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AgeCommit message (Expand)Author
2008-12-11Fixed detection of voice files.Torbjörn Andersson
2008-12-11Whoops changed integer size of variables storing volume information, now volu...Johannes Schickel
2008-12-11Midi code now allows volume values to be [0, 256] instead of [0, 255] like be...Johannes Schickel
2008-12-11Added a HACK/FIXME to prevent tinsel games from crashing, when for example th...Johannes Schickel
2008-12-11Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".Johannes Schickel
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-10implement the newer gfx transaction interface. some issues still remainKostas Nakos
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ...Max Horn
2008-12-09Updated the MSVN project files of the gob engineFilippos Karapetis
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...Sven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-12-08Some more dirty rectangle changes (still incomplete)Filippos Karapetis
2008-12-08Removed last traces of X11 backend.Johannes Schickel
2008-12-08Quickfix for tinlib compilation error. Changed type on zOverride from type in...Lars Persson
2008-12-08More dirty rectangle related changesFilippos Karapetis
2008-12-07Set full screen refresh when an animation frame or the psychic profile is shownFilippos Karapetis
2008-12-07fixed readGameStateDescription() len parameterGregory Montoir
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
2008-12-07Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As anTorbjörn Andersson
2008-12-07Fixed typoFilippos Karapetis
2008-12-07Fixed some more leaks and mismatched allocations/deallocations.Nicola Mettifogo
2008-12-07reduced saveload code dupGregory Montoir
2008-12-07cleanupGregory Montoir
2008-12-07added dirty screen rects redrawGregory Montoir
2008-12-07Cleanup.Johannes Schickel
2008-12-07Prevent MIDI files from being load, when they are already loaded.Johannes Schickel
2008-12-07Missing break statement caused many broken warning messages.Nicola Mettifogo
2008-12-07Fixed assorted leaks in Parallaction.Nicola Mettifogo
2008-12-07Fix bug #2401150: "Compiler: No matching function (Parallaction / Amiga)"Eugene Sandulenko
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
2008-12-07Some dirty rectangle related codeFilippos Karapetis
2008-12-07Disable unused codeFilippos Karapetis
2008-12-07Disabled more debug codeFilippos Karapetis
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a f...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-12-06Fixed compilation when SAGA_DEBUG is definedFilippos Karapetis
2008-12-06Also remove explicit surface passing to IsoMap::draw()Filippos Karapetis
2008-12-06All the screen drawing functions draw to the back buffer, so there is no poin...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
2008-12-06Library routine and interpreter fixes for the DW1 demoPaul Gilbert
2008-12-06T7G: Fix for performance issue in save/load screen when hovering savegamesScott Thomas
2008-12-06Fixed positioning of overlayed graphics (dialogues, inventory, labels) in all...Nicola Mettifogo
2008-12-06Simplified scrolling calculations.Nicola Mettifogo
2008-12-06Implemented horizontal scrolling for BRA, by using a back buffer. Dialogues i...Nicola Mettifogo
2008-12-06Beginning of support for DW1 Demo - Interpret has been changed to support opc...Paul Gilbert
2008-12-05Removed unused variableFilippos Karapetis