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2010-12-02OPENGL: Fix compilation when OpenGL error checks are enabled.Jordi Vilalta Prat
2010-12-02CONFIGURE: Add detection for OpenGL ES 1.1Jordi Vilalta Prat
2010-12-02OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...Filippos Karapetis
2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
2010-12-02SCUMM: Workaround for bug #1447058, a race condition in the game scriptsMax Horn
2010-12-02SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk textMax Horn
2010-12-01SCUMM: Fix GM initialization when "enable_gs" is set.Johannes Schickel
2010-12-01HUGO: Add Missing shutdown() Call - Currently Disabled.David Turner
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ...Matthew Hoops
2010-12-01CONFIGURE: Fix OpenGL library detection on OS X in case MESA is installed.Johannes Schickel
2010-12-01CONFIGURE: Remove the duplicated --disable-opengl description.Jordi Vilalta Prat
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...Bastien Bouclet
2010-12-01GOB: little clean-upArnaud Boutonné
2010-12-01HUGO: Use cursorman, add a windows-looking cursorArnaud Boutonné
2010-12-01ALL: Fix a few typosJordi Vilalta Prat
2010-12-01I18N: Improve the fallback language auto-detection.Jordi Vilalta Prat
2010-12-01DC: Adapted CDDA interface to the new standard.Marcus Comstedt
2010-12-01WII: Let the base backend decide the default detected language.Jordi Vilalta Prat
2010-12-01MOHAWK: add stub implementations for more LB script opcodesAlyssa Milburn
2010-12-01MOHAWK: fix LBPaletteItemAlyssa Milburn
2010-12-01MOHAWK: document/handle more LB item dataAlyssa Milburn
2010-12-01MOHAWK: fix LBLiveTextItem drawing for LB 2+Alyssa Milburn
2010-12-01MOHAWK: rename DelayedEventType valuesAlyssa Milburn
2010-12-01MOHAWK: add LBGraphics::copyImageSectionToScreenAlyssa Milburn
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
2010-12-01BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...Filippos Karapetis
2010-12-01TOOLS: Capitalization fixFilippos Karapetis
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops
2010-12-01TOOLS: Added OpenGL support to Visual Studio project filesFilippos Karapetis
2010-12-01BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...Filippos Karapetis
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
2010-12-01WII: Fix compilationJordi Vilalta Prat
2010-12-01WII: Add system language auto-detection.Jordi Vilalta Prat
2010-12-01Fix mingw compile.Travis Howell
2010-12-01OpenGL: remove unnecessary glext.h includeJoost Peters
2010-12-01MOHAWK: Downgrade the Myst unknown op error to a warning as new ones have bee...Matthew Hoops
2010-12-01MOHAWK: Cleanup Myst opcode handling and reduce code duplicationMatthew Hoops
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
2010-12-01SCI: Fixed bugs #3041044, #3046543 and #3046513Filippos Karapetis
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: add changePage Living Books debug commandAlyssa Milburn
2010-11-30MOHAWK: add tryDefaultPage/tryPageStart/prevPage helpersAlyssa Milburn
2010-11-30MOHAWK: Set the maze runner initial direction. Remove a hack that is not need...Bastien Bouclet
2010-11-30HUGO: Fix palette issue after restoring a game in H3Arnaud Boutonné
2010-11-30I18N: Don't build TranslationManager when translation is disabled.Jordi Vilalta Prat
2010-11-30MOHAWK: Fix for Valgrind uninit reads in Myst Script Parser.David Turner
2010-11-30MOHAWK: Have the Myst book appear in the intro againMatthew Hoops