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2018-05-27XEEN: Fix compiler warningPaul Gilbert
2018-05-27XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialogPaul Gilbert
2018-05-27SLUDGE: Move global variable lastFramesPerSecond to class TimerSimei Yin
2018-05-27SLUDGE: Move built-in function parameter number to structureSimei Yin
2018-05-27XEEN: Leave chests open after their contents are takenPaul Gilbert
2018-05-27XEEN: Animate open treasure chests with treasurePaul Gilbert
2018-05-26Merge pull request #1198 from dafioram/mohawk10536Bastien Bouclet
MOHAWK: README: Minor autosave changes and notes for autosaving
2018-05-25COMMON: fix wrong size assignment in HashMapwhiterandrek
2018-05-24MOHAWK: Fix decoding sounds with 16 bit samplesCameron Cawley
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-24FULLPIPE: fix URIGabriel Corona
The previous URI spawns many useless subshells on the POSIX backend through (harmless) shell command injection.
2018-05-22README: Redo Autosave section and note newly supported autosave gamesDavid Fioramonti
Made the autosave section more of a list. Added tucker, myst, riven, zvision, and composer to the list. Noted when riven and myst will autosave in their notes.
2018-05-22MOHAWK: Allow non-autosaves in autosave slot to be deletableDavid Fioramonti
With the addition of autosaving support, deleting saves (via the gui) to slot 0 was disabled, but for saves that have been previousl created by the user it make sense that they should be allowed to delete a save in slot 0. Fixes Trac#10536.
2018-05-22MOHAWK: MYST: Do not autosave over saves from the originalDavid Fioramonti
The previous logic was enabling autosaving if the metadata file was not present, but saves from the original don't have metadata. Now it checks if the non-metadata file can be loaded to determine if the slot is empty.
2018-05-22QUEEN: Add detection entry for Italian GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for French GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for German GoG.com releaselotharsm
2018-05-21FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrekEugene Sandulenko
2018-05-21SCUMM: Fix wrong comment about iMUSE digital variableAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-20MADE: Do not attempt to read from non-existing fileAdrian Frühwirth
Fixes Trac#10534.
2018-05-20I18N: Update translations templatesThierry Crozat
2018-05-20MOHAWK: RIVEN: Add Autosave SupportDavid Fioramonti
The game will autosave to slot 0 using the save period given in the scummvm config file. Or when the user quits. Autosaves are only allowed when an autosave is in slot 0, there is no save in slot 0, or there is a save, but it is corrupt. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving.
2018-05-20WINTERMUTE: Update deg2rad usageDavid Fioramonti
2018-05-20SCI: Update rad2deg usageDavid Fioramonti
2018-05-20COMMON: Template deg2rad and rad2deg in Common/mathDavid Fioramonti
The input and output type can be different. Currently, rad2deg is only being used by sci (float to int) and deg2rad in wintermute.
2018-05-20MOHAWK: MYST: Fix repeatedly trying to autosave when not allowedBastien Bouclet
Fixes trying to open the save on slot 0 on each frame when it is not an autosave.
2018-05-19WINTERMUTE: Properly fix handling of Ogg Vorbis resourcesAdrian Frühwirth
2018-05-19WINTERMUTE: Fix loading Vorbis filesCameron Cawley
Fixes Trac#10533
2018-05-19MOHAWK: MYST: Fix the Wii/GameCube buildBastien Bouclet
2018-05-19MOHAWK: MYST: Autosave to Slot 0David Fioramonti
The game will autosave to slot 0 using the save period given in the scummvm config file or when the user exits using the GMM. Autosaves are only allowed when an autosave is in slot 0 or there is no save in slot 0. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving.
2018-05-18MOHAWK: RIVEN: Always release the prison combination buttonsBastien Bouclet
Fixes Trac#10525.
2018-05-17I18N: Update translations templatesThierry Crozat
2018-05-17MOHAWK: MYST: Opcode 102 in Channelwood can only set the volume to non 0 valuesBastien Bouclet
Fixes Trac#10532.
2018-05-17MOHAWK: Don't allow displaying the map when the game is not interactiveBastien Bouclet
Fixes Trac#10526 and Trac#10531.
2018-05-17MOHAWK: Remove detection entries for games not supported by the enginesBastien Bouclet
2018-05-17MOHAWK: Remove midi playbackBastien Bouclet
This was unused and not touched for many years
2018-05-17WINTERMUTE: Add flag for games using low-spec resources.JenniBee
2018-05-17VIDEO: Add PRINCE to list of engines using the FLIC decoderAdrian Frühwirth
2018-05-17VIDEO: FLIC: Fix decoding of BYTE_RUN/FLI_BRUN chunkswhiterandrek
Our decoder currently only supports the standard FLC format which does not rely on the stored packet count (which is part of the FLI format and limited to 255 packets per line). Instead, the image width should be used as criterion when decoding a frame which allows for more than 255 packets per line. See also https://www.compuphase.com/flic.htm
2018-05-14XEEN: Refresh screen at a higher rate for more responsive mousePaul Gilbert
2018-05-14XEEN: Fix accumulation of gold & gems from defeated enemiesPaul Gilbert
2018-05-14I18N: Regenerate translations data fileThierry Crozat
2018-05-11XEEN: Fix animation speed when Control Panel is openPaul Gilbert
2018-05-10TOUCHE: Add TODOAdrian Frühwirth
2018-05-10I18N: Update translations templatesThierry Crozat
2018-05-10SCUMM: Improve autosave handlingAdrian Frühwirth
v5+ scripts can request saving/loading of savegames, this type of savegame is internally called a "temporary" savegame (_saveStateTemporary == true) which is invisible to the user (I'm not sure whether this is by design or not). Currently the savegame handling in scummLoop_handleSaveLoad() doesn't distinguish between such temporary savegames and normal autosaves and unconditionally resets _lastSaveTime (even after loading). This has the unwanted side effect of potentially delaying the creation of normal autosaves which are supposed to be created in accordance with the autosave period setting in the GUI. This commit makes sure that _lastSaveTime only gets updated if and only if saving a (non-temporary) autosave.
2018-05-10GIT: Remove leftover create_mads from .gitignoreAdrian Frühwirth
2018-05-10GIT: Add remaining devtools to .gitignoreCameron Cawley