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2003-06-05Regenerate strip table when loadingMax Horn
svn-id: r8321
2003-06-05fix for bug #749355Max Horn
svn-id: r8320
2003-06-05proper const castMax Horn
svn-id: r8319
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
interference effects. svn-id: r8318
2003-06-05optimisation to blit rects in one shot when width=pitch=screenwidthBertrand Augereau
svn-id: r8317
2003-06-05The Full Throttle end credits (press "W" to skip to them) look much nicerTorbjörn Andersson
if the blast texts are drawn before the blast objects. This may cause regressions, but if so perhaps we can fix them by conditionally making blast texts produce a charset mask? Blast objects already honors the charset mask, so the end result should be the same as if the object was drawn first and the text afterwards. svn-id: r8316
2003-06-05cleanupTorbjörn Andersson
svn-id: r8315
2003-06-05Inverse iris transition effect for V2 games. Also, some transition effectsTorbjörn Andersson
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314
2003-06-05Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.Torbjörn Andersson
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313
2003-06-05fixed compilation for vc6Paweł Kołodziejski
svn-id: r8312
2003-06-05unmacro-ed and templated ABS, MIN & MAXBertrand Augereau
svn-id: r8311
2003-06-05did a bit of cleaning and added TODOs ;)Bertrand Augereau
svn-id: r8310
2003-06-05use the global BaseCostumeRenderer instead of reinstancing it every timeBertrand Augereau
svn-id: r8309
2003-06-05converted from struc to class and added a function to update _numStrips, ↵Bertrand Augereau
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308
2003-06-05added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵Bertrand Augereau
every time svn-id: r8307
2003-06-05there are a few places in maniac and zakdemo where we *do* have to store the ↵Max Horn
run & color <grmbl> svn-id: r8306
2003-06-05finished my drawBitmap optimisationsMax Horn
svn-id: r8305
2003-06-04some more cleanupMax Horn
svn-id: r8304
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵Max Horn
preparations to merge NutRenderer and SmushFont svn-id: r8303
2003-06-04looks like a glitch?Max Horn
svn-id: r8302
2003-06-04put a setFeatures member that allows to precompute game-wide stuff, such as ↵Bertrand Augereau
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301
2003-06-04cache room strip offsets (this should help performance on PalmOS)Max Horn
svn-id: r8300
2003-06-04fixed compilation for vc6Paweł Kołodziejski
svn-id: r8299
2003-06-04fix warningPaweł Kołodziejski
svn-id: r8298
2003-06-04init _CJKMode properly, in all casesMax Horn
svn-id: r8297
2003-06-04fixed two mouse bugsRobert Göffringmann
svn-id: r8296
2003-06-04some more mouse stuff..Joost Peters
svn-id: r8295
2003-06-04cleanupMax Horn
svn-id: r8294
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵Max Horn
still needs more cleanup but already works well enough) svn-id: r8293
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
svn-id: r8292
2003-06-04Add MANIAC64 to these two MANIAC checksTravis Howell
svn-id: r8291
2003-06-04readClassicIndexFile updates from aquadranJonathan Gray
svn-id: r8290
2003-06-04Save a bit of space for PalmOSChris Apers
svn-id: r8289
2003-06-04V2 mouse cursor, for that extra retro feelTorbjörn Andersson
svn-id: r8288
2003-06-03some more inits to make compiler happy.Robert Göffringmann
svn-id: r8287
2003-06-03reduced number of copy_rects() during sequences.Robert Göffringmann
svn-id: r8286
2003-06-03fix flashlight in MMMax Horn
svn-id: r8285
2003-06-02use enqueueText for FT, tooMax Horn
svn-id: r8284
2003-06-02cleanupMax Horn
svn-id: r8283
2003-06-02moved blast text code to string.cppMax Horn
svn-id: r8282
2003-06-02seems this breaks in FT; not yet sure why, but disabling this in FT till ↵Max Horn
somebody has a chance to look at it svn-id: r8281
2003-06-02experimental change: replaced drawDescString with enqueueText. fixes ↵Max Horn
text-leftovers when scrolling the Dig (not tested in FT, though) svn-id: r8280
2003-06-02Korean is kr, not koMax Horn
svn-id: r8279
2003-06-02added Jochen HoenickeMax Horn
svn-id: r8278
2003-06-02fixxed warningMax Horn
svn-id: r8277
2003-06-02fixed compilationMax Horn
svn-id: r8276
2003-06-02revamped alignment test; don't delete config.log after configure run (after ↵Max Horn
all it might be important to debug configure) svn-id: r8275
2003-06-02more v1 load directory ...Paweł Kołodziejski
svn-id: r8274
2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
svn-id: r8273
2003-06-02alignment check extended to hopefully cover ARM, tooMax Horn
svn-id: r8272