Age | Commit message (Collapse) | Author | |
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2013-10-26 | Revert "GRAPHICS: do not clear the internal state of IFFDecoder on ↵ | peres | |
loadStream()." This reverts commit 92c1ff31d6d8d78e58caa4d123ceb0fea43a48ed. | |||
2013-10-26 | GRAPHICS: Have TGA's loadStream() call destroy() | Matthew Hoops | |
2013-10-26 | GRAPHICS: Clarify implicit destroy() usage | Matthew Hoops | |
2013-10-26 | GRAPHICS: do not clear the internal state of IFFDecoder on loadStream(). | peres | |
This decoder needs to keep track of client parameters that control how the pixels are going to be packaged, so the responsibility for clearing the state has been moved on the client (using the destroy() method on ImageDecoder). As no client uses the IFFDecoder for more than one image at a time, this change does not require updates to the engines. The only effect is on Parallaction (BRA-Amiga), which can now control the way pixels are packaged in mask and path bitmaps. | |||
2013-10-26 | AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs) | Strangerke | |
2013-10-25 | ZVISION: Actually change the cursor when ZGI mouse is pressed | RichieSams | |
2013-10-25 | ZVISION: Create custom working window size for ZGI | RichieSams | |
2013-10-25 | ZVISION: Change ZGI detection entry platform to Windows from DOS | RichieSams | |
ZGI wasn't released on DOS | |||
2013-10-25 | AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp | Strangerke | |
2013-10-25 | AVALANCHE: Fix 3 issues reported by Coverity. | Strangerke | |
2013-10-25 | AMIGAOS4: Make use of updated function names (SDK53.24) and remove unused code | Strangerke | |
Courtesy of Raziel^ | |||
2013-10-25 | AVALANCHE: Fix out of bounds reads (CID 1109653-1109655) | Strangerke | |
2013-10-25 | AVALANCHE: Fix one more out of bounds - CID 1109651 | Strangerke | |
2013-10-25 | AVALANCHE: Fix several other out of bounds access - CID 1109650 | Strangerke | |
2013-10-24 | TSAGE: Add in R2R screen border to scenes showing the user interface | Paul Gilbert | |
2013-10-25 | FULLPIPE: Implement StaticANIObject::updateStepPos() | Eugene Sandulenko | |
2013-10-24 | AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650) | Strangerke | |
2013-10-24 | FULLPIPE: Implement MessageQueue::transferExCommands() | Eugene Sandulenko | |
2013-10-23 | SDL: Reduce code duplication a bit. | Johannes Schickel | |
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses overwriting this) we simply initialize it in OSystem_SDL::init. | |||
2013-10-23 | SDL: Fix default graphics mode for switchable case. | Johannes Schickel | |
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns the index in the table returned by getSupportedGraphicsModes. Now the correct ID is searched and then used. | |||
2013-10-23 | SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. | Johannes Schickel | |
2013-10-23 | SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ↵ | Johannes Schickel | |
used. | |||
2013-10-23 | SDL: Make setupGraphicsModes non-virtual. | Johannes Schickel | |
The logic of switching the managers is pretty much fixed at the same level and cannot be easily overwritten. | |||
2013-10-23 | SDL: Simplify initial graphics manager selection for OpenGL. | Johannes Schickel | |
2013-10-23 | SDL: Get rid of _glModesCount. | Johannes Schickel | |
2013-10-23 | SDL: Get rid of loop in OSystem_SDL::setGraphicsMode. | Johannes Schickel | |
2013-10-23 | SDL: Clean up graphics mode handling for OpenGL backend. | Johannes Schickel | |
Instead of custom memory management Common::Array is used now. | |||
2013-10-23 | SDL: Always initialize video subsystem in initSDL. | Johannes Schickel | |
2013-10-23 | SDL: Clean up graphics manager switching slighty. | Johannes Schickel | |
Sadly this also requires us to extend GraphicsManager for this SDL specific feature. However, since that's only used in the SDL backend and Tizen it should be fine for now... | |||
2013-10-23 | FULLPIPE: Implement MovGraph::calcNodeDistancesAndAngles() | Eugene Sandulenko | |
2013-10-23 | FULLPIPE: Implement MovGraph::calcOffset() | Eugene Sandulenko | |
2013-10-22 | AVALANCHE: Fix CID 1109698 - Uninitialized scalar field in Sequence | Strangerke | |
2013-10-22 | AVALANCHE: last modification wasn't in previous commit, fixed. | Strangerke | |
2013-10-22 | Avalanche: Replace some British English by American English | Strangerke | |
pointed by clone2727 | |||
2013-10-21 | TSAGE: Fix for R2R conversations playing when playing voice without subtitles | Paul Gilbert | |
2013-10-22 | FULLPIPE: Implement MovGraph2::getShortSide() | Eugene Sandulenko | |
2013-10-20 | TSAGE: Further R2R fixes for voice playback looking at hotspots | Paul Gilbert | |
2013-10-20 | TSAGE: Fix for R2R player sometimes appearing black after reloading | Paul Gilbert | |
2013-10-20 | TSAGE: Fix for correctly setting up playing voice number | Paul Gilbert | |
2013-10-20 | Merge pull request #408 from lordhoto/opengl-replacement | Johannes Schickel | |
OpenGL revamp | |||
2013-10-19 | NEVERHOOD: Fixes for museum walls in Russian version | Eugene Sandulenko | |
2013-10-19 | OPENGL/SDL: Add screenshot support. | Johannes Schickel | |
2013-10-19 | TIZEN: Add some further OpenGL related changes by Chris. | Johannes Schickel | |
2013-10-19 | GUI: Check for screen change whenever an event is polled. | Johannes Schickel | |
This should *hopefully* really fix all GUI crashes when resizing with OpenGL. | |||
2013-10-19 | OPENGL: Limit maximum Surface size to maximum texture size. | Johannes Schickel | |
This is mostly aimed at old graphics chips. For example, wjp's old laptop only supports 1024x1024 textures but has a 1280x800 screen. Switching to fullscreen would create a bigger overlay than supported. Now it will get limited to an smaller resolution and then scaled too. Alternatively we could think of tiling surfaces into textures. But then handling scaling would be more complicated since it might result in artifacts on texture tile borders. | |||
2013-10-19 | SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary. | Johannes Schickel | |
This fixes some ugly crashes when resizing the window in OpenGL mode. | |||
2013-10-19 | BASE: Add hack to switch graphics manager in runGame. | Johannes Schickel | |
This is a (temporary) hack to assure that when the launcher is set up as an SurfaceSDL graphics mode and the game is using an OpenGL graphics mode everything will work as expected. | |||
2013-10-19 | TIZEN: Adapt to new OpenGL code. | Johannes Schickel | |
Thanks to Chris Warren-Smith for testing this a bit. | |||
2013-10-19 | OPENGL: Implement dirty rect handling. | Johannes Schickel | |
2013-10-19 | SDL: Use OSD in OpenGL SDL backend. | Johannes Schickel | |