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AgeCommit message (Expand)Author
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-16Fix mistake in last commitTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell
2006-02-15Update documentation to list SVN now, instead of CVS.Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15Fixed normal (1x) mode config (normal=default)Chris Apers
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Removed obsolete item from the tODO (engines moves has been DONE :-)Max Horn
2006-02-15fixed version string in scummvm.rc, too (somehow forgot to check it in previo...Max Horn
2006-02-15Fix for bug #795214 (MI1: Crash on church entry)Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-14It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,Torbjörn Andersson
2006-02-14As far as I can tell, The Feeble Files should subtract _scrollX from theTorbjörn Andersson
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...Travis Howell
2006-02-14Correct case of SPY Fox game titlesTravis Howell
2006-02-14Allow version string to be writen to config file in HE72+ games, in case we d...Travis Howell
2006-02-14Add HE100 specific version of setSystemMessage opcode, since cases are differ...Travis Howell
2006-02-14Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl...Travis Howell
2006-02-14Added Bloodshed Dev-C++ project files to the dists collection.Jamieson Christian
2006-02-14Forgot to add x11.hOystein Eftevaag
2006-02-14Fixed and cleaned up the X11 backend (and added 24/32 bpp support so it would...Oystein Eftevaag
2006-02-14Move addDefaultDirectory() calls out of init() method to constructor.Eugene Sandulenko
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug leve...Johannes Schickel
2006-02-13Added define to disable new theme support.Lars Persson
2006-02-13Updated installation file for S60V3Lars Persson
2006-02-13Updated application iconsLars Persson
2006-02-13oops, didn't mean to commit this change (yet) -- reverting my previous commit...Max Horn
2006-02-13Used tools/update-version.pl to update the version in all (?) relevant places...Max Horn
2006-02-13Fix compilation after engines moved to engines/Joost Peters
2006-02-13Implemented new tab drawing, should look nicer now. (The border under the act...Johannes Schickel
2006-02-13Whew. It seems that I made a mistake last time. :(Won Star
2006-02-13We're in SVN now, so change version to "0.9.0svn"Eugene Sandulenko
2006-02-13Add hyperlink on/off functions of oracle in Feeble FilesTravis Howell
2006-02-13CC := arm-elf-gccWon Star
2006-02-13Initializes a var that would sometimes cause the intro to run too fast.Oystein Eftevaag
2006-02-12Merged _mouse.cpp and mouse.cpp into mouse.cppTorbjörn Andersson
2006-02-12Include game dscriptions for HE60/61 games in a DISABLE_HE buildTravis Howell
2006-02-12Moved SCUMM game descriptions/titles into a seperate tableMax Horn
2006-02-12Revamped launcher codeChris Apers
2006-02-12Standardized the preprocessor constants used to prevent double inclusion ofTorbjörn Andersson
2006-02-12- Splitted AppStartCheckScreenSize from app.cpp rev19461, here is the palm st...Chris Apers
2006-02-12- Fixed bug #1329844, autooff not reset on exitChris Apers
2006-02-12Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of itTorbjörn Andersson
2006-02-12Renamed files for consistency with other engines:Torbjörn Andersson
2006-02-12CleanupChris Apers
2006-02-12- Removed obsolete ARM stuff, modules are now almost-fully ARMChris Apers