Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-14 | SYMBIAN: Hide warnings from system headers | Fiodar Stryzhniou | |
2018-01-14 | BLADERUNNER: Added Russian Version Detection | Galaxy13 | |
This is for a localised "Fargus" release. | |||
2018-01-14 | BLADERUNNER: Added Italian Version Detection | Zibri | |
2018-01-13 | XEEN: Saving fixes for party and roster | Paul Gilbert | |
2018-01-13 | I18N: Update translations templates | Thierry Crozat | |
2018-01-13 | GUI: never enable checkbox if GUI_ONLY_FULLSCREEN is set | rsn8887 | |
2018-01-13 | XEEN: Centralize logic for finding map in _mazeData array | Paul Gilbert | |
2018-01-13 | I18N: Update translations templates | Thierry Crozat | |
2018-01-13 | Merge pull request #1097 from bgK/vkeybd-data-path | Bastien Bouclet | |
VKEYBD: Fallback to SearchMan when loading keyboard packs | |||
2018-01-13 | XEEN: Fix re-encryption of save archive indexes | Paul Gilbert | |
2018-01-13 | Merge pull request #1108 from dafioram/TITANIC_readmeAdditions | Paul Gilbert | |
TITANIC: Readme additions | |||
2018-01-12 | GRAPHICS: Fix rounding error when using non-integral scaling | Tarek Soliman | |
When a non-integral scaling was being used, x and/or y cursor position would be one less than what it should be. Fixes Trac#10401 Thanks snover! | |||
2018-01-12 | XEEN: Further savegame logic | Paul Gilbert | |
2018-01-12 | CRYO: Stop packing struct containing pointers | Colin Snover | |
This struct packing causes the pointer-to-member-function to become unaligned, and does not seem necessary in any way. Closes gh-1081. | |||
2018-01-11 | XEEN: Implementing savegame code | Paul Gilbert | |
2018-01-11 | XEEN: Renaming Combat clear method for better clarity | Paul Gilbert | |
2018-01-10 | XEEN: Fix crash after monster ranged attacks finish | Paul Gilbert | |
2018-01-10 | XEEN: Fix spelling mistake in array name | Paul Gilbert | |
2018-01-09 | XEEN: Fix monsters starting ranged attacks | Paul Gilbert | |
2018-01-09 | XEEN: Fix opening of World of Xeen menu | Paul Gilbert | |
2018-01-06 | README: Add TITANIC function key controls | David Fioramonti | |
2018-01-06 | README: Add TITANIC DE saved game notes | David Fioramonti | |
2018-01-05 | PSP: fix bit shifts of cursor x/y, fix too-slow cursor | rsn8887 | |
2018-01-04 | PSP: adjust cursor refresh to better match speed it had before it became smooth | rsn8887 | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2018-01-03 | MT32: Update to munt 2.3.0 | Tarek Soliman | |
This uses upstream commit 939cc986d9ffd044f8c6149361127ad5d94e430f Closes gh-1091 | |||
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2018-01-02 | SCI32: Fix segfault when SCI3 vocab isn't found | Dan Church | |
Seen when attempting to detect and/or run the Shivers 2 demo. Closes gh-1106. | |||
2018-01-02 | Merge pull request #1098 from AReim1982/neverhood_wii | Bastien Bouclet | |
NEVERHOOD: Graceful shutdown of the engine | |||
2018-01-02 | NEVERHOOD: Graceful shutdown of the engine | Alexander Reim | |
2018-01-01 | MOHAWK: RIVEN: Rewind videos that are played until their end | Bastien Bouclet | |
When videos are skipped, they would sometimes not quite be seeked to the last frame. In that case, when they are played again without being restarted, they would end immediatly. Now videos are automatically rewinded when they end or are skipped so that they always start from the beginning when played again. Fixes #10389. | |||
2018-01-01 | ALL: Bump copyright year. 2018! | Eugene Sandulenko | |
2017-12-30 | GRAPHICS: Fix incorrect call to blendFill in drawRoundedSquareShadowClip | Bastien Bouclet | |
Was broken in commit 622adff628519c16991b4edacb7283660d1630e1. | |||
2017-12-30 | GRAPHICS: Speed up drawing of rounded square soft shadows | Bastien Bouclet | |
When drawing a rounded rectangle, first its shadow is drawn, and then the rectangle proper is drawn over it. This optimization skips drawing a shadow rectangle that is entirely occluded by the main rectangle. A quick benchmark shows large improvements to the modern theme GUI draw speed. On a 1 GHz ARMv7 CPU with optimizations enabled, drawing the add game dialog @ 1920x1080 went from 976 ms to 136 ms. | |||
2017-12-29 | XEEN: Fix confirmation buttons for town message dialogs | Paul Gilbert | |
2017-12-29 | XEEN: REplace award values with descriptive constants | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing Dark Side awards in the awards dialog | Paul Gilbert | |
2017-12-29 | XEEN: Fix teleporting using magic mirror | Paul Gilbert | |
2017-12-29 | XEEN: Comments for the Character class methods | Paul Gilbert | |
2017-12-29 | XEEN: Simplify itemScan method | Paul Gilbert | |
2017-12-29 | XEEN: Fix intermittant crash leaving Dwarf Mine | Paul Gilbert | |
2017-12-29 | XEEN: Close open windows after opcode calls to cmdGiveMulti | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing correct names for quest items | Paul Gilbert | |
2017-12-29 | XEEN: Fix display of given treasure | Paul Gilbert | |
2017-12-29 | XEEN: Cleanup of give opcode and methods | Paul Gilbert | |
2017-12-29 | XEEN: Implemented giveExt method | Paul Gilbert | |
2017-12-29 | XEEN: Properly implement cmdGiveExtended opcode | Paul Gilbert | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-29 | XEEN: Implement sets & checks for _questItems | Paul Gilbert | |