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2013-09-01TSAGE: R2R - More renaming in scene 250Strangerke
2013-09-01TSAGE: R2R - Fix elevator behavior (scene 250)Strangerke
2013-08-31TSAGE: Some renaming in Scene250Strangerke
2013-08-28VIDEO: Add support for seeking in AVI videos with an indexMatthew Hoops
Rewinding will work in any AVI video
2013-08-28VIDEO: Improve accuracy of getFrameTime() and getFrameAtTime()Matthew Hoops
2013-08-28VIDEO: Use the main isSeekable() in seekToFrame()Matthew Hoops
2013-08-28VIDEO: Separate external and internal tracksMatthew Hoops
Prevents subclasses from having access to any audio track added from another file
2013-08-28VIDEO: Make getFrameAtTime() publicMatthew Hoops
2013-08-27TSAGE: Renaming of spaceport working ship components subclassPaul Gilbert
2013-08-27TSAGE: Fix for R2R scene change crash getting into intact spaceshipPaul Gilbert
2013-08-28TSAGE: Some renaming in Scene600Strangerke
2013-08-28TSAGE: Remove SceneExt::loadScene() as the code is duplicate from ↵Strangerke
Scene::loadScene()
2013-08-27WINTERMUTE: Remove duplicate codeWillem Jan Palenstijn
2013-08-27WINTERMUTE: Simplify string matchingWillem Jan Palenstijn
2013-08-26WINTERMUTE: Fix and clean up BaseSurfaceOSystem::finishLoad()Willem Jan Palenstijn
This fixes a couple of cases which fell through the cracks of the previous chain of conditions, including 16bpp images and 32bpp images without alpha. The latter partially fixes bug #3600667.
2013-08-26SCUMM: Fix COMI regression, after commit ↵Kirben
84d1d28373d782464bd46b10abd6b092f7eb6367.
2013-08-25WINTERMUTE: Fix colormod with alpha blendingWillem Jan Palenstijn
Now apply colormod only to the src color instead of to the dst. The original code did this inconsistently depending on if the colormod was 0 or not.
2013-08-25WINTERMUTE: Fix alpha blending with colormodWillem Jan Palenstijn
This fixes numerous transparency effects in J.U.L.I.A.
2013-08-25TSAGE: Silence GCC warning about variable being shadowedTorbjörn Andersson
2013-08-25TSAGE: Silence GCC signed/unsigned warningTorbjörn Andersson
2013-08-25TSAGE: Fix to the R2R scene 1550 junk display loopPaul Gilbert
2013-08-25TSAGE: Further cleanup for spaceport scenePaul Gilbert
2013-08-25TSAGE: Fix cursor when leaving the scanner dialogPaul Gilbert
2013-08-24TSAGE: Added code to make newly added inventory items immediately visiblePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 renaming, and fixing tracking junk statePaul Gilbert
2013-08-24TSAGE: Further R2R scene 1550 fields renamingPaul Gilbert
2013-08-24TSAGE: Variable renaming in R2R scene 1550Paul Gilbert
2013-08-24TSAGE: Clean up of R2R scene 1550 player position trackingPaul Gilbert
2013-08-24TSAGE: Corrected usage of quinn and speaker classes across scenesPaul Gilbert
2013-08-24TSAGE: Fixed playing of scanner tones when switching between charactersPaul Gilbert
2013-08-24WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-08-23TIZEN: Silence cppcheck warning in scanStringUntil()Torbjörn Andersson
This is consistent with scanString(), and I have verified that the included test cases still work.
2013-08-23AGOS: Add two savegame-related FIXMEsWillem Jan Palenstijn
2013-08-23AGOS: Use Common::String for savegame filenamesWillem Jan Palenstijn
2013-08-23AGOS: Simplify string parsingWillem Jan Palenstijn
2013-08-23AGOS: Use Common::strlcpy() instead of strncpy()Torbjörn Andersson
As suggested by LordHoto.
2013-08-23TINSEL: Add the English Mac version of DW1 (bug #3614864)Filippos Karapetis
2013-08-23SCI: Fix several script bugs in Hoyle 4 (Bridge)Filippos Karapetis
This also fixes bug #3361925 - "SCI: HOYLE4: Crash in bridge"
2013-08-23SCI: Give more verbose error messages on arithmetic errorsFilippos Karapetis
2013-08-23AGOS: Use strncpy() instead of strcpy(). CID 1003679, 1003681Torbjörn Andersson
2013-08-23TSAGE: R2R - Some more renaming and comments in scene 600Strangerke
2013-08-23TSAGE: R2R - Some more renaming in scene 600Strangerke
2013-08-22TSAGE: Replace some British English by American EnglishStrangerke
2013-08-22TSAGE: R2R - Replace more magic values by constantsStrangerke
2013-08-22TSAGE: R2R - Fix invalid call to getObjectScene()Strangerke
2013-08-22TSAGE: R2R - Fix some checks on action, check calls of getObjectScene and ↵Strangerke
replace magic values by constant
2013-08-22Merge pull request #361 from rundfunk47/guiimprovementsEugene Sandulenko
GUI: Various GUI Improvements
2013-08-22THEME: Add back entry for color when hovering over buttonNarek Mailian
2013-08-22GRAPHICS: Increase robustness of VectorRendererSpec::drawString.Johannes Schickel
2013-08-22GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString.Johannes Schickel
Formerly, the behavior between when a drawable area was specified and when not was different in a sense which is not expected. For example, when an empty textDrawableArea was passed and the text could be drawn outside the 'area' specified. While when a textDrawableArea covering the whole screen was passed the text was clipped inside 'area'. Now, the code does follow the latter logic in both cases. I am not sure whether this will cause any issues, but a quick check of the launcher and options menu didn't reveal anything...