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2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-04-06AVALANCHE: Fix drawing of the toolbar regardless of loading.uruk
2014-04-06WINTERMUTE: Add detection for 1/2 RitterEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux)Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Rhiannon: Curse of the four BranchesEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Corrosion: Cold Winter WaitingEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Ghost in the SheetEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A.Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add another detection-entry for BickadoodleEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-Einar Johan Trøan Sømåen
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-03FULLPIPE: Implement sceneHandler29_winArcade()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub05()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_shootRed()Eugene Sandulenko
2014-04-02CONFIGURE: Remove noisy format warnings from AmigaOS4 builds.D G Turner
This is due to the 4 byte long as int32 which leads to format mismatch warnings. These are supressed to allow any real issues to be seen.
2014-04-01FULLPIPE: Implement sceneHandler29_shootGreen()Eugene Sandulenko
2014-04-01Merge pull request #453 from lordhoto/android-16bit-cursorJohannes Schickel
ANDROID: Fix color key handling for 16bit mouse cursors.
2014-04-01GUI: Fix tab cycling when total tabs increase.Zerophase
Tab cycling ignores tab width, and slides correctly for larger tab counts.
2014-04-01GUI: Add Tab cycling to TabWidgetZerophase
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu.
2014-03-31FULLPIPE: Implement sceneHandler29_animBearded()Eugene Sandulenko
2014-03-31ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode.Johannes Schickel
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) we need to make the transparent cursor pixels all 0 otherwise we might get artifacts from blending.
2014-03-30Merge pull request #457 from fingolfin/clang-fixesJohannes Schickel
SCUMM: Avoid potential issues casting invalid values to enum
2014-03-30SCUMM: Avoid potential issues casting invalid values to enumMax Horn
A compiler could in principle decide that a ResType enum can never equal 0xFF or 0xFFFF, and thus incorrectly optimize the ScummEngine::saveOrLoad code. So check the value *before* casting it.
2014-03-30FULLPIPE: Implement sceneHandler29_manHit()Eugene Sandulenko
2014-03-30Merge pull request #456 from fingolfin/clang-fixesEugene Sandulenko
ALL: Resolve multiple clang warnings
2014-03-30FULLPIPE: Implement sceneHandler29_sub16()Eugene Sandulenko
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-29TSAGE: Fix incorrect cursor when changing R2RW desert areasPaul Gilbert
2014-03-29FULLPIPE: Implement sceneHandler29_sub15()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub07()Eugene Sandulenko
2014-03-28FULLPIPE: Implement sceneHandler29_shootersEscape()Eugene Sandulenko
2014-03-28SCI: Add missing USE_MAD check for commit 6a519f7fFilippos Karapetis
This fixes compilation for platforms where libmad isn't present
2014-03-28SCI: Initial implementation of the fanmade sciAudio libraryFilippos Karapetis
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance"
2014-03-28COMMON: Reduce the warnings related to backwards seeking in ZIP filesFilippos Karapetis
The warnings are now changed to debug statements, are only shown once per session (instead of once per stream) and are only enabled for debug builds.
2014-03-27FULLPIPE: Implement sceneHandler29_clickPorter()Eugene Sandulenko
2014-03-27Merge pull request #452 from lordhoto/wii-16bit-cursorJohannes Schickel
WII: Fix color key handling for 16bit mouse cursors.
2014-03-26FULLPIPE: Implement sceneHandler29_shoot()Eugene Sandulenko
2014-03-26ANDROID: Fix color key handling for 16bit mouse cursors.Johannes Schickel
This should fix a issue similarly to bug #6108: "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-26WII: Fix color key handling for 16bit mouse cursors.Johannes Schickel
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-25FULLPIPE: Implement sceneHandler29_manToR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromL()Eugene Sandulenko
2014-03-25FULLPIPE: Enable scene29Eugene Sandulenko
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24VOYEUR: Remove useless usage of pointer in EventManagerStrangerke