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2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko
2014-02-13FULLPIPE: Even more work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: More work on scene09_initScene()Eugene Sandulenko
2014-02-12AVALANCHE: Implement keyboard control in Help.uruk
2014-02-12AVALANCHE: Made comments ASCII friendlyTorbjörn Andersson
The comments I introduced earlier (previusly case labels) have been changed to avoid non-ASCII characters. The descriptions were taken from an ISO 8859-1 manual page.
2014-02-12AVALANCHE: Silence GCC warningsTorbjörn Andersson
Mainly, GCC complained about case labels having a value less than the minimum value for the type. Probably because character literals may be signed or unsigned, while _trigger is always unsigned.
2014-02-12AVALANCHE: Rename/implement rest of getMe().uruk
2014-02-12WINTERMUTE: Use game format for fallback font rendering.Johannes Schickel
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface.
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-12SDL: Add debugging code to output SDL audio driver name being used.D G Turner
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues.
2014-02-12VOYEUR: Use American English instead of British English in several placesStrangerke
2014-02-12VOYEUR: Initialize some more variablesStrangerke
2014-02-12VOYEUR: Initialize properly a couple of Bolt variablesStrangerke
2014-02-11PEGASUS: Fix returning from Mars after destroying the robot's shuttleMatthew Hoops
2014-02-11AVALANCHE: Move/rename/implement Help::plotButton().uruk
2014-02-11AVALANCHE: Partially implement Help::getMe().uruk
The drawing of the buttons are still missing.
2014-02-11AVALANCHE: Implement Help::run().uruk
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-11WINTERMUTE: Prevent scripts from setting invalid scroll timesFilippos Karapetis
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads to a division by zero later on. This allows Dreamscape to start and work properly.
2014-02-11OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.Johannes Schickel
2014-02-11OPENGL: Properly setup full game palette on video mode change if required.Johannes Schickel
2014-02-11OPENGL: Refactor texture instantiation.Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11TIZEN: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGL: Add notification function about context destruction.Johannes Schickel
2014-02-11OPENGL: Release old texture name before creating a new one.Johannes Schickel
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls.
2014-02-11VOYEUR: Some more renamingStrangerke
2014-02-11VOYEUR: Remove unused function headerStrangerke
2014-02-11VOYEUR: Rename some fields related to fadingStrangerke
2014-02-11VOYEUR: Implement fadeIntFunc()Strangerke
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-10Merge pull request #407 from digitall/advancedDetector_queenDavid Turner
Migration of Queen Engine to Advanced Detector