Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-16 | SWORD1: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | ZVISION: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | WINTERMUTE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | SCUMM: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | NEVERHOOD: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | DRACI: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | CGE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | TSAGE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | MORTEVIELLE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | AVALANCHE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-16 | SDL: Move debugging code to output SDL video driver name to initBackend. | D G Turner | |
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy. | |||
2014-02-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | uruk | |
2014-02-16 | AVALANCHE: Implement ShootEmUp::instructions(). | uruk | |
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process. | |||
2014-02-16 | QUEEN: Silent some CppCheck warnings by reducing some variable scopes | Strangerke | |
2014-02-16 | IPHONE: Allow FreeType2 support. | Johannes Schickel | |
This moves the static library handling for USE_FREETYPE2 outside a block which is not executed for the iPhone backend. | |||
2014-02-15 | QUEEN: Fix previous commit | Strangerke | |
2014-02-15 | QUEEN: Add detection of French versions reported in bug #6534 | Strangerke | |
2014-02-15 | Merge pull request #432 from klusark/race | Alyssa Milburn | |
ANDROID: Fix a race condition | |||
2014-02-15 | AVALANCHE: Really use KeyCodes instead of ASCII values in Help. | uruk | |
2014-02-15 | FULLPIPE: Implement sceneHandler09_startAuntie() | Eugene Sandulenko | |
2014-02-14 | I18N: Update translation template from source code | Thierry Crozat | |
2014-02-14 | FULLPIPE: Implement sceneHandler09_spitterClick() | Eugene Sandulenko | |
2014-02-14 | TOUCHE: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Ignore hotkeys when *any* modifier is used. | Johannes Schickel | |
This makes, for example, META+d also be ignored and not only CTRL+d etc. | |||
2014-02-14 | TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵ | Johannes Schickel | |
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags. | |||
2014-02-14 | AVALANCHE: Move/rename/implement SEU::titles(). | uruk | |
2014-02-14 | SDL: Add warning if "waveout" driver is being used for audio. | D G Turner | |
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future. | |||
2014-02-14 | AVALANCHE: Add ShootEmUp's skeleton. | uruk | |
2014-02-14 | AVALANCHE: Don't use cctype in Help anymore. | uruk | |
2014-02-14 | AVALANCHE: Get rid of continueHelp(), fix run(). | uruk | |
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that. | |||
2014-02-14 | AVALANCHE: Implement mouse control in Help. | uruk | |
2014-02-14 | AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function. | uruk | |
2014-02-14 | AVALANCHE: Use keycodes instead of ASCII values in Help. | uruk | |
2014-02-14 | IPHONE: Don't link against private framework GraphicsServices. | Johannes Schickel | |
Nothing from that framework in specific is used, thus it's not required to link against it. | |||
2014-02-13 | FULLPIPE: More initializations in scene09 | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09_winArcade() | Eugene Sandulenko | |
2014-02-13 | NEWS: Fix typo | Strangerke | |
2014-02-13 | HOPKINS: Fix bug that could cause the music to stop prematurely | Torbjörn Andersson | |
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use. | |||
2014-02-13 | CGE: Add an option to toggle color blind mode from the launcher | Strangerke | |
2014-02-13 | FULLPIPE: Enable scene09 | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09_updateScreenCallback() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_updateCursor() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Plug scene09 in | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Further work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_setupGrit() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Even more work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: More work on scene09_initScene() | Eugene Sandulenko | |
2014-02-12 | AVALANCHE: Implement keyboard control in Help. | uruk | |