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2006-01-07Fix compile.Travis Howell
svn-id: r19938
2006-01-07Added initial support for ADL music files; continued underscoring of member ↵Sven Hesse
variables svn-id: r19937
2006-01-07fix warningPaweł Kołodziejski
svn-id: r19936
2006-01-06Rename variables.Travis Howell
svn-id: r19935
2006-01-06Move Sven Hesse to Gob engine sectionEugene Sandulenko
svn-id: r19934
2006-01-06Finally fix MM NES crash.Eugene Sandulenko
svn-id: r19933
2006-01-06Fix typo in one md5. Fix DOTT CD Mac bundle name.Eugene Sandulenko
svn-id: r19932
2006-01-06Partial fix for MM NES crash. Thanks to QuietustEugene Sandulenko
svn-id: r19931
2006-01-06OopsWon Star
svn-id: r19930
2006-01-06* Accurate / fast gamma correction using LUTWon Star
* Enable changing FM quality and sample rate * Saves launcher setting to SMC * Etc. svn-id: r19929
2006-01-06Implemented the end sequence, (only the rest of the winning end sequenceJohannes Schickel
is missing yet and one text part that malcolm says). => Kyra *should* be completeable now. Also used KyraEngine:: in all debug calls from the KyraEngine class. And fixes a bug while drawing shapes. svn-id: r19928
2006-01-06HE90+ games use difference value for actor conditions.Travis Howell
Fixes animation regressions during speech. svn-id: r19927
2006-01-06Avoid invalid read/writes in createSound() for now.Travis Howell
svn-id: r19926
2006-01-06Adjustments to createSound().Travis Howell
svn-id: r19925
2006-01-06Nukes resource directly in HE games.Travis Howell
svn-id: r19924
2006-01-06Add another French version of DOTT.Travis Howell
svn-id: r19923
2006-01-06Correct bounds checking for akos codec 16 in HE 71+ games.Travis Howell
Fixes crash during introduction of demo of farm (Updated) svn-id: r19922
2006-01-06No longer required.Travis Howell
svn-id: r19921
2006-01-05updatePaweł Kołodziejski
svn-id: r19920
2006-01-05fixed warningsPaweł Kołodziejski
svn-id: r19919
2006-01-05Slighty modified patch #1397672 "GobEngine script functions splitted"Eugene Sandulenko
svn-id: r19918
2006-01-05No longer requiredTravis Howell
svn-id: r19917
2006-01-05Fix sound resource loading in HE games.Travis Howell
The main resource header and size was been cut off in some cases. svn-id: r19916
2006-01-05Revert, might be HE100 only.Travis Howell
svn-id: r19915
2006-01-05Adjust size, script in freddi3 triggers sound var 26.Travis Howell
svn-id: r19914
2006-01-05Sets random talk state, if value is zero.Travis Howell
Fixes song in puttrace. svn-id: r19913
2006-01-05Add safety check.Travis Howell
svn-id: r19912
2006-01-05Flag 4 used for looping in later HE games.Travis Howell
svn-id: r19911
2006-01-05Enable sound priority in HE games.Travis Howell
svn-id: r19910
2006-01-05Initial support for sound code in HE games.Travis Howell
Split HE sound functions into separate file. svn-id: r19909
2006-01-04Added a little 'hack' for cmd_pauseTicks until it is fully implementedJohannes Schickel
and fixed some wsa playing functions. svn-id: r19908
2006-01-04Added a simple gui dialog if brandon dies (currently using scummvms gui system)Johannes Schickel
Implemented cmd_setDeathHandlerFlag and fixed debug call for cmd_drinkPotionAnimation. svn-id: r19907
2006-01-04UpdateTravis Howell
svn-id: r19906
2006-01-04Update commentsTravis Howell
Add missing akos case. svn-id: r19905
2006-01-04Last chunk of underscore maddness for todayEugene Sandulenko
svn-id: r19904
2006-01-04More work on renaming class variables with underscore prefixEugene Sandulenko
svn-id: r19903
2006-01-04Implemented cmd_shrinkBrandonDown and cmd_shrinkBrandonDown.Johannes Schickel
svn-id: r19902
2006-01-03Credit Sven for objectizing gob. That was a big amount of work.Eugene Sandulenko
svn-id: r19901
2006-01-03Fixed wrong formatting in animator.hJohannes Schickel
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900
2006-01-03Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.Eugene Sandulenko
svn-id: r19899
2006-01-03Fixed some bugs with the timers.Johannes Schickel
also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames and implemented color fading of the kyragem in room 210. svn-id: r19898
2006-01-03Moved Simon TODO to wiki.Travis Howell
svn-id: r19897
2006-01-02Match original game titles and make game titles consistent.Travis Howell
svn-id: r19892
2006-01-02V7/V8 games do not use the text masking anymore at all, so we can optimize ↵Max Horn
drawStripToScreen for them (this should improve CoMI speed a bit) svn-id: r19891
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
2006-01-02TypoMax Horn
svn-id: r19889
2006-01-02Started to clean up the kyra engine.Johannes Schickel
Done: - moving all wsa specific things into a new class svn-id: r19888
2006-01-01Get rid of an old hackJoost Peters
svn-id: r19886
2006-01-01Use 44k1hz output rate on PSP to avoid an unnecessary resampling step.Joost Peters
svn-id: r19885
2006-01-01Some cleanup/paranoia fixes to the previous missing voices/music fix. TreatTorbjörn Andersson
files marked as being on both CDs (I haven't seen any such file -- ever), treat it as if it's on the hard disk. Also, the "cd" field of the ResourceFile struct now holds 0, 1 or 2, not the bit flags from the data file. (This last change is not in the 0.8 branch.) svn-id: r19884