Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-25 | Prevent EventMapper events from being mapped. | Johannes Schickel | |
svn-id: r42721 | |||
2009-07-25 | Add function "allowMapping" to EventSource, for testing whether the event ↵ | Johannes Schickel | |
source allows mapping (via the Keymapper for example.) svn-id: r42720 | |||
2009-07-25 | Got rid of EventManger::artificialEventQueue. | Johannes Schickel | |
svn-id: r42719 | |||
2009-07-25 | Replace "EventProvider" class of the DefaultEventManager implementation with ↵ | Johannes Schickel | |
"Common::EventSource". svn-id: r42718 | |||
2009-07-25 | Add new event dispatching API. | Johannes Schickel | |
svn-id: r42717 | |||
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse | |
svn-id: r42716 | |||
2009-07-24 | CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ↵ | Sven Hesse | |
notifyPaused() svn-id: r42715 | |||
2009-07-24 | Moving all implementations into the cpp | Sven Hesse | |
svn-id: r42714 | |||
2009-07-24 | Renaming getAnchor() to getFrameCoords() | Sven Hesse | |
svn-id: r42713 | |||
2009-07-24 | Fixing bytes per pixel detection | Sven Hesse | |
svn-id: r42712 | |||
2009-07-24 | Added a method to easily dump resources to file | Sven Hesse | |
svn-id: r42711 | |||
2009-07-24 | Adding stubs for newer VMDs found in Addy 5 | Sven Hesse | |
svn-id: r42710 | |||
2009-07-24 | Adding ADL playback to the demoplayer | Sven Hesse | |
svn-id: r42709 | |||
2009-07-24 | Properly reading the video codec fourcc, in case we need other codecs in the ↵ | Sven Hesse | |
future svn-id: r42708 | |||
2009-07-24 | Calculating the number of data bytes per initial sound slice, because ↵ | Sven Hesse | |
relying on the standard amount doesn't work for some videos svn-id: r42707 | |||
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse | |
svn-id: r42706 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-24 | Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵ | Sven Hesse | |
we've called ADPCM before is more like DPCM svn-id: r42704 | |||
2009-07-24 | re-enable SCI engine | Eugene Sandulenko | |
svn-id: r42701 | |||
2009-07-24 | This is 1.1.0svn | Eugene Sandulenko | |
svn-id: r42699 | |||
2009-07-24 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r42697 | |||
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn | |
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696 | |||
2009-07-24 | Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵ | Travis Howell | |
safe in all language versions. svn-id: r42695 | |||
2009-07-24 | Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard. | Travis Howell | |
svn-id: r42693 | |||
2009-07-24 | Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵ | Sven Hesse | |
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690 | |||
2009-07-24 | Fix cursor position, when entering a save game name in HE games. | Travis Howell | |
svn-id: r42685 | |||
2009-07-24 | Bear Stormin' is the full mini game, and not a demo. | Travis Howell | |
svn-id: r42681 | |||
2009-07-23 | Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵ | Sven Hesse | |
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679 | |||
2009-07-23 | Only autosave in supported scenes. | Travis Howell | |
svn-id: r42677 | |||
2009-07-23 | Bugfix for player blocking room entrance causing NPCs trying to enter ↵ | Paul Gilbert | |
getting an excessive number of action entries svn-id: r42676 | |||
2009-07-23 | Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵ | Travis Howell | |
restircting HE games to their original load/save interface. svn-id: r42675 | |||
2009-07-23 | Remove keyboard support for mouse buttons, since it interferes with ↵ | Travis Howell | |
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674 | |||
2009-07-23 | Correct error in revision 26678. | Travis Howell | |
svn-id: r42673 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42672 | |||
2009-07-23 | Simplify the code to check whether loading or saving a game is possible. | Travis Howell | |
svn-id: r42671 | |||
2009-07-22 | Fix bug #2825252: "GUI: Low Res Bugs" | Eugene Sandulenko | |
svn-id: r42668 | |||
2009-07-22 | Fix bug #1745396: "MI: Saved game from the credits sequence fails to load". | Eugene Sandulenko | |
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664 | |||
2009-07-22 | Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" | Eugene Sandulenko | |
svn-id: r42663 | |||
2009-07-22 | Move functions from agi.cpp to more appropriate files. | Eugene Sandulenko | |
svn-id: r42662 | |||
2009-07-22 | Since Kyra PC98 version is japanese only don't mention it explicitly. | Johannes Schickel | |
svn-id: r42661 | |||
2009-07-22 | Mention microscope puzzle improvement in T7G | Eugene Sandulenko | |
svn-id: r42660 | |||
2009-07-22 | Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1" | Eugene Sandulenko | |
svn-id: r42659 | |||
2009-07-22 | Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart" | Eugene Sandulenko | |
svn-id: r42658 | |||
2009-07-22 | Update video script debug table for Waxworks. | Travis Howell | |
svn-id: r42656 | |||
2009-07-22 | Change the default target to CD version, for games which offer floppy and CD ↵ | Travis Howell | |
versions. So all GUI options are still available in fan translations. svn-id: r42655 | |||
2009-07-22 | Simplify fade code. | Travis Howell | |
svn-id: r42654 | |||
2009-07-21 | Add ARM code implementation of Scaler2x, and enable it for the WinCE | Robin Watts | |
port. svn-id: r42645 | |||
2009-07-21 | Fixing the text input in Gob1 (the loading code wasn't printed as you typed ↵ | Sven Hesse | |
anymore) svn-id: r42642 | |||
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse | |
svn-id: r42641 | |||
2009-07-21 | Making some static const uint32s public, older GCC versions don't seem to ↵ | Sven Hesse | |
like nested classes to access their parents' protected members svn-id: r42640 |