Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-13 | CGE: Add an option to toggle color blind mode from the launcher | Strangerke | |
2014-02-13 | FULLPIPE: Enable scene09 | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09_updateScreenCallback() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_updateCursor() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Plug scene09 in | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Further work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_setupGrit() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Even more work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: More work on scene09_initScene() | Eugene Sandulenko | |
2014-02-12 | AVALANCHE: Implement keyboard control in Help. | uruk | |
2014-02-12 | AVALANCHE: Made comments ASCII friendly | Torbjörn Andersson | |
The comments I introduced earlier (previusly case labels) have been changed to avoid non-ASCII characters. The descriptions were taken from an ISO 8859-1 manual page. | |||
2014-02-12 | AVALANCHE: Silence GCC warnings | Torbjörn Andersson | |
Mainly, GCC complained about case labels having a value less than the minimum value for the type. Probably because character literals may be signed or unsigned, while _trigger is always unsigned. | |||
2014-02-12 | AVALANCHE: Rename/implement rest of getMe(). | uruk | |
2014-02-12 | WINTERMUTE: Use game format for fallback font rendering. | Johannes Schickel | |
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface. | |||
2014-02-12 | OPENGL/SDL: Default to RGBA8888 (memory layout). | Johannes Schickel | |
This makes sure the default mode also works for OpenGL ES contexts. | |||
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. | |||
2014-02-12 | OPENGL: Use frac_t for cursor scaling. | Johannes Schickel | |
2014-02-12 | OPENGL: Simplify shake offset application. | Johannes Schickel | |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel | |
2014-02-12 | OPENGL: Use signed types for mouse coordinates. | Johannes Schickel | |
This adjusts for the fact that our event handling also uses signed coordinates. | |||
2014-02-12 | OPENGL: Properly use signed types for cursor hotspot. | Johannes Schickel | |
2014-02-12 | SDL: Add debugging code to output SDL video driver name being used. | D G Turner | |
2014-02-12 | SDL: Add debugging code to output SDL audio driver name being used. | D G Turner | |
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues. | |||
2014-02-12 | VOYEUR: Use American English instead of British English in several places | Strangerke | |
2014-02-12 | VOYEUR: Initialize some more variables | Strangerke | |
2014-02-12 | VOYEUR: Initialize properly a couple of Bolt variables | Strangerke | |
2014-02-11 | PEGASUS: Fix returning from Mars after destroying the robot's shuttle | Matthew Hoops | |
2014-02-11 | AVALANCHE: Move/rename/implement Help::plotButton(). | uruk | |
2014-02-11 | AVALANCHE: Partially implement Help::getMe(). | uruk | |
The drawing of the buttons are still missing. | |||
2014-02-11 | AVALANCHE: Implement Help::run(). | uruk | |
2014-02-11 | FULLPIPE: Initial code for scene09 | Eugene Sandulenko | |
2014-02-11 | WINTERMUTE: Prevent scripts from setting invalid scroll times | Filippos Karapetis | |
Scroll times (ScrollSpeedX, ScrollSpeedY) can't be zero, as this leads to a division by zero later on. This allows Dreamscape to start and work properly. | |||
2014-02-11 | OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel. | Johannes Schickel | |
2014-02-11 | OPENGL: Properly setup full game palette on video mode change if required. | Johannes Schickel | |
2014-02-11 | OPENGL: Refactor texture instantiation. | Johannes Schickel | |
2014-02-11 | OPENGL: Rename notifyContextChange to notifyContextCreate. | Johannes Schickel | |
2014-02-11 | TIZEN: Notify OpenGL manager about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGLSDL: Notify OpenGL manager about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGL: Add notification function about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGL: Release old texture name before creating a new one. | Johannes Schickel | |
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls. | |||
2014-02-11 | VOYEUR: Some more renaming | Strangerke | |
2014-02-11 | VOYEUR: Remove unused function header | Strangerke | |
2014-02-11 | VOYEUR: Rename some fields related to fading | Strangerke | |
2014-02-11 | VOYEUR: Implement fadeIntFunc() | Strangerke | |
2014-02-10 | FULLPIPE: Finish renames in scene27. This completes the scene | Eugene Sandulenko | |
2014-02-10 | FULLPIPE: Finish var renames in scene27 | Eugene Sandulenko | |
2014-02-10 | FULLPIPE: Started renames in scene27 | Eugene Sandulenko | |
2014-02-10 | Merge pull request #407 from digitall/advancedDetector_queen | David Turner | |
Migration of Queen Engine to Advanced Detector |