Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn | |
svn-id: r17488 | |||
2005-04-09 | Added Stefan Parviainen to credits, credited Quietust for his MM NES work | Max Horn | |
svn-id: r17487 | |||
2005-04-09 | Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵ | Max Horn | |
(open/write/close to access a log file? yuck) svn-id: r17486 | |||
2005-04-09 | Fix legal header. Be careful when doing global search and replace! Better ↵ | Max Horn | |
use full-word regex, to avoid problems like this svn-id: r17485 | |||
2005-04-09 | read index as LE value | Joost Peters | |
svn-id: r17484 | |||
2005-04-09 | Fix crash after dropping item on screen change - thanks wjp! | Joost Peters | |
svn-id: r17483 | |||
2005-04-09 | Init _editMode | Max Horn | |
svn-id: r17482 | |||
2005-04-09 | Switch back to warning, since it is used in maze | Travis Howell | |
svn-id: r17481 | |||
2005-04-09 | Correct stack list order. | Travis Howell | |
chase/lost/smaller use correct level numbers now. svn-id: r17480 | |||
2005-04-09 | Moved the GFX_ constants to sdl-common.h, where they belong. | Max Horn | |
svn-id: r17479 | |||
2005-04-09 | A common platform alias for 'Windows' is 'win' | Max Horn | |
svn-id: r17478 | |||
2005-04-09 | Removed unnecessary includes. | Torbjörn Andersson | |
svn-id: r17477 | |||
2005-04-09 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r17476 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | Add flObject lock/unlock support for HE games. | Travis Howell | |
svn-id: r17474 | |||
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn | |
svn-id: r17473 | |||
2005-04-09 | rewrite for hePalettes. | Travis Howell | |
svn-id: r17472 | |||
2005-04-09 | minor corrections and cleanup | Gregory Montoir | |
svn-id: r17471 | |||
2005-04-09 | Add comment to TODO | Travis Howell | |
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470 | |||
2005-04-09 | Add opcode for chase, playable now. | Travis Howell | |
svn-id: r17469 | |||
2005-04-09 | Add opcode stub for chase | Travis Howell | |
svn-id: r17468 | |||
2005-04-09 | Correct arguments order, works now. | Travis Howell | |
svn-id: r17467 | |||
2005-04-09 | Correct arguments order, works now. | Travis Howell | |
svn-id: r17466 | |||
2005-04-09 | Add missing bit of HE code. | Travis Howell | |
svn-id: r17465 | |||
2005-04-09 | I really need _substResFileNameIndex passed into ScummEngine constructor. | Eugene Sandulenko | |
Put a workaround now. svn-id: r17464 | |||
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray | |
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463 | |||
2005-04-09 | o Put numerous debug messages to deeper level and removed others | Eugene Sandulenko | |
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462 | |||
2005-04-08 | Actor layering only matches in freddicove | Travis Howell | |
svn-id: r17461 | |||
2005-04-08 | Set size of sprite fields | Travis Howell | |
svn-id: r17460 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-04-08 | update | Paweł Kołodziejski | |
svn-id: r17458 | |||
2005-04-08 | fixed compilation and warnings | Paweł Kołodziejski | |
svn-id: r17457 | |||
2005-04-08 | fixed warning | Paweł Kołodziejski | |
svn-id: r17456 | |||
2005-04-08 | Change some iMuseDigital debug messages | Max Horn | |
svn-id: r17455 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-04-08 | Patch from Quietust. | Eugene Sandulenko | |
Do not let invenotry arrows in MM NES trigger inventory script svn-id: r17453 | |||
2005-04-08 | Add HE item | Travis Howell | |
svn-id: r17452 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17451 | |||
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell | |
svn-id: r17450 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17449 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-08 | Change from Quietust: | Travis Howell | |
-Fix inventory in NES version of maniac svn-id: r17447 | |||
2005-04-08 | Set array data | Travis Howell | |
svn-id: r17446 | |||
2005-04-08 | Add missing palette cpy. | Travis Howell | |
svn-id: r17445 | |||
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | Patch from Quietust: | Eugene Sandulenko | |
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443 | |||
2005-04-07 | Ooops | Travis Howell | |
svn-id: r17442 | |||
2005-04-07 | Whitespace. (Yes, I'm bored. :-) | Torbjörn Andersson | |
svn-id: r17441 | |||
2005-04-07 | Move palette functions | Travis Howell | |
svn-id: r17440 | |||
2005-04-07 | Correct palPtr | Travis Howell | |
svn-id: r17439 |