Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-14 | only clear the polygon slots when playing a HE game | Gregory Montoir | |
svn-id: r15120 | |||
2004-09-14 | Use -more informative- constants for certain script variables | Joost Peters | |
svn-id: r15119 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Avoid warning | Travis Howell | |
svn-id: r15117 | |||
2004-09-14 | Typo | Travis Howell | |
svn-id: r15116 | |||
2004-09-14 | Add opcode | Travis Howell | |
svn-id: r15115 | |||
2004-09-14 | polygon slots should be cleared in startScene | Travis Howell | |
svn-id: r15114 | |||
2004-09-14 | Fix array issues. | Travis Howell | |
svn-id: r15113 | |||
2004-09-14 | Correct id check | Travis Howell | |
svn-id: r15112 | |||
2004-09-14 | _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵ | Jonathan Gray | |
puttzoo work svn-id: r15111 | |||
2004-09-14 | Fixed latest bug in polygonContains. Now hotspots work as expected. | Eugene Sandulenko | |
svn-id: r15110 | |||
2004-09-14 | Only reports trace status | Travis Howell | |
svn-id: r15109 | |||
2004-09-14 | Report when polyogn Wiz image is used. | Travis Howell | |
svn-id: r15108 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-14 | Set numVerts when storing polygons | Travis Howell | |
svn-id: r15106 | |||
2004-09-14 | Fixed yet another bug in polyugonContains. Still not everything :( | Eugene Sandulenko | |
svn-id: r15105 | |||
2004-09-14 | Fix bug in polygonContains(). Still doesn't work. | Eugene Sandulenko | |
Preparations for implementing findObject() HE changes. svn-id: r15104 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | Update | Travis Howell | |
svn-id: r15102 | |||
2004-09-13 | Update | Travis Howell | |
svn-id: r15101 | |||
2004-09-13 | Use ARRAYSIZE macro | Joost Peters | |
svn-id: r15100 | |||
2004-09-13 | fix cursors hotspot | Gregory Montoir | |
svn-id: r15099 | |||
2004-09-13 | Add debugger for BASS. | Joost Peters | |
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098 | |||
2004-09-13 | HE 80 uses up to 255. | Travis Howell | |
svn-id: r15097 | |||
2004-09-13 | Reads extra script byte, just like readFile. | Travis Howell | |
svn-id: r15096 | |||
2004-09-13 | Correction | Travis Howell | |
svn-id: r15095 | |||
2004-09-13 | Not needed. | Travis Howell | |
svn-id: r15094 | |||
2004-09-13 | Remove debug | Travis Howell | |
svn-id: r15093 | |||
2004-09-13 | A few corrections | Travis Howell | |
svn-id: r15092 | |||
2004-09-13 | *** empty log message *** | Travis Howell | |
svn-id: r15091 | |||
2004-09-13 | Order wrong | Travis Howell | |
svn-id: r15090 | |||
2004-09-13 | Needs to be higher for now. | Travis Howell | |
svn-id: r15089 | |||
2004-09-13 | Add Missing pop | Travis Howell | |
svn-id: r15088 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-13 | Debug code strings should use string num, not var num. | Travis Howell | |
Updated work around for loading datafiles. svn-id: r15086 | |||
2004-09-13 | Sound ids 10000 - 10008 seems to be sound channels in HE70+ games. | Travis Howell | |
svn-id: r15085 | |||
2004-09-13 | Required for later HE games to. | Travis Howell | |
svn-id: r15084 | |||
2004-09-13 | Corect size. | Travis Howell | |
svn-id: r15083 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Fixed some other cases where the number of parameters to our message- | Torbjörn Andersson | |
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081 | |||
2004-09-12 | Added missing parameters to debug(), as pointed out by Lord_Nightmare. | Torbjörn Andersson | |
svn-id: r15080 | |||
2004-09-12 | As an experiment, expire SCREEN_FILE resources faster than other resources. | Torbjörn Andersson | |
They're generally the largest resources in the cache by far (though some ANIMATION_FILE resources are about as big). I still don't know how much benefit there is to resource caching, but some of it is definitely needed, or the game won't work properly. Oh well, as long as no one complains about the extra memory usage... svn-id: r15079 | |||
2004-09-12 | Made the output from the "mem" debugger command a bit more informative, and | Torbjörn Andersson | |
sorted it to output the biggest memory blocks first. svn-id: r15078 | |||
2004-09-12 | Oops | Chris Apers | |
svn-id: r15077 | |||
2004-09-12 | Disable these games for now | Chris Apers | |
svn-id: r15076 | |||
2004-09-12 | New project file | Chris Apers | |
svn-id: r15075 | |||
2004-09-12 | New ARM code | Chris Apers | |
svn-id: r15074 | |||
2004-09-12 | New forms with tabs | Chris Apers | |
svn-id: r15073 | |||
2004-09-12 | - simon : russian support | Chris Apers | |
- simon : remove obsolete const - scumm : oldScaleTable support svn-id: r15072 | |||
2004-09-12 | Changed min version | Chris Apers | |
svn-id: r15071 |