Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-22 | Preliminary (weasel-word for "probably buggy") implementation of the remaining | Torbjörn Andersson | |
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy. On the other hand, I get the same kindof glitches when drawing him unscaled, so maybe there is garbage left in the scale buffer from previous frames. svn-id: r21404 | |||
2006-03-22 | Whitespace changes | Travis Howell | |
svn-id: r21403 | |||
2006-03-22 | Fix regression in 2nd room of FF | Travis Howell | |
svn-id: r21402 | |||
2006-03-22 | Skip columns isn't used for overlayed or scaled images in FF | Travis Howell | |
svn-id: r21401 | |||
2006-03-22 | Fix sound regression in FF, caused by last commit | Travis Howell | |
svn-id: r21400 | |||
2006-03-22 | Add initial support for Amiga and Macintosh versions of The Feeble Files | Travis Howell | |
svn-id: r21399 | |||
2006-03-22 | Support for Russian FOTAQ | Eugene Sandulenko | |
svn-id: r21398 | |||
2006-03-21 | Implemented "sound triggers" so that the music does not stop shortly after | Torbjörn Andersson | |
entering the castle. I hope this is a fair approximation of how the original worked. Of course, this led to a couple of more renamings: _unk5 -> _soundTrigger updateCallback54() -> update_setSoundTrigger() snd_setUnk5() -> snd_getSoundTrigger() (yes, "get") At the moment, the only known sound triggers are the ones in the castle. If an unknown trigger is set, the debugging messages will be really, really noisy. I don't know if I should consider this a bug or an extremely annoying feature. svn-id: r21396 | |||
2006-03-21 | Fix bug #1455213: "GUI: ExtraPath won't display" and turn theme version | Eugene Sandulenko | |
into #define. svn-id: r21395 | |||
2006-03-20 | Implements cmd_shakeScreen. | Johannes Schickel | |
svn-id: r21394 | |||
2006-03-20 | Updates the config version for the new theme to 4 in the warning which is ↵ | Johannes Schickel | |
printed if the version is too low. svn-id: r21393 | |||
2006-03-20 | Initialise _haveScrollButtons, since Valgrind complained about it. | Torbjörn Andersson | |
svn-id: r21392 | |||
2006-03-20 | Bump theme config version number to avod confusion. A key was added there, | Eugene Sandulenko | |
but I didn't bump it last time. svn-id: r21391 | |||
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell | |
svn-id: r21390 | |||
2006-03-19 | Bring MSVC71 project files up to date. Courtsey of Quietust. | Eugene Sandulenko | |
svn-id: r21389 | |||
2006-03-19 | Fixed my fix regarding the encoding of some filenames: Provide both Windows ↵ | Max Horn | |
and UTF-8 encoded versions of the German puttzoo svn-id: r21388 | |||
2006-03-19 | Fix encoding issue (see scummvm-devel) | Max Horn | |
svn-id: r21387 | |||
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn | |
svn-id: r21386 | |||
2006-03-19 | Removed implicit screen updates (see also the discussion on scummvm-devel) | Max Horn | |
svn-id: r21385 | |||
2006-03-19 | Updated/added some comments on VOC/WAVE functions | Max Horn | |
svn-id: r21384 | |||
2006-03-19 | Added kyra engine to the list of new games. | Johannes Schickel | |
svn-id: r21382 | |||
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ↵ | Travis Howell | |
COMI. svn-id: r21381 | |||
2006-03-19 | Closer match difficulty of insane in PC version of FT demo | Travis Howell | |
svn-id: r21380 | |||
2006-03-19 | Makes sure Brandon actually dies when he turns to stone in the kyragem room | Oystein Eftevaag | |
svn-id: r21379 | |||
2006-03-19 | Fixes a potential problem in the pathfinder where an array could be accessed ↵ | Oystein Eftevaag | |
with a negative value in certain rooms svn-id: r21378 | |||
2006-03-19 | Adds button press animations to the menu, and resets the cursor when the ↵ | Oystein Eftevaag | |
Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original svn-id: r21377 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21376 | |||
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell | |
svn-id: r21375 | |||
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell | |
svn-id: r21374 | |||
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵ | Travis Howell | |
jungle) which have incorrect size in HSHD header svn-id: r21373 | |||
2006-03-19 | Updating TODO with X11 backend changes I did a while ago | Oystein Eftevaag | |
svn-id: r21372 | |||
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell | |
svn-id: r21371 | |||
2006-03-18 | adding self to credits | Willem Jan Palenstijn | |
svn-id: r21368 | |||
2006-03-18 | Oops, forgot to change a variable declaration in the last commit | Oystein Eftevaag | |
svn-id: r21367 | |||
2006-03-18 | Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ↵ | Oystein Eftevaag | |
#define conflicts svn-id: r21366 | |||
2006-03-18 | - started to rework static resource loading | Johannes Schickel | |
- made some function parameters const (to work with new static res code) svn-id: r21365 | |||
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn | |
svn-id: r21364 | |||
2006-03-18 | theme.cpp -> ThemeClassic.cpp for consistency and less confusion | Eugene Sandulenko | |
svn-id: r21363 | |||
2006-03-18 | Remove trailing whitespaces | Eugene Sandulenko | |
svn-id: r21362 | |||
2006-03-18 | Oops. Theme variables are meant to be case insensitive. Fix comparison | Eugene Sandulenko | |
function. svn-id: r21361 | |||
2006-03-18 | Fixes the color of the quitting dialog text after drinking a potion | Oystein Eftevaag | |
svn-id: r21358 | |||
2006-03-18 | Update the known issues section | Travis Howell | |
svn-id: r21357 | |||
2006-03-18 | Document the autosave_period config file setting | Travis Howell | |
svn-id: r21356 | |||
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, ↵ | Travis Howell | |
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355 | |||
2006-03-18 | Extends seq_drinkPotionAnim() so that the color of the flask Brandon | Oystein Eftevaag | |
drinks will be correct. Also fixes a bug where an animation (Brandon ringing the bells) would play too quickly. svn-id: r21354 | |||
2006-03-17 | Further work on disassembling player tick/movement handler | Paul Gilbert | |
svn-id: r21349 | |||
2006-03-17 | Fixes animations when brandon turns inivisible/visible. | Johannes Schickel | |
svn-id: r21348 | |||
2006-03-17 | Fixes bug #1401337 ("KYRA: Platform with pegasi graphics glitch") | Johannes Schickel | |
svn-id: r21347 | |||
2006-03-17 | - Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle ↵ | Johannes Schickel | |
catacombs") - Fixes some sprite redraw bugs introduced with my last commits - Fixes wsa drawing bug in the cave too svn-id: r21346 | |||
2006-03-17 | Oops, I never meant to remove *that* line! Put it back again. (This fixes the | Torbjörn Andersson | |
flute sound, and probably other regressions as well.) svn-id: r21345 |