Age | Commit message (Collapse) | Author |
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svn-id: r40125
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svn-id: r40124
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svn-id: r40123
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svn-id: r40122
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svn-id: r40121
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kSetCursor version
svn-id: r40120
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svn-id: r40119
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svn-id: r40118
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svn-id: r40117
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svn-id: r40116
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svn-id: r40115
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svn-id: r40114
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svn-id: r40113
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svn-id: r40112
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svn-id: r40111
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svn-id: r40110
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svn-id: r40109
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svn-id: r40108
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svn-id: r40107
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svn-id: r40106
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Wow, crappy)
svn-id: r40105
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svn-id: r40104
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svn-id: r40103
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svn-id: r40102
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svn-id: r40101
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svn-id: r40100
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svn-id: r40099
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svn-id: r40098
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svn-id: r40097
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Greg's SCI implementation and discussing it with waltervn. Also, the cursor hotspot is now fixed for Eco Quest 1 and probably SCI11 games as well (e.g. the game menu in KQ6 is now working)
svn-id: r40096
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wrong. Many thanks to waltervn for his findings on this.
svn-id: r40095
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explanation. Also, removed some unused code.
svn-id: r40094
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svn-id: r40093
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always work for some reason...
svn-id: r40092
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svn-id: r40091
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support Discworld PSX graphics
svn-id: r40090
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svn-id: r40085
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register value, which can not be achieved by read AdLib read.
svn-id: r40084
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svn-id: r40083
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svn-id: r40082
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svn-id: r40081
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svn-id: r40080
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svn-id: r40079
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svn-id: r40078
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Common::Array constructor which converts regular arrays to Array objects to be more flexible in its type (allows e.g. to assign an array of char* to a StringList
svn-id: r40077
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declaration without implementation
svn-id: r40076
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svn-id: r40075
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Files.
svn-id: r40063
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svn-id: r40062
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svn-id: r40061
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