index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2003-04-10
add target for passport to adventure
Jonathan Gray
2003-04-10
unmask indy3ega
Jonathan Gray
2003-04-10
hard to look at dial a pirate when you don't have graphics
Jonathan Gray
2003-04-09
It's correct this time. Really. Trust me.
Nicolas Bacca
2003-04-09
make gcc happy
Jonathan Gray
2003-04-09
fix ega codec again
Paweł Kołodziejski
2003-04-09
fix ega codec
Paweł Kołodziejski
2003-04-09
a little improved ega support
Paweł Kołodziejski
2003-04-09
make zak use correct charset
Jonathan Gray
2003-04-09
added also Monkey ega for 16 colors palette
Paweł Kołodziejski
2003-04-08
change some stuff back that didn't merge properly when I cvs up'd
Jonathan Gray
2003-04-08
text in zak is now using the incorrect font and it does nasty stuff like over...
Jonathan Gray
2003-04-08
added definition of 16 colors palette to gfx backend for V2/V3 games
Paweł Kołodziejski
2003-04-08
changed range from GF_OLD256 to GF_AFTER_V3
Paweł Kołodziejski
2003-04-08
applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text de...
Joost Peters
2003-04-07
remove old fixme that seemingly isn't needed anymore. note this triggers an a...
Jonathan Gray
2003-04-07
fixed reading Loom index file, and handle gfx for 16 colors games
Paweł Kołodziejski
2003-04-07
updated VC6 file
Paweł Kołodziejski
2003-04-07
increased to 16 items
Paweł Kołodziejski
2003-04-07
restructure
Oliver Kiehl
2003-04-07
new class SkyText
Oliver Kiehl
2003-04-07
new class SkyDisk
Oliver Kiehl
2003-04-07
revert to revert
Paweł Kołodziejski
2003-04-07
Patch #712493: CMI: Object line
Max Horn
2003-04-07
removed -1's in image verb code: a) the original code doesn't have these b) i...
Max Horn
2003-04-07
added charset support for all V3 games, and fix for cleaning all 16 variables...
Paweł Kołodziejski
2003-04-07
zak256 invertory bug is not repeatable, changed order font selection, added h...
Paweł Kołodziejski
2003-04-07
fixed detection v2 scumm game
Paweł Kołodziejski
2003-04-06
remove incorrect cast
Jonathan Gray
2003-04-06
added handle v2 resources for scumm v3, for now hack
Paweł Kołodziejski
2003-04-06
fixed detection of early scumm games
Paweł Kołodziejski
2003-04-06
nope, not all big endian system require alignment
Max Horn
2003-04-06
Oops on previous fix
Nicolas Bacca
2003-04-06
also Loom exception in the read/write var funcs
Paweł Kołodziejski
2003-04-06
corrected right/bottom borders while clipping at drawBox() func
Paweł Kołodziejski
2003-04-06
Alignment fix
Nicolas Bacca
2003-04-05
Alignment fixes
Nicolas Bacca
2003-04-05
updated and fixed for VC6
Paweł Kołodziejski
2003-04-05
changed warning() to error()
Joost Peters
2003-04-05
removed debug/text dump code (oops :))
Joost Peters
2003-04-05
Added text decoders + various other bits of code
Joost Peters
2003-04-05
Watch this cast
Nicolas Bacca
2003-04-05
Add delay in ms for tremor vorbis implementation and possible autodetection
Nicolas Bacca
2003-04-04
Smartphone version of Sam & Max skip fix
Nicolas Bacca
2003-04-04
Latest local version, rewrite pending ...
Nicolas Bacca
2003-04-04
Low quality FM synthesis, preliminary OGG stuff - do not try to compile that ...
Nicolas Bacca
2003-04-04
Fix skip key problems mainly for Sam & Max
Nicolas Bacca
2003-04-04
Fix compiling issues with Smartphone/HPC builds
Nicolas Bacca
2003-04-04
Adding _heapchk
Nicolas Bacca
2003-04-03
zlib.h is no longer in ronin/.
Marcus Comstedt
[prev]
[next]