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2005-02-17Correction number of actors in a few HE games.Travis Howell
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799
2005-02-15- Fixed what I understand to be a check to ensure that sysex instrument data ↵Jerome Fisher
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
a "FIXME". svn-id: r16797
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
svn-id: r16796
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
svn-id: r16795
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
svn-id: r16794
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
svn-id: r16793
2005-02-14o Added 5 updated Russian freddi-related titles.Eugene Sandulenko
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792
2005-02-14Add addiotnal decode type in later HE games.Travis Howell
svn-id: r16791
2005-02-14Update commentTravis Howell
svn-id: r16790
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
Fix memory leak. svn-id: r16789
2005-02-14*** empty log message ***Travis Howell
svn-id: r16788
2005-02-14Add opcode for HE100Travis Howell
svn-id: r16787
2005-02-14Add opcodeTravis Howell
svn-id: r16786
2005-02-14Add opcodeTravis Howell
svn-id: r16785
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
svn-id: r16784
2005-02-13Fix typo in football substitute.Eugene Sandulenko
svn-id: r16783
2005-02-13HE version correction for russian spyfoxEugene Sandulenko
svn-id: r16782
2005-02-13Add three new Russian games.Eugene Sandulenko
svn-id: r16781
2005-02-13Added new Russian HE titles.Eugene Sandulenko
svn-id: r16780
2005-02-12fix/workaround for bug: 1120625Paweł Kołodziejski
svn-id: r16779
2005-02-12updatePaweł Kołodziejski
svn-id: r16778
2005-02-12fixed warningPaweł Kołodziejski
svn-id: r16777
2005-02-11- smooth iso scrollAndrew Kurushin
svn-id: r16776
2005-02-11Add HE wiz-specific item.Eugene Sandulenko
svn-id: r16775
2005-02-11- fix min->MINAndrew Kurushin
- implemented horizontal tile cliping svn-id: r16774
2005-02-11iso draw work in progress:Andrew Kurushin
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773
2005-02-11Renamed substDataFileNames to substResFileNames. Just forgot to do it lastEugene Sandulenko
time. svn-id: r16772
2005-02-11Make rnc unpacker a member of Disk class so it reuses the same object, and ↵Joost Peters
change rnc code to only build the crc table once instead of for every unpack operation. This should speed it up a bit. svn-id: r16771
2005-02-11Added "PuttPuttTTT" as an alias for "putttime", since that's what my copyTorbjörn Andersson
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770
2005-02-11UpdateTravis Howell
svn-id: r16769
2005-02-11Sorted multiple_versions_md5_settings[] table to ease maintenance.Eugene Sandulenko
svn-id: r16768
2005-02-11Eliminated more targets and fixed couple mistakesEugene Sandulenko
svn-id: r16767
2005-02-11Few more targets eliminated. Though they never existed. Need to check thisEugene Sandulenko
with joostp. svn-id: r16766
2005-02-11Renamed eliminated HE targets. Now bgbennyboy should be happy :)Eugene Sandulenko
svn-id: r16765
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
svn-id: r16763
2005-02-09spellingJoost Peters
svn-id: r16762
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761
2005-02-09Patch from Quietust:Travis Howell
Add comments and misc changes to Amiga V2 player. svn-id: r16759
2005-02-09Patch from Quietust:Travis Howell
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
2005-02-08Fix bug #1118854Nicolas Bacca
svn-id: r16757
2005-02-08*** empty log message ***Travis Howell
svn-id: r16755
2005-02-08Minor updates to HE100Travis Howell
svn-id: r16754
2005-02-08Now there are two file handles for the music: one for each CD. This is notTorbjörn Andersson
the same thing as one for each music stream. If both music streams are playing music from the same CD, they will both take turns at using the same file handle. The only case where both file handles are used is when music from one CD is fading in while music from the other CD is fading out. Which of course can only happen if you play the game from hard disk. If the game has to ask for the other CD, it kills the music immediately. The reason for doing this is that there was some concern about whether having two file handles open to the same file was portable or not. I don't think that question was ever fully answered, so I avoid the situation. svn-id: r16753
2005-02-07Added getNodeForPath() so I can compile ScummVM with MinGW again. Since ITorbjörn Andersson
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752
2005-02-07Updated BS2 section for 0.7.1.Torbjörn Andersson
svn-id: r16751
2005-02-07Fixed crash that would happen if the game tried to play music from CD1 andTorbjörn Andersson
CD2 at the same time. There will eventually be a better fix for this, I hope. svn-id: r16750
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
svn-id: r16747
2005-02-06BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵Max Horn
mutes sound) svn-id: r16746