Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-17 | Correction number of actors in a few HE games. | Travis Howell | |
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799 | |||
2005-02-15 | - Fixed what I understand to be a check to ensure that sysex instrument data ↵ | Jerome Fisher | |
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798 | |||
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson | |
a "FIXME". svn-id: r16797 | |||
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson | |
svn-id: r16796 | |||
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko | |
svn-id: r16795 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16794 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16793 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792 | |||
2005-02-14 | Add addiotnal decode type in later HE games. | Travis Howell | |
svn-id: r16791 | |||
2005-02-14 | Update comment | Travis Howell | |
svn-id: r16790 | |||
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell | |
Fix memory leak. svn-id: r16789 | |||
2005-02-14 | *** empty log message *** | Travis Howell | |
svn-id: r16788 | |||
2005-02-14 | Add opcode for HE100 | Travis Howell | |
svn-id: r16787 | |||
2005-02-14 | Add opcode | Travis Howell | |
svn-id: r16786 | |||
2005-02-14 | Add opcode | Travis Howell | |
svn-id: r16785 | |||
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell | |
svn-id: r16784 | |||
2005-02-13 | Fix typo in football substitute. | Eugene Sandulenko | |
svn-id: r16783 | |||
2005-02-13 | HE version correction for russian spyfox | Eugene Sandulenko | |
svn-id: r16782 | |||
2005-02-13 | Add three new Russian games. | Eugene Sandulenko | |
svn-id: r16781 | |||
2005-02-13 | Added new Russian HE titles. | Eugene Sandulenko | |
svn-id: r16780 | |||
2005-02-12 | fix/workaround for bug: 1120625 | Paweł Kołodziejski | |
svn-id: r16779 | |||
2005-02-12 | update | Paweł Kołodziejski | |
svn-id: r16778 | |||
2005-02-12 | fixed warning | Paweł Kołodziejski | |
svn-id: r16777 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | Add HE wiz-specific item. | Eugene Sandulenko | |
svn-id: r16775 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-11 | Renamed substDataFileNames to substResFileNames. Just forgot to do it last | Eugene Sandulenko | |
time. svn-id: r16772 | |||
2005-02-11 | Make rnc unpacker a member of Disk class so it reuses the same object, and ↵ | Joost Peters | |
change rnc code to only build the crc table once instead of for every unpack operation. This should speed it up a bit. svn-id: r16771 | |||
2005-02-11 | Added "PuttPuttTTT" as an alias for "putttime", since that's what my copy | Torbjörn Andersson | |
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770 | |||
2005-02-11 | Update | Travis Howell | |
svn-id: r16769 | |||
2005-02-11 | Sorted multiple_versions_md5_settings[] table to ease maintenance. | Eugene Sandulenko | |
svn-id: r16768 | |||
2005-02-11 | Eliminated more targets and fixed couple mistakes | Eugene Sandulenko | |
svn-id: r16767 | |||
2005-02-11 | Few more targets eliminated. Though they never existed. Need to check this | Eugene Sandulenko | |
with joostp. svn-id: r16766 | |||
2005-02-11 | Renamed eliminated HE targets. Now bgbennyboy should be happy :) | Eugene Sandulenko | |
svn-id: r16765 | |||
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko | |
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-02-09 | spelling | Joost Peters | |
svn-id: r16762 | |||
2005-02-09 | Portability fixes. | Eugene Sandulenko | |
svn-id: r16761 | |||
2005-02-09 | Patch from Quietust: | Travis Howell | |
Add comments and misc changes to Amiga V2 player. svn-id: r16759 | |||
2005-02-09 | Patch from Quietust: | Travis Howell | |
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758 | |||
2005-02-08 | Fix bug #1118854 | Nicolas Bacca | |
svn-id: r16757 | |||
2005-02-08 | *** empty log message *** | Travis Howell | |
svn-id: r16755 | |||
2005-02-08 | Minor updates to HE100 | Travis Howell | |
svn-id: r16754 | |||
2005-02-08 | Now there are two file handles for the music: one for each CD. This is not | Torbjörn Andersson | |
the same thing as one for each music stream. If both music streams are playing music from the same CD, they will both take turns at using the same file handle. The only case where both file handles are used is when music from one CD is fading in while music from the other CD is fading out. Which of course can only happen if you play the game from hard disk. If the game has to ask for the other CD, it kills the music immediately. The reason for doing this is that there was some concern about whether having two file handles open to the same file was portable or not. I don't think that question was ever fully answered, so I avoid the situation. svn-id: r16753 | |||
2005-02-07 | Added getNodeForPath() so I can compile ScummVM with MinGW again. Since I | Torbjörn Andersson | |
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752 | |||
2005-02-07 | Updated BS2 section for 0.7.1. | Torbjörn Andersson | |
svn-id: r16751 | |||
2005-02-07 | Fixed crash that would happen if the game tried to play music from CD1 and | Torbjörn Andersson | |
CD2 at the same time. There will eventually be a better fix for this, I hope. svn-id: r16750 | |||
2005-02-06 | It's kMaxMixerVolume, not 256 (we might change it to 255 eventually) | Max Horn | |
svn-id: r16747 | |||
2005-02-06 | BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵ | Max Horn | |
mutes sound) svn-id: r16746 |