Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-20 | WINTERMUTE: Add binary alpha-blitting. | Einar Johan Trøan Sømåen | |
For now, no RLE, or anything, but the infrastructure for it is put in place here. | |||
2013-08-20 | WINTERMUTE: Change pixel-format to RGBA. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha. | Einar Johan Trøan Sømåen | |
Also detect images with only binary alpha. | |||
2013-08-20 | MORTEVIELLE: Change German menu translation | Thierry Crozat | |
The original menu was almost not translated (only one of the six menu was translated). Thanks to Raziel for the menu name suggestions. | |||
2013-08-20 | MOHAWK: Stop videos on stack change | Torbjörn Andersson | |
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it. | |||
2013-08-20 | MOHAWK: Add missing break in switch, CID 1003750 | Torbjörn Andersson | |
Clicking on any of the image boxes would fall through to the case where it checks if you are picking up or putting away the white page, which just doesn't make any sense. It didn't have any noticeable impact on the game, because that case only does something if the hiding place for the white page is open, and apparently that can only happen while you're at that hiding place. I have verified that it's still possible to get the white page, and that it's still possible to raise the sunken ship. | |||
2013-08-20 | MORTEVIELLE: Add some more checks in order to handle properly the first ↵ | Strangerke | |
character of some German menu entries | |||
2013-08-20 | MORTEVIELLE: Fix display of the rod and the ball in the attic, when using ↵ | Strangerke | |
Self/Put | |||
2013-08-19 | WINTERMUTE: Don't use a lookup table for alpha | Willem Jan Palenstijn | |
This gives a drawTickets() speed increase of about 10% in the JULIA demo (on a core i7 920). | |||
2013-08-19 | MORTEVIELLE: Store German menu data in data file and clean menu code | Thierry Crozat | |
This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file. | |||
2013-08-19 | MORTEVIELLE: Fix display of ending speech in German DOS edition | Strangerke | |
2013-08-19 | MORTEVIELLE: Avoid a crash related to speech during the ending sequence of ↵ | Strangerke | |
the German version | |||
2013-08-19 | Merge pull request #385 from JenniBee/md5s | Eugene Sandulenko | |
AGI, WINTERMUTE: Adding detection for several more fan games. | |||
2013-08-19 | GRAPHICS: Add missing "break"s in switch, CID 1063214 | Torbjörn Andersson | |
This won't actually make any difference, since the fall through would do nothing and then reach the break in the default case. But I think it's less error-prone this way if the code is ever modified. | |||
2013-08-19 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-08-19 | SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵ | Filippos Karapetis | |
while sneaking" | |||
2013-08-19 | TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500) | Strangerke | |
2013-08-19 | SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵ | Filippos Karapetis | |
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs) | |||
2013-08-18 | TSAGE: Fixes for speaking to Seeker and donning suit in R2R landing bay | Paul Gilbert | |
2013-08-19 | DRASCULA: Some renaming. Also, get rid of some extraneous globals | Filippos Karapetis | |
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean | |||
2013-08-18 | Merge pull request #386 from chrisws/tizen_port_1_6_1a | Johannes Schickel | |
TIZEN: updates for tizen 2.2 SDK | |||
2013-08-19 | GUI: Clear dirty rects when initializing ThemeEngine. | Johannes Schickel | |
This avoids nasty invalid writes to the overlay when the overlay is being resized. | |||
2013-08-18 | TSAGE: Reverted change to SceneItemList class | Paul Gilbert | |
2013-08-18 | MORTEVIELLE: Fix the order of German verbs. | Strangerke | |
2013-08-18 | TSAGE: Compilation fix, and further fixes for R2R landing bay panel display | Paul Gilbert | |
2013-08-18 | TSAGE: Fixes for displaying landing bay control panel | Paul Gilbert | |
2013-08-18 | TSAGE: R2R: Fix food submenu on ship computer (Scene 125) | Strangerke | |
2013-08-18 | INSANE: Mark fall through case statement. CID 1003733 | Eugene Sandulenko | |
2013-08-18 | MORTEVIELLE: some renaming in Dialogs | Strangerke | |
2013-08-18 | TSAGE: R2R - Fix cursor behavior (and crash) when leaving room 200 (corridor ↵ | Strangerke | |
hall 2) via East (150) and West (175) exits | |||
2013-08-18 | SCUMM: Read the SMAP size, not the SMAP tag itself | Torbjörn Andersson | |
This will obviously make 'smapLen' a lot smaller in most cases, so there may be regressions. But I hope this is correct, though I don't know why the size is big-endian while the offset is little- endian. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003629 | Torbjörn Andersson | |
Since _actors[i]->_sound is an array, it can't ever be NULL. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003628 | Torbjörn Andersson | |
Since ah->data is an array, it can't ever be NULL. | |||
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003627 | Torbjörn Andersson | |
Since ah->data is an array, it can't ever be NULL. | |||
2013-08-17 | TSAGE: Fix for leaving bridge in R2R scene 300 | Paul Gilbert | |
2013-08-17 | TSAGE: Fix for talking to chief in R2R scene 1100 | Paul Gilbert | |
2013-08-17 | MORTEVIELLE: Remove some dead code and variables related to graphical modes | Strangerke | |
2013-08-17 | MORTEVIELLE: Fix occasional alignment issue in Action verb list | Strangerke | |
2013-08-17 | MORTEVIELLE: Fix verb highlighting in Action and Self menus. Refactor ↵ | Strangerke | |
functions related to MenuItem | |||
2013-08-16 | VIDEO: Ignore some AVI lists with metadata | Matthew Hoops | |
2013-08-17 | TIZEN: updates for tizen 2.2 SDK | Chris Warren-Smith | |
2013-08-16 | MORTEVIELLE: Avoid using sav0.mor in run() | Strangerke | |
2013-08-16 | MORTEVIELLE: Fix bug in previous commit, some multiple if statement ↵ | Strangerke | |
optimizations | |||
2013-08-16 | MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵ | Strangerke | |
to it | |||
2013-08-16 | MORTEVIELLE: Remove code related to unsupported display modes | Strangerke | |
2013-08-16 | MORTEVIELLE: Fix the initialization of verbs from the DAT file | Strangerke | |
2013-08-16 | MORTEVIELLE: Some refactoring in Menu | Strangerke | |
2013-08-16 | MORTEVIELLE: Improve reading of menu file | Thierry Crozat | |
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path. | |||
2013-08-16 | CREATE_PROJECT: Enable built-in theme for MSVC builds again. | D G Turner | |
This reverts commit d089658fb84f67652e9569bc03c76bcc65e7b881. |