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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2020-01-11
Add a special debugger file to act as a flag so that we can enable and
craigsc
2020-01-11
Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth.
craigsc
2020-01-11
Crank up debug logging level to 11
craigsc
2020-01-11
Merge remote-tracking branch 'upstream/master'
craigsc
2020-01-11
XEEN: Mine Alpha fix needed to apply to non-CD version as well
Paul Gilbert
2020-01-11
WINTERMUTE: Key code mapping refactoring
lolbot-iichan
2020-01-11
WINTERMUTE: Rename custo* variables as custom*
lolbot-iichan
2020-01-11
WINTERMUTE: Removed pointless checks
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail hint properties to entities
lolbot-iichan
2020-01-11
WINTERMUTE: Suppress FoxTail runtimeError on game load
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail saveload indicator hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail color token for bitmap fonts
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail dialogues UI hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail text spacing hack
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail key codes mapping
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail registry flush method
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail screen methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail saveslot timestamp getter
lolbot-iichan
2020-01-11
WINTERMUTE: GetSaveSlotDescription refactoring
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail arrays methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail item methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail actor walking methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail dynamic light methods
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail game&engine version properties
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail language property
lolbot-iichan
2020-01-11
WINTERMUTE: Display error on running FoxTail without compiled subengine
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail detection tables
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enum
lolbot-iichan
2020-01-11
WINTERMUTE: Add FoxTail subengine
lolbot-iichan
2020-01-11
ANDROID: Hide the system mouse cursor on Android N
Cameron Cawley
2020-01-11
GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...
Harsh Bawari
2020-01-11
COMMON: Add a function to simplify loading Windows executables
Cameron Cawley
2020-01-11
MOHAWK: Unify Windows cursor managers
Cameron Cawley
2020-01-11
GRAPHICS: Unify loading Windows cursor groups
Cameron Cawley
2020-01-11
GRAPHICS: Simplify loading Windows fonts
Cameron Cawley
2020-01-11
COMMON: Add a common base class for the Windows resource classes
Cameron Cawley
2020-01-11
ENGINES: Reduce winexe_*.h header includes
Cameron Cawley
2020-01-11
COMMON: Rename PEResources::getNameList() to getIDList()
Cameron Cawley
2020-01-11
ALL: Create all instances of NEResources and PEResources using new instead of...
Cameron Cawley
2020-01-11
WINTERMUTE: Add detection for Hor game
lolbot-iichan
2020-01-11
DIRECTOR: Add V4 builtin palettes, support for loading the movie default
Scott Percival
2020-01-11
NEWS: Add changes for version 2.1.1 from the 2.1 branch
Filippos Karapetis
2020-01-11
DIRECTOR: Fix loaded cast references
Eugene Sandulenko
2020-01-11
DIRECTOR: Seperate render pass for shape fill and stroke
Scott Percival
2020-01-11
GRAPHICS: Fix arguments order in drawRect
Scott Percival
2020-01-11
DIRECTOR: Align fill patterns to global origin
Scott Percival
2020-01-11
DIRECTOR: LINGO: Allow b_length to cast from reference
Scott Percival
2020-01-10
SCI: Fix SQ1VGA Russian class names
sluicebox
2020-01-10
SCI: Ignore incorrectly detected volume version
sluicebox
2020-01-10
DIRECTOR: Do not crash if movie was not loaded
Eugene Sandulenko
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