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2013-08-24ZVISION: Add console method to dump all .lev filesrichiesams
2013-08-24ZVISION: Add note about _activeNodesrichiesams
2013-08-24ZVISION: Fix memory leakrichiesams
We no longer use SharedPtr
2013-08-24ZVISION: Add TODO's about the verbosity of the frame decoding overflow warningrichiesams
2013-08-24ZVISION: Check if we can use getNextFrame() or getPreviousFrame() before ↵richiesams
using getFrameData()
2013-08-24ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-24ZVISION: Fix error: decrementing instead of incrementingrichiesams
2013-08-24ZVISION: Change variable name to match its purposerichiesams
2013-08-24ZVISION: Convert _mouseEvents to pointers since MouseEvent is now abstractrichiesams
2013-08-24ZVISION: Have PushToggleControl inherit from MouseEvent and handle the ↵richiesams
methods internally. Rather than creating an instance of MouseEvent and passing argument around.
2013-08-24ZVISION: Keep a member variable ZVision pointer instead of passing it in ↵richiesams
every process()
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Make MouseEvent purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of ↵richiesams
SharedPtrs
2013-08-23ZVISION: Make ZVision::_workingWindow and ZVision::_pixelFormat publicrichiesams
2013-08-23TIZEN: Silence cppcheck warning in scanStringUntil()Torbjörn Andersson
This is consistent with scanString(), and I have verified that the included test cases still work.
2013-08-23AGOS: Add two savegame-related FIXMEsWillem Jan Palenstijn
2013-08-23AGOS: Use Common::String for savegame filenamesWillem Jan Palenstijn
2013-08-23AGOS: Simplify string parsingWillem Jan Palenstijn
2013-08-23AGOS: Use Common::strlcpy() instead of strncpy()Torbjörn Andersson
As suggested by LordHoto.
2013-08-23TINSEL: Add the English Mac version of DW1 (bug #3614864)Filippos Karapetis
2013-08-23SCI: Fix several script bugs in Hoyle 4 (Bridge)Filippos Karapetis
This also fixes bug #3361925 - "SCI: HOYLE4: Crash in bridge"
2013-08-23SCI: Give more verbose error messages on arithmetic errorsFilippos Karapetis
2013-08-23AGOS: Use strncpy() instead of strcpy(). CID 1003679, 1003681Torbjörn Andersson
2013-08-23TSAGE: R2R - Some more renaming and comments in scene 600Strangerke
2013-08-23TSAGE: R2R - Some more renaming in scene 600Strangerke
2013-08-22TSAGE: Replace some British English by American EnglishStrangerke
2013-08-22TSAGE: R2R - Replace more magic values by constantsStrangerke
2013-08-22TSAGE: R2R - Fix invalid call to getObjectScene()Strangerke
2013-08-22TSAGE: R2R - Fix some checks on action, check calls of getObjectScene and ↵Strangerke
replace magic values by constant
2013-08-22Merge pull request #361 from rundfunk47/guiimprovementsEugene Sandulenko
GUI: Various GUI Improvements
2013-08-22THEME: Add back entry for color when hovering over buttonNarek Mailian
2013-08-22GRAPHICS: Increase robustness of VectorRendererSpec::drawString.Johannes Schickel
2013-08-22GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString.Johannes Schickel
Formerly, the behavior between when a drawable area was specified and when not was different in a sense which is not expected. For example, when an empty textDrawableArea was passed and the text could be drawn outside the 'area' specified. While when a textDrawableArea covering the whole screen was passed the text was clipped inside 'area'. Now, the code does follow the latter logic in both cases. I am not sure whether this will cause any issues, but a quick check of the launcher and options menu didn't reveal anything...
2013-08-22GRAPHICS: Simplify VectorRendererSpec::drawString.Johannes Schickel
This removes the two additional copy steps for rendering when a drawable text area is specified. Instead it uses Surface::getSubArea to draw directly onto _activeSurface.
2013-08-22TSAGE: R2R - Fix bug when using attractor on attached cable (scene 700), ↵Strangerke
some renaming
2013-08-22TSAGE: R2R - Fix invalid use of inventory enum R2_ATTRACTOR_CABLE_HARNESSStrangerke
2013-08-22MORTEVIELLE: Use similar check in fctClose and fctSearch than in fctSelfPutStrangerke
2013-08-22MORTEVIELLE: Better fix of CID 1063212. Thanks wjp for pointing out.Strangerke
2013-08-21MORTEVIELLE: Fix check introduced in 6cfd3028c1fdf71238f12e79fba4750e63a92a67.Strangerke
2013-08-21MORTEVIELLE: Fix CID 1063212Strangerke
2013-08-21MORTEVIELLE: Fix CID 1063213Strangerke
2013-08-21MORTEVIELLE: Silent CID 1063229Strangerke
2013-08-21TSAGE: R2R - Fix CID 1004057Strangerke
2013-08-21TSAGE: R2R - Fix CID 1047256Strangerke
2013-08-21TSAGE: R2R - Fix CID 1047260Strangerke
2013-08-21TSAGE: R2R - Fix CID 1047261Strangerke
2013-08-21TSAGE: R2R - Fix CID 1063175Strangerke
2013-08-21TSAGE: R2R - Fix CID 1063348Strangerke
2013-08-21TSAGE: Fix illegal address computation, CID 1047259Torbjörn Andersson
We want the address right after the last element of _fadePaletteMap. There was probably no actual damage done since _paletteMap[] would likely be right after in memory, and that's zeroed as well. But it was still wrong.