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AgeCommit message (Expand)Author
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-26Give proper credits to Wyrmkeep folksEugene Sandulenko
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-25Fix warning on OSXMax Horn
2004-12-25Fix bug #1091189 (GUI: Launcher List/Edit game interaction)Max Horn
2004-12-25Fix warningEugene Sandulenko
2004-12-25Partial fix for bug #1091189: restore the selection after editing the games l...Max Horn
2004-12-25Make ESC key work in the launcherMax Horn
2004-12-25Draw the active tab differently: remove the horizontal line at the bottom (in...Max Horn
2004-12-25speech_volume default value gets already set in gameDetector.cppMax Horn
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
2004-12-25I didn't know that our credits are sorted alphabetically. Move Andrew up.Eugene Sandulenko
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-25Make loading the config file explicitMax Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-25etc is an abbreviation, so a trailing period is requiredMax Horn
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25DoneMax Horn
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-25Simplified building of the tools -> should fix compilation problems on WindowsMax Horn
2004-12-24new target fixesEugene Sandulenko
2004-12-24Added targets md5scumm and md5simon for generating headers and web md5.inc fileEugene Sandulenko
2004-12-24The script I use to build source tarballsMax Horn
2004-12-24fix credits targetMax Horn
2004-12-24Disabled example rules on how the md5 headesr could be rebuilt automatically ...Max Horn
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- SAGA scetion updateAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- fixed actors state after end of speechAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24-fixing second speech line cutAndrew Kurushin
2004-12-24Rearrange SAGA items and add couple new itemsEugene Sandulenko
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
2004-12-24Implement proper game autodetectionEugene Sandulenko
2004-12-24Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether ...Max Horn
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-24Moving convbdf and md5table into scummvm/tools/Max Horn
2004-12-24Started to rename our tools to be more consistentMax Horn
2004-12-24This hack is used to create AUTHORS, credits.h, credits.inc, credits.xmlMax Horn
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
2004-12-23Done.Chris Apers
2004-12-23Fix LaTeX codeMax Horn