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2014-04-22VKEYBD: Modify code to open vkeybd on long press of middle mouse button.D G Turner
This should massively reduce any chance of a conflict with mouse usage in games and is still easy for a person with mobility issues to perform.
2014-04-22VKEYBD: Add code to open virtual keyboard on middle mouse button.D G Turner
This removes the need for a hardware keyboard to trigger the use of the virtual keyboard via F7 if using the default event mapper. As middle button is rarely used by games, this should not cause any conflicts. Though to avoid this possibility, the event is passed to the engine.
2014-04-22VKEYBD: Remove noisy warnings and clarify messages.D G Turner
2014-04-22SKY: Improve parameter validation in debug console.D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-22QUEEN: Improve parameter validation in debug console.D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-22FULLPIPE: Implement ModalSaveGame constructorEugene Sandulenko
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-21FULLPIPE: Make debugging output less noisyEugene Sandulenko
2014-04-21FULLPIPE: Implement MctlCompound::method34()Eugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-04-21FULLPIPE: Implement couple destructorsEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::init()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::handleMessage()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::update()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::getQueryResult() and destructorEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::create()Eugene Sandulenko
2014-04-20FULLPIPE: Started work on ModalQueryEugene Sandulenko
2014-04-20PEGASUS: Fix disabling input when the rip first hitsMatthew Hoops
2014-04-19FULLPIPE: Implement ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::updateVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::isSaveAllowed()Eugene Sandulenko
2014-04-18KYRA: Extend HACK to select CD audio for Kyra2 TOWNS.Johannes Schickel
Formerly we only checked track1.$EXT but we also support track01.$EXT. Guess this is a good example why we need to reconsider how we will handle detection of presense of CD audio tracks in general...
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::updateSliderPos()Eugene Sandulenko
2014-04-18SCI: Inhibit spurious GCC warnings in script patching code.D G Turner
The two relevant variables upon inspection of the current code should not be used uninitialized as per the compiler linter warning, but removing this by adding a zero initialization is simple. It is also good practice and should prevent future issues if the code is modified.
2014-04-18CONFIGURE: Add help note for option to disable freetype2 usage.D G Turner
2014-04-17Merge pull request #460 from klusark/logically_deadclone2727
VIDEO: Use || instead of the currently incorrect &&
2014-04-17PEGASUS: Reset item state upon starting a new gameMatthew Hoops
2014-04-17NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'johndoe123
2014-04-17NEVERHOOD: Fix compilationjohndoe123
2014-04-17Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-04-17NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'johndoe123
2014-04-17FULLPIPE: Fix crashEugene Sandulenko
2014-04-17FULLPIPE: Implement ModalMainMenu::checkHover()Eugene Sandulenko
2014-04-17WINTERMUTE: Add a warning when trying to play video without Theoradec-supportEinar Johan Trøan Sømåen
2014-04-17WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support.Einar Johan Trøan Sømåen
2014-04-16FULLPIPE: Implement ModalMainMenu::isOverArea()Eugene Sandulenko
2014-04-16FULLPIPE: Fix GCC warningTorbjörn Andersson
I assume that the purpose of realloc() here is to increase the _points memory area, but it's not guaranteed that the new block will start at the same address as the old one.
2014-04-16KEYMAPPER: Avoid blocking F8 events from engine when using keymapper.D G Turner
This allows the keyboard mapper to be enabled without causing breakage to engines which use F8.
2014-04-16KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd.D G Turner
This allows the virtual keyboard to be enabled without causing breakage to engines which use F7.
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-14FULLPIPE: Implement Background::~Background()Eugene Sandulenko
2014-04-13PEGASUS: Fix Ares flag not getting reset upon jumping to MarsKeith Kaisershot
2014-04-13PEGASUS: Fix entering the Mars shuttle with the shield biochip activeMatthew Hoops
2014-04-13PEGASUS: Disable non-existent hint movieMatthew Hoops
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-04-13AGOS: Fix music looping when using Roland MT-32 music in Simon the Sorcerer 2.Kirben
2014-04-13FULLPIPE: Implement StepArray::insertPoints()Eugene Sandulenko
2014-04-13FULLPIPE: Implement StaticANIObject::startAnimSteps()Eugene Sandulenko