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This causes replies to once again be shown in their entirety,
instead of one line at a time.
There were two errors: First of all, _wait was always set to 1,
because one of the conditions was "|| _opcodes[OP_IF_STATEMENT]"
instead of "|| v == _opcodes[OP_IF_STATEMENT]".
Secondly, judging by the older version, this part of the code
should only be allowed to set _wait to 1, never to 0, because we
may have already set it to 1 for other reasons.
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The way I've configured ScummVM, the default is to use FluidSynth
for MIDI, and any game where I want AdLib overrides that setting.
I have set the DOSBox OPL emulator as the default.
However, this causes the game's "opl_driver" setting to be "auto",
which overrides the default setting, and usually picks the MAME
OPL emulator. To counter this, if it sees that "opl_driver" is
"auto", it will check the default setting.
In other words, only use "auto" if "opl_driver" isn't set on any
level. I think this is the behaviour that should cause the least
amount of astonishment.
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