Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-25 | TITANIC: Change Bomb to use speech sound type | Paul Gilbert | |
2017-06-25 | ANDROIDSDL: Fix repository file permissions | Eugene Sandulenko | |
2017-06-25 | ANDROIDSDL: implemented hiding of system android mouse pointer when real ↵ | lubomyr | |
mouse connected (only for android 7 or higher) | |||
2017-06-25 | ANDROIDSDL: removed MIPS from compilation. Mips support stopped in pelya's ↵ | lubomyr | |
libSDL. | |||
2017-06-25 | ANDROIDSDL: added How_to_Build.txt instruction | lubomyr | |
2017-06-25 | ANDROIDSDL: added script for building scummvm apk | lubomyr | |
2017-06-25 | ANDROIDSDL: implemented checking and fixing sdcard path | lubomyr | |
2017-06-24 | TITANIC: Fix saving bass direction state onto music cylinders | Paul Gilbert | |
2017-06-24 | TITANIC: Fix some incorrectly named speech method parameters | Paul Gilbert | |
2017-06-24 | TITANIC: Remove warning for unknown NPC in getNpcScript | Paul Gilbert | |
Turns out the origional explicitly renames NPCs in some cases when they don't want the NPC to be responsive. Such as the MaitreD name being set to MaitreLoop03 when he's viewed from behind | |||
2017-06-24 | SCI32: Replace Torin dragon's cave patch with a better patch | Colin Snover | |
The previous script patch for this bug was much simpler and targeted the bad code that hangs, instead of the bad code that caused the unexpected flag setting, but this caused glitches in the dragon's cave that couldn't really be fixed since different animations relied on some common code for positioning Boogle. So, now, this more complicated patch fixes the fast-forward code in the seraglio to set Boogle's in-the-bag flag, which is what the dragon's cave needs in order to not hang when worming Boogle. Also, because this patch now targets the code that caused the bad flag state, instead of the code that hangs on the bad state, any save game in the dragon's cave with the bag flag setting will need to be fixed by exiting and re-entering the dragon's cave. Refs Trac#9836. | |||
2017-06-24 | TITANIC: Fix incorrect bowl rendering when parrot eats nuts | Paul Gilbert | |
2017-06-24 | TITANIC: Renamings for nut bowl messages | Paul Gilbert | |
2017-06-24 | SCI32: Fix Boogle warp glitch caused by previous game patch | Colin Snover | |
Refs Trac#9836. | |||
2017-06-24 | CREATE_PROJECT: Add fix for nested ifs | Tobia Tesan | |
This adds a quick fix so that any if blocks nested inside a if block with an unmet condition are handled with push(false) even if their condition is satisfied. For example, without this modification, upon running create_project.exe --msvc --disable-cloud --enable-libcurl the block inside ifdef USE_CLOUD ifdef USE_LIBCURL ... endif endif in backends/module.mk would get evaluated since it was inside USE_LIBCURL (=1), leading to unpredictable results. | |||
2017-06-23 | SCI32: Add patch for game script bug in Torin dragon's cave | Colin Snover | |
Fixes Trac#9836. | |||
2017-06-23 | TITANIC: Fix state handling for ship announcements | Paul Gilbert | |
2017-06-23 | TITANIC: Fix parrot idle animations | Paul Gilbert | |
2017-06-23 | TITANIC: Fix talking animations for Parrot | Paul Gilbert | |
2017-06-24 | I18N: Update translation (Belarusian) | Ivan Lukyanov | |
Currently translated at 98.5% (943 of 957 strings) | |||
2017-06-23 | TITANIC: Minor renamings for Television eye floor | Paul Gilbert | |
2017-06-22 | TITANIC: Fixes to destinations when exiting the lifts | Paul Gilbert | |
2017-06-22 | TITANIC: Fix entering correct elevator in Bottom of Well | Paul Gilbert | |
2017-06-22 | TITANIC: Implement German parser preprocessing | Paul Gilbert | |
2017-06-22 | TITANIC: Fix German strings array size in getSuffixedWord | Paul Gilbert | |
2017-06-22 | TITANIC: Add German handling to getSuffixedWord | Paul Gilbert | |
2017-06-21 | TITANIC: Fix getting Titania's eye from light fixture | Paul Gilbert | |
2017-06-21 | TITANIC: Renamings for room flags sublevel methods | Paul Gilbert | |
2017-06-21 | TITANIC: Fix 2nd class room flags calculation | Paul Gilbert | |
2017-06-20 | TITANIC: Fix resetting _movieRoom when changing views | Paul Gilbert | |
2017-06-20 | TITANIC: Show GUI error dialog if titanic.dat is missing | Paul Gilbert | |
2017-06-20 | I18N: Update translations templates | Thierry Crozat | |
2017-06-20 | I18N: Update translation (Russian) | Ivan Lukyanov | |
Currently translated at 99.0% (948 of 957 strings) | |||
2017-06-20 | I18N: Update translation (Belarusian) | Ivan Lukyanov | |
Currently translated at 95.4% (913 of 957 strings) | |||
2017-06-20 | GUI: Separate bevel and shadow effect when extending widget rect | Thierry Crozat | |
When widget::draw() is called it asks the ThemeEngine to redraw the background first and then the widget gets redrawn in drawWidget(). The ThemeEngine uses an extended rect to restore the background to include bevel and shadow effects. However if this extended rect overlaps with other widgets, since those other widgets are not redrawn, a part of those will be missing. See for example bug #6394: GUI: List View save page drawns over font. In case we get overlap we might need to change the way widgets are drawn so that all widgets intersecting the area where the backgroud is restored are redrawn. This commit simply seperate the bevel and shadow effects, and uses the shadow offset only to extend the bottom and right sides of the rectangle (while the bevel offset is still used to extend all four sides). This results in a smaller extended rectangle (if the shadow offset is bigger than the bevel offset, which is the case of the list view) and thus decrease the risk of the issue happening. The particular cases described in bug #6394 are all fixed with this change. | |||
2017-06-19 | TITANIC: Set SGT TV Magazine announcement to use speech sound type | Paul Gilbert | |
2017-06-19 | SCI32: Create Torin-specific save game count limitation remover | Colin Snover | |
Fixes Trac#9840. | |||
2017-06-19 | TITANIC: Fix exiting elevator 3 on floor 28 | Paul Gilbert | |
2017-06-19 | SCI32: Add workaround for invalid kFrameOut call in PQ4 | Colin Snover | |
Fixes Trac#9848. | |||
2017-06-19 | SCI32: Add workaround for uninitialised read in PQ4 | Colin Snover | |
Fixes Trac#9847. | |||
2017-06-19 | SCI32: Add workaround for invalid kPalVarySetStart call in PQ4 | Colin Snover | |
Fixes Trac#9845. | |||
2017-06-19 | TITANIC: Fix Bellbot walking off during checkin | Paul Gilbert | |
2017-06-19 | TITANIC: Fix NPC data copying/clearing in copyData | Paul Gilbert | |
2017-06-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-06-19 | I18N: Update translations templates | Thierry Crozat | |
2017-06-18 | SCI32: Remove Windows platform from GK1 German | Colin Snover | |
This entry was added by a batch change operation in f7a72c897a9657320ccd6a32873b364f77412e98, but the German version of GK1 does not support Windows. | |||
2017-06-18 | SCI32: Forward OLDDPCM8 parameter instead of using an if-else | Colin Snover | |
Thanks @OmerMor for pointing out this improvement. | |||
2017-06-18 | SCI: Fix looping of sounds that are not initialized yet | Colin Snover | |
This fixes at least the character selection screen in QFG4CD, where the sound for the torches is supposed to loop, but wasn't because kDoSoundSetLoop would bail out before setting the loop property on the soundObj. | |||
2017-06-18 | SCI: Switch SCI2 games to use Audio32 | Colin Snover | |
Upon investigation of Sound code across SCI32 games, it was determined that there are actually (at least) 3 different revisions, not just a single SCI2.1 version. This patch only changes the parts of Sound code that are relevant to the correct use of Audio32. Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791. | |||
2017-06-18 | SCI32: Minor tweaks to improve code clarity & consistency | Colin Snover | |