Age | Commit message (Collapse) | Author |
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svn-id: r52127
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svn-id: r52126
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even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126
svn-id: r52125
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Prior to this change lastPathComponent would not create a correct result,
when the input of lastPathComponent did not contain a single separator.
I also added a test case for this in our unit tests.
svn-id: r52123
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initial title now gets removed
svn-id: r52122
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svn-id: r52121
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svn-id: r52120
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(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge.
svn-id: r52109
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storage room
svn-id: r52107
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svn-id: r52106
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I'm not sure why we define our own ABS(), but I assume we have some
compelling reason for it.
svn-id: r52105
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svn-id: r52104
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least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help
svn-id: r52103
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fixes bug #3045225
svn-id: r52102
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A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data.
svn-id: r52101
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Apparently, the original interpreter hard-coded the lengths of the
audio tracks on the CD, and in this particular case it makes a
difference that one of the tracks is slightly longer on the disc
than the scripts assume it is. Thanks to hennymcc for doing all the
hard work in figuring this out.
svn-id: r52098
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svn-id: r52089
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svn-id: r52088
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svn-id: r52087
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svn-id: r52082
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sq4cd recreates the inventory window several times, but also reuses old window ids, causing kernelSetActive errors. fixes bug #3044757
svn-id: r52079
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fixes bug #3044734
also fixing heap corruption during the ending
svn-id: r52077
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svn-id: r52076
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It's now a static function since it doesn't require any local variables and is really separate from the resource fork code. Also, actually assigning the keycolor (which was just being ignored).
svn-id: r52075
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access for the GameCube port.
svn-id: r52074
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svn-id: r52072
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makes it work, bug #3043270, added FIXME
svn-id: r52071
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bug #3044046
svn-id: r52070
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fixes bug #3044507
svn-id: r52068
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svn-id: r52067
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svn-id: r52066
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bug #3044218
svn-id: r52065
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bug #3044044, didn't occur for me, needs testing
svn-id: r52064
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bug #3043955
svn-id: r52063
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svn-id: r52062
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This fix a regression introduced in revision 50448 ("Add support for
locale-dependant font'). When disabling localization a function was
declared, called but not implemented.
svn-id: r52048
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svn-id: r52047
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fixing endless flight, is actually a script data bug - there is an additional property, which is not included in property count. It's used. We return 0 in that case, because we don't know about that property, resulting in nest::x never get changed and the scripts check that for advancing
svn-id: r52046
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svn-id: r52045
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we had this workaround before, this is for a different pq2 version - bug #3043904
svn-id: r52044
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fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981)
svn-id: r52043
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for laurabow2 floppy. In floppy the bug doesn't occur, we fix the code nonetheless
svn-id: r52040
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svn-id: r52039
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painting closing immediately
(fixed properly here, the NRS patch just nukes the whole routine)
svn-id: r52038
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fixes some words not being red in pepper (part of bug #3040039)
svn-id: r52031
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svn-id: r52014
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svn-id: r52013
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Template and all translations were updated from source code. The
German and French translations contain additional changes.
svn-id: r52008
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really weird, but it works now. Bug #3037578 (kq5 trunk), bug #3043286 (lb1 knight)
svn-id: r52007
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broke laura bow 1, need to figure out whats exactly wrong
svn-id: r52004
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