aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-09Added Stefan Parviainen to credits, credited Quietust for his MM NES workMax Horn
svn-id: r17487
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵Max Horn
(open/write/close to access a log file? yuck) svn-id: r17486
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-09read index as LE valueJoost Peters
svn-id: r17484
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
svn-id: r17483
2005-04-09Init _editModeMax Horn
svn-id: r17482
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
svn-id: r17481
2005-04-09Correct stack list order.Travis Howell
chase/lost/smaller use correct level numbers now. svn-id: r17480
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
svn-id: r17479
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
svn-id: r17478
2005-04-09Removed unnecessary includes.Torbjörn Andersson
svn-id: r17477
2005-04-09Fixed typo in comment.Torbjörn Andersson
svn-id: r17476
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
svn-id: r17474
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
svn-id: r17473
2005-04-09rewrite for hePalettes.Travis Howell
svn-id: r17472
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add comment to TODOTravis Howell
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17467
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17466
2005-04-09Add missing bit of HE code.Travis Howell
svn-id: r17465
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
Put a workaround now. svn-id: r17464
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462
2005-04-08Actor layering only matches in freddicoveTravis Howell
svn-id: r17461
2005-04-08Set size of sprite fieldsTravis Howell
svn-id: r17460
2005-04-08load/save sprite data in HE90+ games.Travis Howell
svn-id: r17459
2005-04-08updatePaweł Kołodziejski
svn-id: r17458
2005-04-08fixed compilation and warningsPaweł Kołodziejski
svn-id: r17457
2005-04-08fixed warningPaweł Kołodziejski
svn-id: r17456
2005-04-08Change some iMuseDigital debug messagesMax Horn
svn-id: r17455
2005-04-08Add NES platformEugene Sandulenko
svn-id: r17454
2005-04-08Patch from Quietust.Eugene Sandulenko
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453
2005-04-08Add HE itemTravis Howell
svn-id: r17452
2005-04-08OoopsTravis Howell
svn-id: r17451
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08OoopsTravis Howell
svn-id: r17449
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-08Change from Quietust:Travis Howell
-Fix inventory in NES version of maniac svn-id: r17447
2005-04-08Set array dataTravis Howell
svn-id: r17446
2005-04-08Add missing palette cpy.Travis Howell
svn-id: r17445
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
svn-id: r17444
2005-04-07Patch from Quietust:Eugene Sandulenko
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443
2005-04-07OoopsTravis Howell
svn-id: r17442
2005-04-07Whitespace. (Yes, I'm bored. :-)Torbjörn Andersson
svn-id: r17441
2005-04-07Move palette functionsTravis Howell
svn-id: r17440
2005-04-07Correct palPtrTravis Howell
svn-id: r17439