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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-15
LAB: Rewrite the save/load system
Filippos Karapetis
2015-12-15
LAB: Remove unused variable
Filippos Karapetis
2015-12-15
LAB: Disable startup warning about hi/low res mode
Filippos Karapetis
2015-12-15
LAB: Implement generateSaveFileName()
Filippos Karapetis
2015-12-15
LAB: Implement getCurMemLabFile()
Filippos Karapetis
2015-12-15
LAB: Remove unused mouse reset call
Filippos Karapetis
2015-12-15
LAB: Remove multiple mouse coordinate variables
Filippos Karapetis
2015-12-15
LAB: Further fixes to signed/unsigned comparisons and bool assignments
Filippos Karapetis
2015-12-15
LAB: Change the "action" parameter of doActionRule to lowercase
Filippos Karapetis
2015-12-15
LAB: Silence false positives about uninitialized variables
Filippos Karapetis
2015-12-15
LAB: Add missing const qualifiers
Filippos Karapetis
2015-12-15
LAB: Fix signed/unsigned comparison warnings
Filippos Karapetis
2015-12-15
LAB: Fix regression
Eugene Sandulenko
2015-12-15
LAB: Use OSystem for mouse drawing
Eugene Sandulenko
2015-12-15
LAB: Fix regression
Eugene Sandulenko
2015-12-15
LAB: Final fix for game variant detection
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Initial support for lowres mode
Eugene Sandulenko
2015-12-15
LAB: propagate gamePlatform()
Eugene Sandulenko
2015-12-15
LAB: Added detection for lowres DOS version
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Improved detection
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix line endings
Eugene Sandulenko
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Started objectifying LargeSets
Eugene Sandulenko
2015-12-15
LAB: Further cleanup
Eugene Sandulenko
2015-12-15
LAB: Simplify stddefines.h
Eugene Sandulenko
2015-12-15
LAB: Kill storage.h
Eugene Sandulenko
2015-12-15
LAB: Cleanup
Eugene Sandulenko
2015-12-15
LAB: Fix game palette
Eugene Sandulenko
2015-12-15
LAB: fix input processing
Eugene Sandulenko
2015-12-15
LAB: Added input
Eugene Sandulenko
2015-12-15
LAB: Implement openFile(), first gfx output!
Eugene Sandulenko
2015-12-15
LAB: Further rendering pipeline fixes
Eugene Sandulenko
2015-12-15
LAB: Started rendering pipeline
Eugene Sandulenko
2015-12-15
LAB: Fix compilation
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-14
MOHAWK: Fix loading the Myst cabin gauge movie
Bastien Bouclet
2015-12-14
WIN32: Fix building for (some) MinGW64 toolchains.
Johannes Schickel
2015-12-14
SWORD25: Make #include follow our conventions.
Johannes Schickel
2015-12-14
SWORD25: Call requested pixel format by its correct name.
Johannes Schickel
2015-12-14
GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat.
Johannes Schickel
2015-12-14
SWORD25: Cleanup.
Johannes Schickel
2015-12-14
SWORD25: Fix uninitialized variable usage.
Johannes Schickel
2015-12-14
SWORD25: Plug memory leak in RenderedImage.
Johannes Schickel
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