Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-26 | Added some comments | Max Horn | |
svn-id: r17813 | |||
2005-04-26 | ...and since RGBToColor() returns OverlayColor, let's use that datatype | Torbjörn Andersson | |
instead of uint16. (I never realized that we could use RGBToColor() here myself. Good job in spotting that!) svn-id: r17812 | |||
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵ | Max Horn | |
'dynamic' part (initRoomSubBlocks) svn-id: r17811 | |||
2005-04-26 | now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of ↵ | Robert Göffringmann | |
checking gBitFormat svn-id: r17810 | |||
2005-04-26 | Removed dead code | Max Horn | |
svn-id: r17809 | |||
2005-04-26 | Enable Blue's demo, for testing only. | Travis Howell | |
svn-id: r17808 | |||
2005-04-26 | Always skip smacker files in HE games. | Travis Howell | |
svn-id: r17807 | |||
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell | |
Makes it easier to test new titles. svn-id: r17806 | |||
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson | |
e.g. in the German cutscenes. svn-id: r17805 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 | |||
2005-04-26 | Add Macintosh version of puttrace | Travis Howell | |
svn-id: r17803 | |||
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson | |
we'll end up trying to free invalid pointers. (Happened to me at the end of the level where you get the voodoo doll.) svn-id: r17802 | |||
2005-04-25 | This one looks wrong too, but I don't think it has caused any crash for me. | Torbjörn Andersson | |
Not yet, at least. And now, hopefully, it never will. svn-id: r17801 | |||
2005-04-25 | Minor cleanup | Travis Howell | |
svn-id: r17800 | |||
2005-04-25 | No music file in lost/smaller. | Travis Howell | |
svn-id: r17799 | |||
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell | |
Only reliable way to always get correct music tracks. svn-id: r17798 | |||
2005-04-25 | Better support for "seamless" cutscenes, i.e. ones where - in theory - you | Torbjörn Andersson | |
shouldn't see where the cutscene begins/ends as it's the same image as is currently displayed by the game engine itself. Of course, in reality you can still see the seams easily. But at least it looks a bit beter now. I made most of this change yesterday, but it's less hard-wired now. svn-id: r17797 | |||
2005-04-25 | This ought to fix bug #1188910 | Torbjörn Andersson | |
svn-id: r17796 | |||
2005-04-25 | Add misisng r. | Travis Howell | |
svn-id: r17795 | |||
2005-04-25 | Remove excess ; | Travis Howell | |
svn-id: r17794 | |||
2005-04-24 | Some C++ compilers don't support the 'not' keyword, it seems | Max Horn | |
svn-id: r17793 | |||
2005-04-24 | You can safely delete/free null pointers | Max Horn | |
svn-id: r17792 | |||
2005-04-24 | Don't wait for the lead-out sound to finish when playing the "shaman" | Torbjörn Andersson | |
cutscene, as it's obviously meant to blend in with the rest of the game. svn-id: r17791 | |||
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
svn-id: r17790 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-24 | Changed the semantics of debug level 0 from off back to something more ↵ | Max Horn | |
similiar to how it used to be (default debug level now is -1) svn-id: r17788 | |||
2005-04-24 | Moved conversation stuff from Logic to Mouse. | Torbjörn Andersson | |
svn-id: r17787 | |||
2005-04-24 | I believe this is the correct fix for the sanctuary door bug. | Torbjörn Andersson | |
svn-id: r17786 | |||
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell | |
svn-id: r17785 | |||
2005-04-24 | Remove out dated comment. | Travis Howell | |
svn-id: r17784 | |||
2005-04-24 | Add additional check for comments with (). | Travis Howell | |
Required for map.ini file included with mustard. svn-id: r17783 | |||
2005-04-24 | Use new ConfigFile class for read/writeConfigFile in HE games. | Travis Howell | |
svn-id: r17782 | |||
2005-04-24 | The last section of config file was not saved, when loading config file. | Travis Howell | |
Fix all string compares. svn-id: r17781 | |||
2005-04-23 | Implement some missing methods | Max Horn | |
svn-id: r17780 | |||
2005-04-23 | Make StringMap class (with case insensitive keys) global | Max Horn | |
svn-id: r17779 | |||
2005-04-23 | This code should be revised... | Max Horn | |
svn-id: r17778 | |||
2005-04-23 | Don't use Common::Map for the object table at all; rather use bsearch on a ↵ | Max Horn | |
fixed size table. svn-id: r17777 | |||
2005-04-23 | Map is only needed in intern.h | Max Horn | |
svn-id: r17776 | |||
2005-04-23 | Change the way the command line options are put into the ConfigManager | Max Horn | |
svn-id: r17775 | |||
2005-04-23 | decompressWizImage shouldn't be called directly by charset renderer in HE games. | Travis Howell | |
Fix palette issues with charset type 0 in HE games svn-id: r17774 | |||
2005-04-23 | Added new ConfigFile class. It is not yet used anywhere. ConfigManager will ↵ | Max Horn | |
be rewritten around this class. Note that it is not final yet and may be revised in many ways. svn-id: r17773 | |||
2005-04-23 | Remove StringMap class from map.h (at least for now) | Max Horn | |
svn-id: r17772 | |||
2005-04-23 | Whitespace | Torbjörn Andersson | |
svn-id: r17771 | |||
2005-04-23 | These structs must be packed | Max Horn | |
svn-id: r17770 | |||
2005-04-23 | Simplified debuglevel handling: | Max Horn | |
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769 | |||
2005-04-23 | Oops. This should have been removed long ago. | Torbjörn Andersson | |
svn-id: r17768 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-23 | Document our tools a little bit | Max Horn | |
svn-id: r17766 | |||
2005-04-23 | Should be HE61 now. | Travis Howell | |
svn-id: r17765 | |||
2005-04-23 | Simpler check, since VAR_NEW_ROOM is no longer set in small header games. | Travis Howell | |
svn-id: r17764 |