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2013-10-08SAGA: Remove unused assignment. CID 1002506Eugene Sandulenko
2013-10-08SAGA: Remove unused assignment. CID 1002505Eugene Sandulenko
2013-10-08KYRA: Fixed missing curly brackets. CID 1003639Eugene Sandulenko
Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always.
2013-10-08LASTEXPRESS: Comment out unused variableEugene Sandulenko
2013-10-08LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885Eugene Sandulenko
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-08AGI: Fix bad buffer overrun. CID 1004029Eugene Sandulenko
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-07WINTERMUTE: Call updateScreen() every frame, even without updates.Willem Jan Palenstijn
This fixes expose events with the opengl backend.
2013-10-07TSAGE: Fix for displaying R2R credits screenPaul Gilbert
2013-10-07TSAGE: General cleanup of R2R scene group 0 initialisationsPaul Gilbert
2013-10-07TSAGE: Disable R2R saving when video/cutscene playback is occurringPaul Gilbert
2013-10-07TSAGE: R2R changes to UI disablement to match the originalPaul Gilbert
2013-10-06CREDITS: Add Keith for some pegasus patchesMatthew Hoops
2013-10-06PEGASUS: Fix incorrect displaying of the synthesizer shutdown videoKeith Kaisershot
2013-10-06PEGASUS: Add back missing silos deactivated sound spotKeith Kaisershot
2013-10-06PEGASUS: Fix disabling the retinal hotspotKeith Kaisershot
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-10-06TSAGE: Silence GCC warning.Torbjörn Andersson
2013-10-06WINTERMUTE: Fix typo causing tiled image corruptionWillem Jan Palenstijn
2013-10-06FULLPIPE: Started MovGraph2::method4C() implementationEugene Sandulenko
2013-10-06TSAGE: Renaming for R2R AutodocPaul Gilbert
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring.
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Remove outdated commentWillem Jan Palenstijn
2013-10-06WINTERMUTE: Remove presumably outdated off-by-one correctionWillem Jan Palenstijn
This correction no longer seems to be necessary, and removes an off-by-one in the J.U.L.I.A. Demo main menu screen.
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05WINTERMUTE: Let pixel blending functions be inlinedWillem Jan Palenstijn
2013-10-05TSAGE: Bugfix for rotating suits in R2R storage roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Lander Bay 2 StoragePaul Gilbert
2013-10-05TSAGE: Implemented semi-transparent door in R2R suit roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Drive RoomPaul Gilbert
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies