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2015-01-05XEEN: Start of in-game display implementationPaul Gilbert
2015-01-05XEEN: Implement more map loadingPaul Gilbert
2015-01-05XEEN: Properly implemented map loading first loading loopPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-03XEEN: Implemented charIconsPrintPaul Gilbert
2015-01-03XEEN: Split game interface code into it's own classPaul Gilbert
2015-01-02XEEN: Completed assembleGameBorder methodPaul Gilbert
2015-01-02XEEN: Refactored checkSkill into Party classPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: More UI loading code, refactored Dialog base to ButtonContainerPaul Gilbert
2015-01-02XEEN: Simplified SpriteResource class, char faces loading in main enginePaul Gilbert
2015-01-02XEEN: Fix compiler warningsPaul Gilbert
2015-01-02XEEN: Cleanup of party code split, moved roster and party to enginePaul Gilbert
2015-01-02XEEN: Split char/party logic into it's own filePaul Gilbert
2015-01-02XEEN: Replaced conditions array with named field structurePaul Gilbert
2015-01-02XEEN: Implemented dynamic data loading for new gamesPaul Gilbert
2015-01-01XEEN: Implemented party and condition classesPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2015-01-01XEEN: Credits screen now workingPaul Gilbert
2015-01-01XEEN: Beginnings of credits screenPaul Gilbert
2015-01-01XEEN: Split up menus file into dialogs and dialogs_optionsPaul Gilbert
2015-01-01XEEN: Fix options menu to show correct buttonsPaul Gilbert
2015-01-01XEEN: Fix clicking to have Options menu appearPaul Gilbert
2014-12-31XEEN: Fix background animation for Options menuPaul Gilbert
2014-12-31XEEN: Fixes for text displayPaul Gilbert
2014-12-31XEEN: Startup fixes; options menu buttons now showingPaul Gilbert
2014-12-31XEEN: Compilation fixesPaul Gilbert
2014-12-31XEEN: Implemented writeCharPaul Gilbert
2014-12-31XEEN: Split the font code into it's own filePaul Gilbert
2014-12-31XEEN: Lot of font code implementedPaul Gilbert
2014-12-31XEEN: Implement window framing code and dialog event handlingPaul Gilbert
2014-12-30XEEN: Implemented Window functionalityPaul Gilbert
2014-12-30XEEN: In progress implementing options/main menuPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-29XEEN: Proper setup of window listPaul Gilbert
2014-12-29XEEN: Temporary processing of Window list data to produce formatted outputPaul Gilbert
2014-12-27XEEN: Second Dark Side title screen, beginnings of starting sequencePaul Gilbert
2014-12-26XEEN: Implement button handlng and rest of Dark Side title screenPaul Gilbert
2014-12-26XEEN: Fix for correct line offsets in sprite drawingPaul Gilbert
2014-12-26XEEN: Fix error in vertMergePaul Gilbert
2014-12-26XEEN: Fix error in vertMergePaul Gilbert
2014-12-26XEEN: Converted SpriteResource to decoding sprite frames on the flyPaul Gilbert
2014-12-26XEEN: Implement beginnings of Dark Side intro and supporting methodsPaul Gilbert
2014-12-26XEEN: Implemented horizontal and vertical page mergingPaul Gilbert
2014-12-26XEEN: Initial implementation of sprite resource classPaul Gilbert
2014-12-25XEEN: Add XSurface base class and Screen dirty rect codePaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert
2014-12-24XEEN: Implemented resource managerPaul Gilbert
2014-12-23XEEN: Initial commitPaul Gilbert