Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-03 | - Prevented full theme search when "builtin" theme was specified | Johannes Schickel | |
- Only do a recursive search for themes with depth 1 in '.' svn-id: r35706 | |||
2009-01-03 | Typo | Filippos Karapetis | |
svn-id: r35705 | |||
2009-01-03 | Simplified the Smacker video playing code for FTA2 | Filippos Karapetis | |
svn-id: r35704 | |||
2009-01-03 | Add missing src checks in drawWizPolygonTransform(). | Travis Howell | |
svn-id: r35703 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-03 | Formatting | Eugene Sandulenko | |
svn-id: r35701 | |||
2009-01-03 | Dropped the script preprocessor introduced to fix the broken scripts. The ↵ | Nicola Mettifogo | |
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700 | |||
2009-01-03 | Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame() | Sven Hesse | |
svn-id: r35699 | |||
2009-01-03 | Proper lag calculation even if the SMK has no audio | Sven Hesse | |
svn-id: r35698 | |||
2009-01-03 | Make it possible to quit or return to launcher while the Feeble Files list of | Torbjörn Andersson | |
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697 | |||
2009-01-03 | This should fix the SMK playing bug discussed in the forums | Sven Hesse | |
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696 | |||
2009-01-03 | Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar | Paul Gilbert | |
svn-id: r35695 | |||
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert | |
svn-id: r35694 | |||
2009-01-03 | Changed the debugger 'schedule' command to be able to list the schedule, ↵ | Paul Gilbert | |
even for currently disabled NPCs svn-id: r35693 | |||
2009-01-03 | Remove the prefix in subtitles of later Blue's Clues games. | Travis Howell | |
svn-id: r35692 | |||
2009-01-03 | Fix palette glitches in Art Show of Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35691 | |||
2009-01-03 | Removed a (hopefully) obsolete FIXME comment. | Torbjörn Andersson | |
svn-id: r35690 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Fix compilation on Mac OS X; tiny simplification | Max Horn | |
svn-id: r35688 | |||
2009-01-02 | Cleanup. | Johannes Schickel | |
svn-id: r35687 | |||
2009-01-02 | Fixed crash when returning to launcher from a 640x480 game running with a ↵ | Johannes Schickel | |
non 1x scaler. svn-id: r35686 | |||
2009-01-02 | Fixed the way how screen changes are tracked. This should fix a crash when ↵ | Johannes Schickel | |
doing an RTL from COMI when a 3x scaler is enabled. svn-id: r35685 | |||
2009-01-02 | - Moved theme listing code from GuiManager to ThemeEngine | Johannes Schickel | |
- Only show builtin theme in theme list if GUI_ENABLE_BUILTIN_THEME is defined - Introduced _themeFile to ThemeEngine again and changed _themeId to store the basename of the theme svn-id: r35684 | |||
2009-01-02 | Disable the SAGA 2 sub engine by default (it's WIP) | Filippos Karapetis | |
svn-id: r35683 | |||
2009-01-02 | - Changed description for --list-themes to be consistent with descriptions ↵ | Johannes Schickel | |
of other --list commands - Updated description for --platform option svn-id: r35682 | |||
2009-01-02 | - Fixed --gui-theme command line description | Johannes Schickel | |
- Added --list-themes command line command to list available GUI themes svn-id: r35681 | |||
2009-01-02 | - Added support selection of themes via a basename again (This should fix ↵ | Johannes Schickel | |
bugs #2473213 "GUI: Theme selection oddities and regressions" and #2219605 "GUI: theme detection") - Changed default value to "scummmodern" instead of "scummmodern.zip" for "gui_theme" - Moved theme listing code from ThemeBrowser to GuiManager svn-id: r35680 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | Wrapped SAGA 2 game entries around appropriate defines | Filippos Karapetis | |
svn-id: r35678 | |||
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko | |
svn-id: r35677 | |||
2009-01-02 | More configure code for additional SAGA engine features. | Eugene Sandulenko | |
svn-id: r35676 | |||
2009-01-02 | disable buffering for newlib's poor fread() implementation | Andre Heider | |
svn-id: r35675 | |||
2009-01-02 | mutex fix, we actally want recursive locks | Andre Heider | |
svn-id: r35674 | |||
2009-01-02 | Added changes to configure, which I forgot to do in my previous commit | Filippos Karapetis | |
svn-id: r35673 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-02 | Updated the MSVC project files for commit #35668 | Filippos Karapetis | |
svn-id: r35671 | |||
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis | |
svn-id: r35670 | |||
2009-01-02 | Add German, Italian and Spanish VGA versions of Cruise for a Corpse. | Travis Howell | |
svn-id: r35669 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2009-01-02 | Reverted the handling of mouse move events, now the slider widget should be ↵ | Johannes Schickel | |
highlighted correctly again. svn-id: r35667 | |||
2009-01-02 | Modified the way button highlights are processed when a widget is in ↵ | Johannes Schickel | |
dragging mode. This allows for example unhighlighting of a button when the user clicked on it but moved the mouse away. svn-id: r35666 | |||
2009-01-02 | GUI: Redraw screen ASAP if the theme was changed | Max Horn | |
svn-id: r35665 | |||
2009-01-02 | Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918: | Eugene Sandulenko | |
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664 | |||
2009-01-02 | GUI: Create the _themeArchive once and then keep it; also do not reload ↵ | Max Horn | |
theme bitmaps needlessly svn-id: r35663 | |||
2009-01-02 | Got rid of GuiManager::clearDragWidget instead handle it via a new widget ↵ | Johannes Schickel | |
flag WIDGET_IGNORE_DRAG. svn-id: r35662 | |||
2009-01-02 | GUI: Fix the recent regression where starting games directly (bypassing the ↵ | Max Horn | |
launcher) would result in a black screen; also reinit the theme (which each time causes the full XML data to be parsed) less often svn-id: r35661 | |||
2009-01-02 | Prevent the 'Confirm exit' dialog from being invoked recursively | Max Horn | |
svn-id: r35660 | |||
2009-01-02 | Oops. (stupid c&p bug) | Johannes Schickel | |
svn-id: r35659 | |||
2009-01-02 | Cleanup. | Johannes Schickel | |
svn-id: r35658 | |||
2009-01-01 | Cleanup. | Johannes Schickel | |
svn-id: r35657 |