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2013-06-18WINTERMUTE: Minor formatting fix.Einar Johan Trøan Sømåen
2013-06-18WINTERMUTE: Add detection entry for Beyond the Threshold.Einar Johan Trøan Sømåen
2013-06-18Revert "WINTERMUTE: Prevent warning about duplicate files when autodetecting."Einar Johan Trøan Sømåen
This reverts commit 4401f40f7203f7aaa78c2e1c904c70902325436c.
2013-06-18SCI: Add note about LSL1vga DoSoundSendMidiWillem Jan Palenstijn
2013-06-18WINTERMUTE: Avoid explicitly including <math.h>Einar Johan Trøan Sømåen
2013-06-17SKY: Fix double scene init when the intro is skipped (bug #3512069)Filippos Karapetis
2013-06-17TINSEL: Fix incorrect byte swapping on BE systems (bug #3614416)Filippos Karapetis
This is a regression from commit c90d56355fa0bbcdd3122f3e376e5609422338b3 Thanks to canavan for his testing and bisecting work
2013-06-17NEVERHOOD: Fix Smacker errors in Scene1317 (bug #3613666)johndoe123
2013-06-17HOPKINS: Fix a glitch on the roof of the bank, in Windows demoStrangerke
Thanks Greencis for reporting it
2013-06-15HOPKINS: Fix glitch before entering bank, in Windows demoStrangerke
Thanks Greencis for reporting it
2013-06-15Hopkins: Add some commentsStrangerke
2013-06-15NEVERHOOD: Fix 2 off-by-one errors in the savegame slot selection boxFilippos Karapetis
2013-06-14HOPKINS: Fix Heisenbug occuring when finishing the Polish demoStrangerke
Thanks Greencis for reporting it.
2013-06-12NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"Filippos Karapetis
Also, did some minor cleanup of the console commands (alphabetical reordering)
2013-06-12NEVERHOOD: Fix a slight glitch with the symbols cheat commandFilippos Karapetis
Now, the countdown to show the next symbol is properly reset when the command is used
2013-06-12NEVERHOOD: Move some more cheat code to the cheat console commandFilippos Karapetis
2013-06-12NEVERHOOD: Stop all sounds before restoring / restartingFilippos Karapetis
This fixes the static heard when loading a saved game to a scene with music, when the current scene also has music
2013-06-12NEVERHOOD: Remove or silence by default some more debug outputFilippos Karapetis
2013-06-12HOPKINS: Fix glitch in Polish demo when leaving the first roomStrangerke
Thanks Greencis for reporting it
2013-06-11NEVERHOOD: Fix GCC warnings about shadowed variablesTorbjörn Andersson
2013-06-11NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat"Filippos Karapetis
2013-06-11NEVERHOOD: Fix warning about shadowed variablejohndoe123
2013-06-11NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵johndoe123
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
2013-06-11NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXMEFilippos Karapetis
2013-06-11NEVERHOOD: Cleanup, merge some duplicate codeFilippos Karapetis
2013-06-11HOPKINS: Fix glitch at the end of the intro caused by a double long fade outStrangerke
Thanks Greencis for reporting it
2013-06-11TONY: Add detection for German "Shoe Box", bug #3582420Strangerke
2013-06-11TONY: Add detection for English version unpackedStrangerke
Thanks Tomaso for reporting the problem
2013-06-10TONY: Remove varargs from mpalQueryCORO(). CID 1002105Torbjörn Andersson
It didn't always reach va_end(), but rather than adding a call it makes more sense to just drop the varargs from it, since it didn't use it anyway.
2013-06-10NEVERHOOD: Check that the supplied nhc.exe is the correct onejohndoe123
2013-06-10NEVERHOOD: Change the debuglevel of the scene changing debug outputFilippos Karapetis
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
2013-06-09COMMON: Fix custom NE resource type namesMatthew Hoops
2013-06-10NEVERHOOD: Fix crash when viewing videos in the video viewerFilippos Karapetis
The crash was caused by stale pointers, exactly the same as in commit 2e4f64066da7c08edcd17b5c66c6463887b836b4
2013-06-09HOPKINS: Fix code formattingStrangerke
2013-06-09NEVERHOOD: Add a console command to display the current surfacesFilippos Karapetis
2013-06-09NEVERHOOD: Remove superfluous checkFilippos Karapetis
2013-06-09NEVERHOOD: Fix a memory leak when changing modulesFilippos Karapetis
2013-06-09NEVERHOOD: Add a debug console, together with a command to change roomsFilippos Karapetis
2013-06-08SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743Torbjörn Andersson
I'm almost certain these are intentional fallthroughs. It makes sense to handle the little-endian cases like the big-endian ones, with the added FLAG_LITTLE_ENDIAN.
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-08COMMON: Add basic documentation for RDFTWillem Jan Palenstijn
2013-06-08COMMON: Improve comment in CosineTable::CosineTable.Johannes Schickel
This commit changes the comment to use the same variable names as we do in the code. Furthermore, it also makes the comment a bit easier to grasp.
2013-06-08COMMON: Try to document the SineTable/CosineTable table entries.Johannes Schickel
2013-06-08COMMON: Save memory by allocating only required entries in Cosine-/SineTable.Johannes Schickel
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice as many entries previously.
2013-06-08COMMON: Fix regression in SineTable creation.Johannes Schickel
This is a regression from f4ba8a6485b097a8ef1e2004d1af127243f379f1. The commit replaced the static cosine and sine tables with dynamically created ones. In the process of that a copy&paste error happened which made the sine table use the layout of the cosine table. This commit now changes the dynamically created sine tables to conform to the layout of the previous static tables.
2013-06-08Merge pull request #336 from madmoose/smacker-8-bit-audio-fixJohannes Schickel
VIDEO: Wrap 8-bit smacker audio properly
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous.
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around.
2013-06-06MOHAWK: Use addSubDirectoryMatching for LB paths.Alyssa Milburn
2013-06-06COMMON: Add depth/flat parameters to addSubDirectoryMatching.Alyssa Milburn