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2003-06-12maniac/zak are working nowTravis Howell
svn-id: r8443
2003-06-12Update indy3ega/loomega issuesTravis Howell
svn-id: r8442
2003-06-12The compressed box matrix would sometimes refer to the box after the lastTorbjörn Andersson
one. This was probably harmless, but the fix seems to be trivial. I hope. svn-id: r8441
2003-06-12Applied Jamieson630's race condition fix to the ALSA driver as well.Torbjörn Andersson
svn-id: r8440
2003-06-11some walk fixesMax Horn
svn-id: r8439
2003-06-11fixed createBoxMatrix for small header games (bug #752844)Max Horn
svn-id: r8438
2003-06-11Fixed command line options being ignored when the launcher is used.Jamieson Christian
Again, I hope I'm manipulating the domain-based config architecture correctly. I've created yet another transient domain called "_COMMAND_LINE", so that after game-specific options are loaded, the command line options can be loaded and override the config file. GUI options are then loaded so as to override command line options. svn-id: r8437
2003-06-11Removed unnecessary warning.Jamieson Christian
svn-id: r8436
2003-06-11fixed cast warningsMax Horn
svn-id: r8435
2003-06-11Fix for bug [741592] GUI: Switching music driver mixes up musicJamieson Christian
Implement true music driver selection from the GUI options dialog. This implementation depends on a new, transient config domain called "user-overrides". Probably any other config changes made from the options dialog will need to go into this domain, which is now loaded after the game settings are loaded. I hope this is the right way to do it. I'm still a little fuzzy about our game settings architecture. If anybody suddenly gets a "[user-overrides]" section showing up in their scummvm.ini or scummvm.rc files, you'll know why. svn-id: r8434
2003-06-11Fixed post-mortem attempts to transmit MIDI dataJamieson Christian
svn-id: r8433
2003-06-11Fixed race condition in MPU401 shutdownJamieson Christian
svn-id: r8432
2003-06-11Fixed MSVC warningJamieson Christian
svn-id: r8431
2003-06-11Added MSVC6 truncation warning to #pragmaJamieson Christian
svn-id: r8430
2003-06-10cleanupMax Horn
svn-id: r8429
2003-06-10Updated comment.Torbjörn Andersson
svn-id: r8428
2003-06-10CHARSET_1() should only care about talk sound effects, not ordinary ones,Torbjörn Andersson
when deciding whether or not to call stopTalk(). Otherwise some looping sound effects can keep an actor talking forever. This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner") svn-id: r8427
2003-06-09Sky shouldn't error() if no speech file exists for a sentenceRobert Göffringmann
svn-id: r8426
2003-06-09Sky shouldn't error() if no speech file exists for a sentenceRobert Göffringmann
svn-id: r8425
2003-06-09fixed warningMax Horn
svn-id: r8424
2003-06-09removed debugging leftovers, fixed one more sprite clipping issue.Robert Göffringmann
svn-id: r8423
2003-06-09whoops.Robert Göffringmann
svn-id: r8422
2003-06-09fixed issue about file decompression.Robert Göffringmann
svn-id: r8421
2003-06-09fixed compact dataRobert Göffringmann
svn-id: r8420
2003-06-09mouse-fixes, note that: buttonPressed() keeping track of a repeated push ↵Joost Peters
DOES NOT WORK YET, _bMouseB gets cleared elsewhere, so we obviously need to come up with something else. and we still need a wait_relative equivalent to have a proper fnLookAt() ...hmm...this commit message is starting to look like a todo list. oh, well. :) svn-id: r8419
2003-06-09added fnLookAt()Joost Peters
svn-id: r8418
2003-06-09Fixed VC++ warningsJamieson Christian
svn-id: r8417
2003-06-09fixed SkyLogic bug and made font highlightning finally correct.Robert Göffringmann
svn-id: r8416
2003-06-09Fixed text-positioning regressions in the Full Throttle intro and in TheTorbjörn Andersson
Dig's "Spacetime Six" movie. Also rewrote drawStringCentered() to be more like drawStringAbsolute(). It makes sense to me, but let me know if it causes any new regressions. svn-id: r8415
2003-06-09clear_sound_procChris Apers
svn-id: r8414
2003-06-09whoops.Robert Göffringmann
svn-id: r8413
2003-06-09some talk-related bugs fixedRobert Göffringmann
svn-id: r8412
2003-06-09allow quit during smush playback; cleanupMax Horn
svn-id: r8411
2003-06-09use clear_sound_proc to properly deinit the mixer (this fixes a crash-on-exit)Max Horn
svn-id: r8410
2003-06-09added clear_sound_proc method to backend API (this requires all backends to ↵Max Horn
be modified, but can't help it) svn-id: r8409
2003-06-09cleanupMax Horn
svn-id: r8408
2003-06-09better (proper? hm...) code to deal with turning of subtitles in V7/V8 gamesMax Horn
svn-id: r8407
2003-06-09don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ↵Max Horn
ignore it svn-id: r8406
2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵Max Horn
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405
2003-06-09cleanupMax Horn
svn-id: r8404
2003-06-08reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵Max Horn
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
2003-06-08Finally fixed a slight bug in the CoMI cannon behaviour.Torbjörn Andersson
svn-id: r8401
2003-06-08forgot to check this one inMax Horn
svn-id: r8400
2003-06-08cleanupMax Horn
svn-id: r8399
2003-06-08added quit eventMax Horn
svn-id: r8398
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
svn-id: r8397
2003-06-08Add V2 charsetChris Apers
svn-id: r8396
2003-06-08Updated with new filesChris Apers
svn-id: r8395
2003-06-08Reminder for future %c implementationChris Apers
svn-id: r8394