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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-26
Fingolfin's suggested fix for the DOTT cursor regression. (The initial
Torbjörn Andersson
2004-09-26
Correction.
Travis Howell
2004-09-26
flag computation makes no sense; the whole thing looks quirky :-/
Max Horn
2004-09-26
Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.
Travis Howell
2004-09-26
I think this fixes bug #1034519
Torbjörn Andersson
2004-09-26
Ooops
Travis Howell
2004-09-26
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
Travis Howell
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-26
_shadowPalette should be cleared for SCUMM 7 games too.
Travis Howell
2004-09-26
Always reads the same spot.
Travis Howell
2004-09-26
reorder stuff
Max Horn
2004-09-25
Enable drawWizImage flag 0x2
Travis Howell
2004-09-25
fix for bug #1034707
Gregory Montoir
2004-09-25
Remove obsolete path param
Max Horn
2004-09-25
Fix doxygen warnings
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
No longer required
Travis Howell
2004-09-25
Remove leftover
Travis Howell
2004-09-25
cleanup
Max Horn
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Fix compilation.
Eugene Sandulenko
2004-09-25
Turning off V7_SMOOTH_SCROLLING_HACK for now again
Max Horn
2004-09-25
get rid of the dirty hack needed to display wiz cursors in HE games
Gregory Montoir
2004-09-25
enable WizPolygon rendering, maze in kinddemo is now displayed
Gregory Montoir
2004-09-25
Cleanup to reduce code duplication
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-25
Lost comment
Travis Howell
2004-09-25
Cleanup to reduce code duplication.
Travis Howell
2004-09-25
Enough stubs and pops to make the intro scene script finish properly.
Torbjörn Andersson
2004-09-25
Limit to HE games
Travis Howell
2004-09-24
Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ...
Max Horn
2004-09-24
Fix OOB access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch...
Max Horn
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
Fix charset text in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-24
gdi.drawBitmap already performs clipping, no need to do it here
Max Horn
2004-09-24
Get rid of unused dbClear flag
Max Horn
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-24
Added some const qualifiers
Max Horn
2004-09-24
Fix for bug #795940 (COMI: strange light pixels)
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
No longer required
Travis Howell
2004-09-24
One last correction.
Travis Howell
2004-09-24
More V7_SMOOTH_SCROLLING_HACK hackery
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-23
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
Gregory Montoir
2004-09-23
Missed a spot.
Travis Howell
2004-09-23
Update HE isseus
Travis Howell
2004-09-23
nukeArrays seems fine now.
Travis Howell
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