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2007-03-08removed kADFlagFilebasedFallback, this flag is never used (and filename based...Gregory Montoir
2007-03-08cleaned up stdafx.h, removing various unnecessary #includes (there are still ...Max Horn
2007-03-08Removed the localized titles in Touche game descriptions, that didn't work re...Gregory Montoir
2007-03-08added a flag to enable/disable printing a warning when filename based detecti...Gregory Montoir
2007-03-08Clarified some commentsMax Horn
2007-03-08Fixed const issue (casting const to non-const)Max Horn
2007-03-08Explicitly #include fcntl.h and unistd.h for the open/write/close syscallsMax Horn
2007-03-08deleted useless codeNicola Mettifogo
2007-03-08Moved the printf #define for the NDS into scummsys.h (not sure if that suits ...Max Horn
2007-03-08common/util.cpp needs fprintf; various std I/O functions are not used by anyt...Max Horn
2007-03-08Replaced uses of fprintf() with warning() or error()Max Horn
2007-03-08Get rid of getcwd abuse here, and unify the way savepath, extrapath and theme...Max Horn
2007-03-08Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ...Max Horn
2007-03-08Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines mean...Max Horn
2007-03-08Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ...Max Horn
2007-03-08Changed File::_handle to be of type void* instead of FILE* (to ease porting);...Max Horn
2007-03-08Changed ConfigManager to use class File instead of std C I/O to write the con...Max Horn
2007-03-08Turning FilesystemNode comment into a doxygen commentMax Horn
2007-03-07Oh, apparently, all other items have a "." after them, so adding that to Ween...Sven Hesse
2007-03-07News about supporting Ween and BargonSven Hesse
2007-03-07- cleanupJohannes Schickel
2007-03-07Fixed the crash in the interlude before the last level in the Gobliiins CD-ve...Sven Hesse
2007-03-07Add another version of Backyard Football2002.Travis Howell
2007-03-06Unshield can't handle the data compression type used by the data1.cab file of...Travis Howell
2007-03-06Updated Feeble File CAB commentMax Horn
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-03-06Added extra animation entries needed for BlacksmithPaul Gilbert
2007-03-06Fix regression in V0 versions of Maniac Mansion, when using extracted files.Travis Howell
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 verisons...Travis Howell
2007-03-05Updated credits.pl to add a XML header/DTD to credits.xmlMax Horn
2007-03-05Corrected the initial drawing position of 101-anims (e.g. the guard monster i...Sven Hesse
2007-03-05Fixed the cursor hotspotsSven Hesse
2007-03-04Correct football2002 demo placementEugene Sandulenko
2007-03-04fixed regression: background used to get broken when items were picked upNicola Mettifogo
2007-03-04Removing _ptrOrig (hi Torbjorn, have fun recompiling)Max Horn
2007-03-04Adding comment again.Johannes Schickel
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
2007-03-04- Some minor fixesSven Hesse
2007-03-04made loadScript and loadLocation benefit from Script's ability to dispose of ...Nicola Mettifogo
2007-03-04Work around bad characters in "Long live King Brandon!" string in FM-Towns ve...Johannes Schickel
2007-03-04made Script optionally take ownership and dispose input textNicola Mettifogo
2007-03-04wrapped loader routines into a new class named Disk. The new class is also re...Nicola Mettifogo
2007-03-04no more overloading for loadBackgroundNicola Mettifogo
2007-03-04hid mask and path loading details from the engine, so it is now independent f...Nicola Mettifogo
2007-03-04separated slide from scenery loading to take care of filename aliasesNicola Mettifogo
2007-03-04moved background loading into disk.cppNicola Mettifogo
2007-03-04Some HashMap cleanup:Max Horn
2007-03-04Avoid crash in Engine_SCUMM_create when an inconsistent platform override is ...Max Horn
2007-03-04Paranoia: a hashmap node must never ever change its key after its creationMax Horn