Age | Commit message (Collapse) | Author |
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morning review.
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This is no longer necessary, as our file I/O code handles this case
correctly now. Also, updated the description of file I/O on top.
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with object lifetimes.
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Sounds is still cracking
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Drunk and Neon still not animated properly
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Such key combos are used for the game debugger in SCI1.1 and GK1
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This is used to enable the embedded debugger in several SCI32 games
(PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
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and change their type
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This is to play really safe and to avoid messing up of sound data.
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Formerly the were not executed properly when the sfx output was disabled.
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This might cause nasty regressions, since it changes the way sounds are
started. On the other hand it gets rid of the low level driver interface
which was implemented before. And it should be a bit better secured against
race conditions.
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Also, removed duplicate code
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Fixes the display of overlay text
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remove()).
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overlapping text when using rap on bullets
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This is a regression from 3ddb6c0c903f478b91a8965d3433a9f79ce16ba7.
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This only touches #include usages and the include guard of sid.h.
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