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2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-23Work around for sound resource in ST versions.Travis Howell
svn-id: r9824
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823
2003-08-22enable boot param like option for bs2, valid numbers can be found in startup.infJonathan Gray
svn-id: r9822
2003-08-22Add screenshot option for sdl backends, patch #590233Travis Howell
svn-id: r9821
2003-08-22*** empty log message ***Travis Howell
svn-id: r9820
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson
under the shack), plus some other cleanups. The s->blend & 0x02 case looks bogus to me, but I don't know where it's used and I can't see that the original did it differently. svn-id: r9819
2003-08-22Only hide the mouse cursor if both the mouse animation and the luggageTorbjörn Andersson
animation are removed. svn-id: r9818
2003-08-22Enable bs2Travis Howell
svn-id: r9817
2003-08-22add sword2 cd dirsJonathan Gray
svn-id: r9816
2003-08-22stop bs2 trying to cache clustersJonathan Gray
svn-id: r9815
2003-08-22loom towns needs this as well you can now learn fJonathan Gray
svn-id: r9814
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813
2003-08-22change sound queue overflow error to warning as error was supposed to be ↵Jonathan Gray
temporarily apparently... svn-id: r9812
2003-08-22change description of -b option to be more correct, also some consistency in ↵Jonathan Gray
-h output svn-id: r9811
2003-08-21Fix for Bug [792178] MI1: Intro asynchronity regressionJamieson Christian
Reverted Hoenicke's change. Why was this change made anyway? Do not reinstate the "tempo tweak" before talking to me about why it was needed. svn-id: r9810
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are ↵Jonathan Gray
currently stolen by the keyboard cursor control stuff. I will soon either gut the keyboard cursor stuff or make it non default as it breaks several things svn-id: r9809
2003-08-21-Werror cleanup, don't try to free const variables...Jonathan Gray
svn-id: r9808
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-21When a menu icon reaches its full size it can be drawn directly, withoutTorbjörn Andersson
being run through the shrinker first. svn-id: r9806
2003-08-20Draw combined cursor properly. Thanks to joost for finding out that theOliver Kiehl
maximum cursor size in SDL is 80x80. This *might* cause problems in some cases svn-id: r9805
2003-08-20Lots of cleanup.Torbjörn Andersson
Oh, and the menus should work now. :-) svn-id: r9804
2003-08-20Need explicit include of stdafx because of free_check kluge...Marcus Comstedt
svn-id: r9803
2003-08-20Initial (slightly buggy) support for "luggage" mouse cursors, i.e. cursorsTorbjörn Andersson
made up from two different images. svn-id: r9802
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801
2003-08-20Change Amiga palette option to Amiga versionTravis Howell
svn-id: r9800
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
svn-id: r9799
2003-08-20fix warning (properly initialise 2 dimensional arrays)Joost Peters
svn-id: r9798
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20Ooops that would have broken v2Travis Howell
svn-id: r9795
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-20Applied a different fix for the mouse offset problem. As far as I can tell,Torbjörn Andersson
the old way would have made it impossible to access the (not yet implemented) menu icons at the top of the window. I hope this one works... svn-id: r9793
2003-08-20Removed some memset()s that I added earlier out of paranoia. Added a FIXMETorbjörn Andersson
comment, noting that DrawMouse() used to handle the "luggage animations" as well. I don't know if I broke anything when I moved that part of the code. svn-id: r9792
2003-08-20SetMenuIcon(), other stubs in menu.cpp will have to be done for things to be ↵Jonathan Gray
visible, don't have time to do this at the moment. As a side note the demo is now finishable even though you can't see the inventory :) svn-id: r9791
2003-08-20correction from olki that fixes mouse y offset being too highJonathan Gray
svn-id: r9790
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-20Cleaned up DrawSprite() and added scaling, based on the "line doubling"Torbjörn Andersson
method in the original code. There are still a few minor things missing, but it should work well enough for now. svn-id: r9788
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson
stairs to the water. (And probably countless other places as well.) svn-id: r9787
2003-08-20This should fix mouse cursor animations. (Actually, I hardly even looked atTorbjörn Andersson
what the old mouse cursor patch did. I simply replaced it with my own. Sorry about that. :-) svn-id: r9786
2003-08-19preliminary cursor code. dirty, hacky and no animation yet. but at least ↵Oliver Kiehl
something... svn-id: r9785
2003-08-19Fix compile.Torbjörn Andersson
svn-id: r9784
2003-08-19Fix 1 memory leak + 102 memory leaks using launcherChris Apers
svn-id: r9783
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
svn-id: r9780
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Remove fixmeTravis Howell
svn-id: r9777
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776