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2013-05-08NEVERHOOD: Fix issues in the save/load screensjohndoe123
- Add virtual keyboard support in save/load screens
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Fix some logic bugs and minor changesjohndoe123
- Fix video speed in the very last scene (Scene1317) - Fix back door not opening in Scene1401 - Fix projector not moving in Scene1402 - Fix projector not appearing in Scene1403 - Fix wrong Klaymen walking in Scene2205 - Fix wrong scene change in Module2300 - Fix symbols not appearing in Scene3011 - Define out some remaining logic debug code - Remove some obsolete comments - Reduce debug output - Use a List instead of an Array when building the microtiles rectangles
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Work on the save/load/delete menusjohndoe123
- Rename WidgetScene to GameStateMenu - Merge common code from the save/load/delete into GameStateMenu
2013-05-08NEVERHOOD: Add game-internal savegame delete menujohndoe123
- Rename Widget::addSprite to Widget::initialize
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵johndoe123
simplify game deletion
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Merge some code in the save/load menusjohndoe123
2013-05-08NEVERHOOD: Add Y-flipping to unpackSpriteNormaljohndoe123
2013-05-08NEVERHOOD: Delete all sound/music items on exitjohndoe123
- Minor cleanup
2013-05-08NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when ↵johndoe123
etnering/leaving the menu
2013-05-08NEVERHOOD: Don't allow main menu until _canRequestMainMenu is setjohndoe123
- Clean up GameModule
2013-05-08NEVERHOOD: Implement game-internal savegame overwrite query screenjohndoe123
- Rename and reorder fields in the Klaymen class
2013-05-08NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵johndoe123
and evaluate these in a new method enterIdleAnimation
2013-05-08NEVERHOOD: Rename stuff in the Klaymen classjohndoe123
2013-05-08NEVERHOOD: Remove unneeded bracesjohndoe123
2013-05-08NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵johndoe123
Klaymen class constructor since they always have the same value (1000)
2013-05-08NEVERHOOD: Add support for loading/saving games with the game's own menujohndoe123
- Add LoadGameMenu class
2013-05-08NEVERHOOD: Implement restart functionality (from both main menu and game logic)johndoe123
- Some minor cleanup
2013-05-08NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)johndoe123
2013-05-08NEVERHOOD: Fix Module1300::createScenejohndoe123
2013-05-08NEVERHOOD: Rework the sound systemjohndoe123
- Move code from the manager classes to the sound/music classes
2013-05-08NEVERHOOD: Don't load a DataResource if the same data is already loaded; ↵johndoe123
this fixes a nasty bug in several scenes which use message lists from a DataResource
2013-05-08NEVERHOOD: Minor renaming and cleanupjohndoe123
2013-05-08NEVERHOOD: Rename SceneInfo2700 to TrackInfojohndoe123
2013-05-08NEVERHOOD: Remove more old TODOsjohndoe123
2013-05-08NEVERHOOD: Rework the car track scenes in Module2500 and Module2700johndoe123
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint - Remove const kScene2706 arrays and use it from the dat instead
2013-05-08NEVERHOOD: Add tables for Scene2706johndoe123
2013-05-08NEVERHOOD: Remove obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Move Scene2804::initCrystalColors() to ↵johndoe123
GameModule::initCrystalColorsPuzzle() - Add Scene::isMessageList2, only used in Scene2101
2013-05-08NEVERHOOD: Change graphic resource draw method to get a Surface instead of ↵johndoe123
separate pixels/pitch - Merge SpriteResource::load and load2
2013-05-08NEVERHOOD: Add enum for the resource typesjohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Merge TextSurface into FontSurfacejohndoe123
2013-05-08NEVERHOOD: Remove some obsolete TODOsjohndoe123
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Merge CollisionMan into Scene classjohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods
2013-05-08NEVERHOOD: Implement resource cache purging and purge it after each scenejohndoe123
2013-05-08NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵johndoe123
TODO)
2013-05-08NEVERHOOD: Remove obsolete _keyStatejohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method
2013-05-08NEVERHOOD: Improve frame-exact seeking for Scene2802johndoe123
Thanks to clone2727 for his help!
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet)johndoe123
2013-05-08NEVERHOOD: Fix AsCommonCar turningjohndoe123
2013-05-08NEVERHOOD: Fix Klaymen "grow" animation after drinking the potionjohndoe123
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging)