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2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
svn-id: r15120
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14Avoid warningTravis Howell
svn-id: r15117
2004-09-14TypoTravis Howell
svn-id: r15116
2004-09-14Add opcodeTravis Howell
svn-id: r15115
2004-09-14polygon slots should be cleared in startSceneTravis Howell
svn-id: r15114
2004-09-14Fix array issues.Travis Howell
svn-id: r15113
2004-09-14Correct id checkTravis Howell
svn-id: r15112
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵Jonathan Gray
puttzoo work svn-id: r15111
2004-09-14Fixed latest bug in polygonContains. Now hotspots work as expected.Eugene Sandulenko
svn-id: r15110
2004-09-14Only reports trace statusTravis Howell
svn-id: r15109
2004-09-14Report when polyogn Wiz image is used.Travis Howell
svn-id: r15108
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-14Set numVerts when storing polygonsTravis Howell
svn-id: r15106
2004-09-14Fixed yet another bug in polyugonContains. Still not everything :(Eugene Sandulenko
svn-id: r15105
2004-09-14Fix bug in polygonContains(). Still doesn't work.Eugene Sandulenko
Preparations for implementing findObject() HE changes. svn-id: r15104
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13UpdateTravis Howell
svn-id: r15102
2004-09-13UpdateTravis Howell
svn-id: r15101
2004-09-13Use ARRAYSIZE macroJoost Peters
svn-id: r15100
2004-09-13fix cursors hotspotGregory Montoir
svn-id: r15099
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-09-13HE 80 uses up to 255.Travis Howell
svn-id: r15097
2004-09-13Reads extra script byte, just like readFile.Travis Howell
svn-id: r15096
2004-09-13CorrectionTravis Howell
svn-id: r15095
2004-09-13Not needed.Travis Howell
svn-id: r15094
2004-09-13Remove debugTravis Howell
svn-id: r15093
2004-09-13A few correctionsTravis Howell
svn-id: r15092
2004-09-13*** empty log message ***Travis Howell
svn-id: r15091
2004-09-13Order wrongTravis Howell
svn-id: r15090
2004-09-13Needs to be higher for now.Travis Howell
svn-id: r15089
2004-09-13Add Missing popTravis Howell
svn-id: r15088
2004-09-13HE arcade game work a bit now.Travis Howell
svn-id: r15087
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
svn-id: r15085
2004-09-13Required for later HE games to.Travis Howell
svn-id: r15084
2004-09-13Corect size.Travis Howell
svn-id: r15083
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Fixed some other cases where the number of parameters to our message-Torbjörn Andersson
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081
2004-09-12Added missing parameters to debug(), as pointed out by Lord_Nightmare.Torbjörn Andersson
svn-id: r15080
2004-09-12As an experiment, expire SCREEN_FILE resources faster than other resources.Torbjörn Andersson
They're generally the largest resources in the cache by far (though some ANIMATION_FILE resources are about as big). I still don't know how much benefit there is to resource caching, but some of it is definitely needed, or the game won't work properly. Oh well, as long as no one complains about the extra memory usage... svn-id: r15079
2004-09-12Made the output from the "mem" debugger command a bit more informative, andTorbjörn Andersson
sorted it to output the biggest memory blocks first. svn-id: r15078
2004-09-12OopsChris Apers
svn-id: r15077
2004-09-12Disable these games for nowChris Apers
svn-id: r15076
2004-09-12New project fileChris Apers
svn-id: r15075
2004-09-12New ARM codeChris Apers
svn-id: r15074
2004-09-12New forms with tabsChris Apers
svn-id: r15073
2004-09-12- simon : russian supportChris Apers
- simon : remove obsolete const - scumm : oldScaleTable support svn-id: r15072
2004-09-12Changed min versionChris Apers
svn-id: r15071