Age | Commit message (Collapse) | Author |
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This specific test checked whether the pointer for two static strings have a
different address. Since the specific strings checked had the same "value"
string pooling optimizations will result in them to have the same address and
thus make this test fail. Furthermore, the test seemed completely pointless,
I simply dropped it now.
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I don't know if it's the buffer sizes or the format strings that
should be fixed, but increasing the buffer size seems like the safer
thing to do in cases of doubt.
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The changes are based on the Java implementation of the Shorten decoder.
This avoids all the out of bounds access (negative array indices), but
it still doesn't fully fix the actual decoder
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giant tree
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This is a known pirated version, where all the audio has been removed.
Thus, no support will be added for that version.
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AUDIO: Increment total play time when decoding MP3 data.
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Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
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SCUMM: Fix playback of digital sfx when speech is muted.
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variable's purpose.
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Now the splash screen doesn't vanish almost immediately right after it's drawn.
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Now they really do the fade-in/fade-out effect.
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The old saves are broken by our new FXP implementation anyway.
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Since there are no toolbar during the intro, checking it's buttons would cause a crash.
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