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2015-04-16SCUMM: Add md5 checksums for Italian versions of several HE games.Kirben
2015-04-16SCUMM: Add file prefixes used by Italian versions of several HE games.Kirben
2015-04-16SCI: QFG3 fix priority of chief in hut bug #5173Martin Kiewitz
this is a script issue and also happens in Sierra's SCI. Gets solved by script patch.
2015-04-14SCI: add workaround for Hoyle 4 Euchre (bug 6602)Martin Kiewitz
2015-04-13SCI: add french qfg3 export filename for fixMartin Kiewitz
Sierra translator translated the filename
2015-04-13SCI: script patch for qfg3 hero export bug #6807Martin Kiewitz
2015-04-12MOHAWK: Set dithering on any original Myst videoMatthew Hoops
Fixes display of the library "swirl" video
2015-04-12VIDEO: Implement fallback dithering for QuickTime videosMatthew Hoops
Used for any codec without direct dithering support
2015-04-12IMAGE: Make the createQuickTimeDitherTable function publicMatthew Hoops
Needed for access by QuickTime directly
2015-04-11ZVISION: Silence gcc warningsMatthew Hoops
2015-04-11GRAPHICS: Force a cast to int to avoid gcc warningsMatthew Hoops
2015-04-11SWORD25: Use fabs for absolute value of doublesMatthew Hoops
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-04-11MOHAWK: Allow Myst to compile without RGB colorsMatthew Hoops
2015-04-11MOHAWK: Run Myst in 8bppMatthew Hoops
2015-04-11IMAGE: Implement QTRLE ditheringMatthew Hoops
2015-04-11IMAGE: Implement QuickTime dithering in rpzaMatthew Hoops
2015-04-11VIDEO: Add support for dithering in QuickTime videosMatthew Hoops
2015-04-11IMAGE: Add support for QuickTime dithered CinepakMatthew Hoops
2015-04-11IMAGE: Add an unknown dither typeMatthew Hoops
2015-04-11IMAGE: Add a function for generating QuickTime dither tablesMatthew Hoops
Much thanks to fuzzie for her assistance.
2015-04-11IMAGE: Rewrite a bunch of Cinepak using templatesMatthew Hoops
2015-04-11IMAGE: Allow for choosing dither typeMatthew Hoops
2015-04-11IMAGE: Add support for Cinepak VFW ditheringMatthew Hoops
2015-04-11VIDEO: Allow AVI tracks to be dithered via the CodecMatthew Hoops
Video for Windows made the Codec do the dithering work
2015-04-11IMAGE: Add functions to allow for videos to be ditheredMatthew Hoops
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-08README: Update compiling instruction for OS XThierry Crozat
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-05AUDIO: Skip ID3 tag at start of mp3 filesThierry Crozat
This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at beginning of file.
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-04-05TONY: Fix disabled ui after capturing guard on Ferris Wheelunknown
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-04-04TONY: Revert Italian detection entryunknown
2015-04-03TONY: Add detection for Italian PC Magazine versionunknown
2015-03-29MADS: Set testing flags for Rex NebularPaul Gilbert
2015-03-29MADS: Don't hide sprites bewteen resources in an animation sequencePaul Gilbert
2015-03-22SCUMM: Fix argc check in Cmd_Script()Torbjörn Andersson
2015-03-22ZVISION: Silence Cppcheck warningTorbjörn Andersson
2015-03-21GUI: Fix bug #6813, "GUI: Tooltips eat keypresses"Torbjörn Andersson
The tooltip isn't really interested in any keyboard and mouse events, other than as a signal to close itself, so pass them back to the parent dialog. From what I understand, the tooltip isn't part of the dialog, so there should be no risk of going into an infinite loop here.
2015-03-21GUI: Adjust x and y to handleMouseWheel() for consistencyTorbjörn Andersson
This means x and y has the same meaning as in the other handlers, e.g. handleMouseUp(). Though as far as I can tell, these coordinates aren't actually used anywhere at the moment.