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AgeCommit message (Expand)Author
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03loadCharset gets overloaded for small header games, so no need to check for t...Max Horn
2005-04-03Use proper constant rtCharset instead of hardcoding '6'Max Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-04-03Added mouse wheel support.Marcus Comstedt
2005-04-03Added some comments on how the graphics in OSystem are meant to work, based p...Max Horn
2005-04-03Added some overlay method comments. They could be better and explain more, bu...Max Horn
2005-04-03Added ARGB4444 case to table generation.Marcus Comstedt
2005-04-03Oops, cleared too large memory region...Marcus Comstedt
2005-04-03Switch overlay mode to ARGB4444.Marcus Comstedt
2005-04-03Use alpha channel if available.Marcus Comstedt
2005-04-03Added possibility to have an overlay with an alpha channel.Marcus Comstedt
2005-04-03Added new cursorTargetScale parameter to setMouseCursor().Marcus Comstedt
2005-04-03SaveFile stuff now resides in <common/savefile.h>.Marcus Comstedt
2005-04-03-fixed interpreter bug: on opCall now pushes additional data for compatiblyAndrew Kurushin
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
2005-04-03Patch #1171304 (configure patch: detect more GCC versions)Max Horn
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-03Enable copyArray in HE100 too.Travis Howell
2005-04-03Still needed, mixed up block types.Travis Howell
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip type...Travis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-03Add additional case.Travis Howell
2005-04-02some world map fix:Andrew Kurushin
2005-04-02forgot castsGregory Montoir
2005-04-02_data is a ScummFile, not a chunk, so it should use SEEK_SET, notTorbjörn Andersson
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-02Fix sprite redrawsTravis Howell
2005-04-02Until there is a proper way of communicating pixel format, declare ugly globa...Marcus Comstedt
2005-04-02CleanupTravis Howell
2005-04-02Extremely minor consistency change.Torbjörn Andersson
2005-04-01Add extra case for 3DO fbear.Travis Howell
2005-04-01Seek from start pos, not cur pos.Travis Howell
2005-04-01MM NES costumes fix for MM NES. Talking animation appears now, thoughEugene Sandulenko
2005-04-01Checked code against disasm., an offset of 8 is correct when rewinding san vi...Travis Howell
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-04-01Add bits and piecesTravis Howell
2005-04-01A random object state is possible in scumm7 too.Travis Howell
2005-04-01Update HE issuesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Implement pausing using the 'p' key like the original did.Jonathan Gray
2005-04-01Display text in Restart Yes/No Dialog for consistency withJonathan Gray
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
2005-04-01Fix regression in MM NES costumes.Eugene Sandulenko