Age | Commit message (Collapse) | Author |
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svn-id: r12376
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svn-id: r12375
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uninitialized values. Now the only warnings I got were from libmpeg2
itself, and I don't know how serious that is.
I've also added some code - disabled by default - to allow the cutscenes to
run with libmpeg 0.3.1, since that's what I've got on my Linux box. It
appears to work on that one, though I only have the "eye" cutscene on it
yet.
Ogg Vorbis playback is still broken for me under Windows, though. I wonder
if it is because I don't have the very latest Ogg Vorbis libraries on it
(since I didn't manage to compile them under MinGW). But surely the file
format hasn't changed in any important way...?
svn-id: r12374
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grows larger, both when fading up and down. This fixes the problem where
the volume would "jump" when changing the fading "direction" of a stream.
svn-id: r12373
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grows larger, both when fading up or down. This fixes the problem where the
volume would "jump" when changing the fading "direction" of a stream.
Also changed the logic for deciding which music stream to stop if both
streams are playing and a third stream is started. Before it always tried
to pick the one that was fading down. Now it will pick the one with the
lowest volume, assuming that the more faded a stream is the lower its
volume.
Together, this should fix some abrupt music changes at the watchman's hut,
where it would sometimes start two music streams in rapid succession.
svn-id: r12372
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svn-id: r12371
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svn-id: r12370
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svn-id: r12369
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svn-id: r12368
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svn-id: r12367
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newer package version, so current one has libmpeg2 0.3.1. Although it
got passed by configure script. Now it is fixed.
svn-id: r12366
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svn-id: r12365
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svn-id: r12364
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svn-id: r12363
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right now, but I don't want to forget it.)
svn-id: r12362
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- clear command before switching rooms
- clear texts at the end of cutaway (fix minor glitch in interview intro)
svn-id: r12361
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svn-id: r12360
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nicely shown by the fact that now all member vars of AnimationState are private)
svn-id: r12359
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animation state so that it can be deleted in doneAnimation().
svn-id: r12358
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interpolation frames. It shouldn't delay anything, but I'm hoping it will
allow the other threads some breathing room, which might help bug #875683.
Or not. We'll see.
svn-id: r12357
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minor cleanups. (Mostly spacing and indentation).
Unfortunately the Ogg Vorbis playback causes ScummVM to crash for me, so I
can't say for certain that I didn't break anything.
svn-id: r12356
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svn-id: r12355
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svn-id: r12354
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svn-id: r12353
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warn the user to upgrade if they have an older version just disables
svn-id: r12352
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is quite Cish, though :-)
svn-id: r12351
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Fix compile on mingw
svn-id: r12350
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svn-id: r12349
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svn-id: r12348
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- fix - correct fade value
svn-id: r12347
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svn-id: r12346
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- changes some struct names
- improved hadling FT music tables(seqence, cue point, ...)
- moved some music part into seperate file
- added fadeOut music for FT
svn-id: r12345
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- fix for compilation at MAX, at include types
- changed to our types
svn-id: r12344
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- fix for compilation, is it proper ?
svn-id: r12343
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svn-id: r12342
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svn-id: r12341
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Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
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savefile format. Use the 'qsc' tool to convert your old files
(http://0x.7fc1.org/fotaq/qsc.[cpp|exe]).
svn-id: r12339
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Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :)
svn-id: r12338
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svn-id: r12337
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svn-id: r12336
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Add another HE games specific.
svn-id: r12335
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same amount of time. I don't think the original did this, but it turned out
to be pretty easy.
svn-id: r12334
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svn-id: r12333
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svn-id: r12332
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svn-id: r12331
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svn-id: r12330
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into another place, then commit it before recompiling once more <sigh>
svn-id: r12329
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draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-)
svn-id: r12328
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svn-id: r12327
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