT: Add missing kActionType valuesStrangerke
2018-03-28LILLIPUT: More renamingStrangerke
2018-03-28LILLIPUT: Sorts SaveStateList instead of file namesJoseph-Eugene Winzer
This ensures that the save files are sorted numerically instead of 'hoping' for it.
2018-03-28LILLIPUT: Updates savefile pattern for numeric wildcardJoseph-Eugene Winzer
2018-03-28LILLIPUT: Reformats stringJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes typoJoseph-Eugene Winzer
2018-03-28LILLIPUT: Changes KValueType to kValueTypeJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes formattingJoseph-Eugene Winzer
2018-03-28LILLIPUT: Some renamingStrangerke
2018-03-28LILLIPUT: Fix missing break in getArgumentStringStrangerke
2018-03-28LILLIPUT: Fix a couple of remaining 'Robin' engine stringsStrangerke
2018-03-28LILLIPUT: Fix bug in OC_scrollViewPortStrangerke
2018-03-28LILLIPUT: Marks game as unstableJoseph-Eugene Winzer
2018-03-28LILLIPUT: Fixes rendering by blitting mainSurface to screenJoseph-Eugene Winzer
Before displayMousePointer() that calls display16x16IndexedBuf() did the blit and I forgot to add it when removing the custom cursor handling in 38cd5b2ac3.
2018-03-28LILLIPUT: Adds delay during title screensJoseph-Eugene Winzer
At least during the title screens when the game is just waiting for user input it shouldn't use a full CPU core.