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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-06-15
SHERLOCK: loadScene: properly reset cAnimOffsetTab
Martin Kiewitz
2015-06-15
SHERLOCK: free map graphic data CID 1306689
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: note about constable gfx glitch
Martin Kiewitz
2015-06-15
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
Torbjörn Andersson
2015-06-15
SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
Martin Kiewitz
2015-06-15
SHERLOCK: Clarify TODO comment for Rose Tattoo MT-32
Torbjörn Andersson
2015-06-15
SHERLOCK: Use standard MIDI drivers for Rose Tattoo
Torbjörn Andersson
2015-06-14
SHERLOCK: RT: Fix walking with segments more than 10 steps long
Paul Gilbert
2015-06-15
SHERLOCK: RT: Initial implementation of XMI music support for RT
Filippos Karapetis
2015-06-14
SHERLOCK: 3DO: don't get palette for saving game
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix rendering name surface on map
Paul Gilbert
2015-06-14
SHERLOCK: Silence two other GCC warnings
Torbjörn Andersson
2015-06-14
SHERLOCK: Fix GCC signed/unsigned comparison warning
Torbjörn Andersson
2015-06-14
SHERLOCK: Roll credits for 3DO Serrated Scalpel
Torbjörn Andersson
2015-06-14
SHERLOCK: remove virtual from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: remove inline from Talk::isOpcode()
Martin Kiewitz
2015-06-14
SHERLOCK: fix build
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix loading of _altImages when necessary
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-14
SHERLOCK: initial inventory via fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: make inventory work somewhat
Martin Kiewitz
2015-06-14
SHERLOCK: add boundary checks to fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player movement whilst walking
Paul Gilbert
2015-06-14
SHERLOCK: fixed text German adjustment
Martin Kiewitz
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: Compilation fix
Paul Gilbert
2015-06-14
SHERLOCK: journal uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Initial support for multiple sound effects
Filippos Karapetis
2015-06-14
SHERLOCK: improve image palette detection
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: enable button pressing in UI
Martin Kiewitz
2015-06-14
SHERLOCK: Add mutex to Sherlock MIDI parser
Torbjörn Andersson
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-14
SHERLOCK: font class char 0xE1 treatment -> 135
Martin Kiewitz
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: SS: German and Spanish use an alternate opcode range
Paul Gilbert
2015-06-14
SHERLOCK: font class adjustment for int. versions
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-13
SHERLOCK: add detection for SH1 German+Spanish
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implement setWalking
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
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