Age | Commit message (Collapse) | Author |
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svn-id: r22380
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svn-id: r22379
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svn-id: r22378
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svn-id: r22376
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codes, to avoid double breaks (which result in spurious empty lines)
svn-id: r22375
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svn-id: r22374
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svn-id: r22372
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svn-id: r22371
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svn-id: r22370
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svn-id: r22367
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e.g. mine.
svn-id: r22366
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svn-id: r22365
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svn-id: r22364
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svn-id: r22362
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svn-id: r22361
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svn-id: r22360
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svn-id: r22359
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svn-id: r22358
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gameids, and have nothing to do with targets)
svn-id: r22357
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svn-id: r22356
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svn-id: r22354
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scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
svn-id: r22353
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svn-id: r22352
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used (hopefully that's correct :-)
svn-id: r22351
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svn-id: r22350
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moved some code that was formerly in scummvm_main() to Base::processSettings()
svn-id: r22349
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svn-id: r22348
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svn-id: r22347
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their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
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svn-id: r22345
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svn-id: r22344
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svn-id: r22343
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svn-id: r22342
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svn-id: r22341
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svn-id: r22338
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svn-id: r22336
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svn-id: r22335
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svn-id: r22334
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missing) (Bug # 1409244 ("KYRA: GFX problems with ITALIAN floppy")).
svn-id: r22333
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svn-id: r22332
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svn-id: r22331
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svn-id: r22330
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svn-id: r22329
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svn-id: r22328
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svn-id: r22326
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succeeds. ;-)
svn-id: r22325
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serve the same purpose, I believe.
svn-id: r22324
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svn-id: r22323
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svn-id: r22322
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svn-id: r22321
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