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2006-03-22Preliminary (weasel-word for "probably buggy") implementation of the remainingTorbjörn Andersson
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy. On the other hand, I get the same kindof glitches when drawing him unscaled, so maybe there is garbage left in the scale buffer from previous frames. svn-id: r21404
2006-03-22Whitespace changesTravis Howell
svn-id: r21403
2006-03-22Fix regression in 2nd room of FFTravis Howell
svn-id: r21402
2006-03-22Skip columns isn't used for overlayed or scaled images in FFTravis Howell
svn-id: r21401
2006-03-22Fix sound regression in FF, caused by last commitTravis Howell
svn-id: r21400
2006-03-22Add initial support for Amiga and Macintosh versions of The Feeble FilesTravis Howell
svn-id: r21399
2006-03-22Support for Russian FOTAQEugene Sandulenko
svn-id: r21398
2006-03-21Implemented "sound triggers" so that the music does not stop shortly afterTorbjörn Andersson
entering the castle. I hope this is a fair approximation of how the original worked. Of course, this led to a couple of more renamings: _unk5 -> _soundTrigger updateCallback54() -> update_setSoundTrigger() snd_setUnk5() -> snd_getSoundTrigger() (yes, "get") At the moment, the only known sound triggers are the ones in the castle. If an unknown trigger is set, the debugging messages will be really, really noisy. I don't know if I should consider this a bug or an extremely annoying feature. svn-id: r21396
2006-03-21Fix bug #1455213: "GUI: ExtraPath won't display" and turn theme versionEugene Sandulenko
into #define. svn-id: r21395
2006-03-20Implements cmd_shakeScreen.Johannes Schickel
svn-id: r21394
2006-03-20Updates the config version for the new theme to 4 in the warning which is ↵Johannes Schickel
printed if the version is too low. svn-id: r21393
2006-03-20Initialise _haveScrollButtons, since Valgrind complained about it.Torbjörn Andersson
svn-id: r21392
2006-03-20Bump theme config version number to avod confusion. A key was added there,Eugene Sandulenko
but I didn't bump it last time. svn-id: r21391
2006-03-20The Hercules specific screen size check is no longer requiredTravis Howell
svn-id: r21390
2006-03-19Bring MSVC71 project files up to date. Courtsey of Quietust.Eugene Sandulenko
svn-id: r21389
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows ↵Max Horn
and UTF-8 encoded versions of the German puttzoo svn-id: r21388
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
svn-id: r21387
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
svn-id: r21386
2006-03-19Removed implicit screen updates (see also the discussion on scummvm-devel)Max Horn
svn-id: r21385
2006-03-19Updated/added some comments on VOC/WAVE functionsMax Horn
svn-id: r21384
2006-03-19Added kyra engine to the list of new games.Johannes Schickel
svn-id: r21382
2006-03-19Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ↵Travis Howell
COMI. svn-id: r21381
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
svn-id: r21380
2006-03-19Makes sure Brandon actually dies when he turns to stone in the kyragem roomOystein Eftevaag
svn-id: r21379
2006-03-19Fixes a potential problem in the pathfinder where an array could be accessed ↵Oystein Eftevaag
with a negative value in certain rooms svn-id: r21378
2006-03-19Adds button press animations to the menu, and resets the cursor when the ↵Oystein Eftevaag
Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original svn-id: r21377
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
svn-id: r21376
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
svn-id: r21375
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
svn-id: r21374
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵Travis Howell
jungle) which have incorrect size in HSHD header svn-id: r21373
2006-03-19Updating TODO with X11 backend changes I did a while agoOystein Eftevaag
svn-id: r21372
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
svn-id: r21371
2006-03-18adding self to creditsWillem Jan Palenstijn
svn-id: r21368
2006-03-18Oops, forgot to change a variable declaration in the last commitOystein Eftevaag
svn-id: r21367
2006-03-18Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ↵Oystein Eftevaag
#define conflicts svn-id: r21366
2006-03-18- started to rework static resource loadingJohannes Schickel
- made some function parameters const (to work with new static res code) svn-id: r21365
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
svn-id: r21364
2006-03-18theme.cpp -> ThemeClassic.cpp for consistency and less confusionEugene Sandulenko
svn-id: r21363
2006-03-18Remove trailing whitespacesEugene Sandulenko
svn-id: r21362
2006-03-18Oops. Theme variables are meant to be case insensitive. Fix comparisonEugene Sandulenko
function. svn-id: r21361
2006-03-18Fixes the color of the quitting dialog text after drinking a potionOystein Eftevaag
svn-id: r21358
2006-03-18Update the known issues sectionTravis Howell
svn-id: r21357
2006-03-18Document the autosave_period config file settingTravis Howell
svn-id: r21356
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, ↵Travis Howell
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355
2006-03-18Extends seq_drinkPotionAnim() so that the color of the flask BrandonOystein Eftevaag
drinks will be correct. Also fixes a bug where an animation (Brandon ringing the bells) would play too quickly. svn-id: r21354
2006-03-17Further work on disassembling player tick/movement handlerPaul Gilbert
svn-id: r21349
2006-03-17Fixes animations when brandon turns inivisible/visible.Johannes Schickel
svn-id: r21348
2006-03-17Fixes bug #1401337 ("KYRA: Platform with pegasi graphics glitch")Johannes Schickel
svn-id: r21347
2006-03-17- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle ↵Johannes Schickel
catacombs") - Fixes some sprite redraw bugs introduced with my last commits - Fixes wsa drawing bug in the cave too svn-id: r21346
2006-03-17Oops, I never meant to remove *that* line! Put it back again. (This fixes theTorbjörn Andersson
flute sound, and probably other regressions as well.) svn-id: r21345