index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2008-12-14
Removed some unused code.
Nicola Mettifogo
2008-12-14
Removed the comment about the DW1 Demo not being supported
Paul Gilbert
2008-12-14
Plugging leaks
Sven Hesse
2008-12-14
Minor bugfix to string display in DW1 demo
Paul Gilbert
2008-12-14
16bit background "music" for Urban Runner
Sven Hesse
2008-12-14
Background "music" for Urban Runner, though only 8bit for now
Sven Hesse
2008-12-14
Music/Video handling fixes/stubs
Sven Hesse
2008-12-14
More modified collision stuff for Urban Runner. The hotspots are correctly re...
Sven Hesse
2008-12-14
Resort game types.
Travis Howell
2008-12-14
Cleanup.
Travis Howell
2008-12-14
Added code to initialize MT-32 properly for Lands of Lore.
Johannes Schickel
2008-12-13
Updated the MSVC project files of the gob engine (added game_v6.cpp)
Filippos Karapetis
2008-12-13
fixed wrong z-reordering when one of the keychars is 0
Gregory Montoir
2008-12-13
disable GMM save/load when original quit/options dialogs is displayed
Gregory Montoir
2008-12-13
Some more restructuring of rendering code.
Nicola Mettifogo
2008-12-13
Restructuring of rendering code.
Nicola Mettifogo
2008-12-13
Modified collision init functions for Urban Runner
Sven Hesse
2008-12-13
Added the French version of Urban Runner, as supplied by gamin in the forum. ...
Sven Hesse
2008-12-13
Updated the MSVC project files of the gob engine
Filippos Karapetis
2008-12-13
Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...
Sven Hesse
2008-12-13
Whoops. Fix accidently wrong evaluation statement.
Johannes Schickel
2008-12-13
Cleanup.
Johannes Schickel
2008-12-13
Fix for bug #2423449 "AGOS: Music Looping broken (regression)".
Johannes Schickel
2008-12-13
Workaround to correctly return control to the player in the DW1 Demo after us...
Paul Gilbert
2008-12-13
Bugfixes for text display and animations in DW1 demo
Paul Gilbert
2008-12-13
fixed bug #2423037, wrong demo version detection
Gregory Montoir
2008-12-13
Added handling for record differences in the hotspot/polygon format in DW1 Demo
Paul Gilbert
2008-12-13
Add upper case code for oe1_pcName() in Elvira 1/2.
Travis Howell
2008-12-13
Add Polish 2CD version of The Feeble Files.
Travis Howell
2008-12-13
Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().
Travis Howell
2008-12-13
Fix regression, that caused text to be cut short in Elvira 1/2.
Travis Howell
2008-12-13
* Replaced char* with Common::String in the parser.
Nicola Mettifogo
2008-12-13
Fixed positioning of inventory.
Nicola Mettifogo
2008-12-13
Ooops, didn't virtual genSaveName().
Travis Howell
2008-12-13
Cleanup.
Travis Howell
2008-12-13
Fixing forgetfulness-bug which leads to failed assertions in certain cases
Sven Hesse
2008-12-13
Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)
Sven Hesse
2008-12-12
Fixed a regression of commit #34458. Sound data for compressed sounds was rea...
Filippos Karapetis
2008-12-12
fixed german version detection, added datafiles remapping as listed in bug tr...
Gregory Montoir
2008-12-12
Fixed a regression in my last commit where some sprites were not clipped corr...
Filippos Karapetis
2008-12-12
Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime (...
Sven Hesse
2008-12-12
- Save games are now listed from oldest to newest in the GMM load dialog for ...
Filippos Karapetis
2008-12-12
Using AppandableAudioStream::getTotalPlayTime() instead of the difference bet...
Sven Hesse
2008-12-12
- Stop passing the scene clip rectangle around for no reason
Filippos Karapetis
2008-12-12
Clean edges around transparent areas. Noticeable in the cursors, for example
Sven Hesse
2008-12-12
Initialised variables to silence lots of valgrind's warnings.
Nicola Mettifogo
2008-12-12
Text now works in Urban Runner
Sven Hesse
2008-12-12
Working (minus text) menu in Urban Runner
Sven Hesse
2008-12-12
Working cursor in Urban Runner
Sven Hesse
2008-12-11
Changing the Urban Runner sprite drawer to work more correctly. It does use Y...
Sven Hesse
[prev]
[next]