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2009-04-30Updated Gob project for files moved to the demos folderPaul Gilbert
svn-id: r40214
2009-04-29Moving the demo-related stuff into a demos-subdirectorySven Hesse
svn-id: r40212
2009-04-29Playing half-sized videos fullscreen in the demoplayerSven Hesse
svn-id: r40211
2009-04-29Refactoring.Nicola Mettifogo
svn-id: r40210
2009-04-29Fix buildSven Hesse
svn-id: r40209
2009-04-29Gob - Add game_fascin.cpp fileArnaud Boutonné
svn-id: r40208
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-29Gob- Add a fascination-specific (and yet unknown) renderflag vaueArnaud Boutonné
svn-id: r40206
2009-04-29Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou ↵Arnaud Boutonné
environments (unhandled, though) svn-id: r40205
2009-04-29fix warningJoost Peters
svn-id: r40204
2009-04-29More formatting.Johannes Schickel
svn-id: r40203
2009-04-29Formatting.Johannes Schickel
svn-id: r40202
2009-04-29Cleanup.Johannes Schickel
svn-id: r40200
2009-04-29Cleanup.Johannes Schickel
svn-id: r40199
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
svn-id: r40198
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
svn-id: r40197
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵Paul Gilbert
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195
2009-04-29Removed obsolete TODO.Nicola Mettifogo
svn-id: r40194
2009-04-29Enable music and sound effects in BRA, by default.Travis Howell
svn-id: r40193
2009-04-29Add support for unpacked data files, in the PC version of PN.Travis Howell
svn-id: r40192
2009-04-29* Refactored existing save/load code to ease extensionNicola Mettifogo
* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet) * Plugged the main menu so that it displays the load dialog when needed. svn-id: r40191
2009-04-28SCI: Improved the Table template a bit by taking advantage of C++ featuresMax Horn
svn-id: r40190
2009-04-28Reorder :PSven Hesse
svn-id: r40189
2009-04-28Added a Spanish Urban RunnerSven Hesse
svn-id: r40188
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
svn-id: r40187
2009-04-28Set ADGF_DEMO flag for kyra2 seq player based LoL demo.Johannes Schickel
svn-id: r40186
2009-04-28SCI: Further restructured the SegManager heap tablesMax Horn
svn-id: r40184
2009-04-28SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating ↵Max Horn
them where used (this enables us to further modify the code later one) svn-id: r40183
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a ↵Max Horn
Common::Array svn-id: r40182
2009-04-28Implemented quit dialog box in BRA.Nicola Mettifogo
svn-id: r40181
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵Max Horn
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced ↵Max Horn
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179
2009-04-28SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ↵Max Horn
the text fragments and pixmaps in Common::Arrays svn-id: r40178
2009-04-28Added in-game menu for BRA. Load/save is not supported yet.Nicola Mettifogo
svn-id: r40176
2009-04-28* Disk code cleanup.Nicola Mettifogo
* Added ability to load in-game menu graphics. svn-id: r40175
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner ↵Sven Hesse
(paletted video mode) svn-id: r40174
2009-04-28Added a phrase to the 'report bugs' section in the README, asking people to ↵Max Horn
file each issue separately svn-id: r40173
2009-04-28COMMON: Made Common::List::clear more efficientMax Horn
svn-id: r40172
2009-04-28fixed a typoMax Horn
svn-id: r40171
2009-04-28Added a small safeguard to play()Sven Hesse
svn-id: r40170
2009-04-28Added some more non-interactive Playtoons demos (thanks jvprat!)Sven Hesse
svn-id: r40169
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2009-04-27Fixed some silly warningsMax Horn
svn-id: r40165
2009-04-27COMMON: Improved efficiency of some Common::List methods; added more unit ↵Max Horn
tests and some doxygen comments for Common::List and Common::Array svn-id: r40164
2009-04-27COMMON: Made sure Common::List and Common::array each have all ↵Max Horn
front/back/push_back/push_front, as have their STL counterparts svn-id: r40163
2009-04-27SCI: renamed gfx_text_handle_t -> TextHandle; changed some string code to ↵Max Horn
use Common::String svn-id: r40162
2009-04-27SCI: Turned classtable into a Common::Array<Class>Max Horn
svn-id: r40161
2009-04-27COMMON: Added Functor2Fun; fixed some typosMax Horn
svn-id: r40160