Age | Commit message (Collapse) | Author |
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while sneaking"
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Computer Room"
Ignore the unused x/y displacement fields of cels embedded in pics.
Dr. Brain Spanish, pic 261 contains garbage in these fields (probably
left overs)
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initialization
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once per game
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Some of the .scr files don't properly close the last curly brace
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from the actual image dimensions
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left corner
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we know the RenderState
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Instead of specifying a subRect. This also reverts the code that rendered to a
backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
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Usually those variables are parsed from the file name
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This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
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TIZEN: updates for tizen 2.2 SDK
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This avoids nasty invalid writes to the overlay when the overlay is being
resized.
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hall 2) via East (150) and West (175) exits
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This will obviously make 'smapLen' a lot smaller in most cases, so
there may be regressions. But I hope this is correct, though I
don't know why the size is big-endian while the offset is little-
endian.
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Since _actors[i]->_sound is an array, it can't ever be NULL.
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Since ah->data is an array, it can't ever be NULL.
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Since ah->data is an array, it can't ever be NULL.
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