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2007-12-01Corrected animation offsets for German versionPaul Gilbert
svn-id: r29675
2007-11-30Fixed endian bug in the decoding of stringsPaul Gilbert
svn-id: r29674
2007-11-30sync'ing with local tree for nowGregory Montoir
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
2007-11-30indentationGregory Montoir
svn-id: r29671
2007-11-30Commiting on behalf of jvprat.Robin Watts
Add a line to configure to set a vpath for .asm files; otherwise build fails when compiling from a different directory than the one with the source. svn-id: r29670
2007-11-30Add additional German version of Lure of the Temptress.Travis Howell
svn-id: r29661
2007-11-30Indentation.Torbjörn Andersson
svn-id: r29660
2007-11-29Added the french floppy version of "Lost In Time", as supplied by Arshlan in ↵Sven Hesse
the forums svn-id: r29659
2007-11-28Fixes Mickey and Gold rush. Not the cleanest fix but tested and worksStuart George
svn-id: r29658
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
svn-id: r29657
2007-11-28Added resource extraction from Spanish versionPaul Gilbert
svn-id: r29656
2007-11-28Added detection of Spanish versionPaul Gilbert
svn-id: r29654
2007-11-28Fix regression from r28850 that rewrote all pattern data. Fixes agi v3 ↵Stuart George
circle plot patterns svn-id: r29653
2007-11-27Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems ↵Filippos Karapetis
the corresponding dialog option is too big in the Spanish version svn-id: r29652
2007-11-27Apparently, I can't write...Sven Hesse
svn-id: r29650
2007-11-27Added detection fallback for Lost In TimeSven Hesse
svn-id: r29649
2007-11-27- Changed sound creation to automatically reset volume so that introduction ↵Paul Gilbert
sound sequences play correctly - Cleaned up my channel sharing code to allow for either cropping the number of channels used or use the same channel multiple times. Ideally, though, I need to find out if the MidiParser can be set to use less than 8 channels svn-id: r29648
2007-11-27Removed old commented out debug codePaul Gilbert
svn-id: r29647
2007-11-26Fix keyword expansion in asm sourcesMax Horn
svn-id: r29646
2007-11-26Moved port specific build rules from Makefile to ports.mkMax Horn
svn-id: r29645
2007-11-26Update MSVC8 projectEugene Sandulenko
svn-id: r29644
2007-11-25- enabled speech soundsGregory Montoir
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
2007-11-25don't expose the Common::drawLine implementation details in client code, ↵Gregory Montoir
keep it local to graphics.cpp. svn-id: r29640
2007-11-25An attempt to implement thick line drawing.Eugene Sandulenko
svn-id: r29639
2007-11-25Add md5 details for Blue's Art Time Activities.Travis Howell
svn-id: r29637
2007-11-25Switch AGI to common drawLine() as wellEugene Sandulenko
svn-id: r29636
2007-11-25Switch to our common drawLine routineEugene Sandulenko
svn-id: r29635
2007-11-25Fix regression in Fun Shop titles, when starting activites.Travis Howell
svn-id: r29634
2007-11-25Suspend ScummVM when the button is hit (or a call is received), putting it ↵Oystein Eftevaag
in a sleep loop until it's resumed svn-id: r29633
2007-11-25Add stub for wizImages thickLine code.Travis Howell
svn-id: r29632
2007-11-24Add notes (From wiki) for u32 codes used in Backyard Soccer.Travis Howell
svn-id: r29631
2007-11-24Implement soccer opcode 1006. Nothing is tested and is pure processingEugene Sandulenko
of bb86 utility. svn-id: r29630
2007-11-24Now always sending a mouse-moved event before a click (some engines don't ↵Oystein Eftevaag
update the mouse position on click events, it seems). Also added a workaround for an event not always being received when the secondary finger is lifted from the touchscreen. svn-id: r29629
2007-11-24Updated main features for Symbian with the latest game enginesLars Persson
svn-id: r29628
2007-11-24Fix for keymappings not working properly for S60Lars Persson
svn-id: r29627
2007-11-24updated makefile due to new dependencies of a new libLars Persson
svn-id: r29626
2007-11-24Symbian build system does not cope with include file with the same name, ↵Lars Persson
specific sub include path will fix this depency. svn-id: r29625
2007-11-24Support for IGOR in the build system.Lars Persson
svn-id: r29624
2007-11-24Fixed call to create puzzled/exclamation voice bubblesPaul Gilbert
svn-id: r29623
2007-11-24Removed some unnecessary code which was common for two casesFilippos Karapetis
svn-id: r29622
2007-11-23Some minor display and mouse cursor optimizationsOystein Eftevaag
svn-id: r29621
2007-11-23Cleaned up some screen drawing offsetting issuesOystein Eftevaag
svn-id: r29620
2007-11-23Minimized screen updates for Mickey's Space Adventure, and correctly set the ↵Filippos Karapetis
hint for Uranus svn-id: r29619
2007-11-23don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵Gregory Montoir
flag set (untested but probably fixes #1754525) svn-id: r29618
2007-11-23cleanupMax Horn
svn-id: r29617
2007-11-22Implement soccer logic opcode 1003Eugene Sandulenko
svn-id: r29616
2007-11-22* added adapter from Graphics::Surface to FramesNicola Mettifogo
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615
2007-11-22Fix bug with rotating shapes in funshop gamesEugene Sandulenko
svn-id: r29614
2007-11-22* added (incomplete) explicit state machine handling in engine class (see ↵Nicola Mettifogo
_inputMode) * added service routines to Gfx * changed displayCharacterComment to work with the new state machine and gfx routines svn-id: r29613
2007-11-22Objects in Mickey's Space Adventure are shown correctly nowFilippos Karapetis
svn-id: r29612